Should I use bevy for 3d interactive graph? #20329
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josephleblanc
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Is bevy the right tool to use for an interactive, 3d graph that models rust source code as a code graph? (not quite code property graph but getting there)
The project I'm working on uses syn to traverse rust source code and build a relational database from the code items. I'm hoping to have an interactive 3d graph that has an interactive, visual representation of the graph in which nodes light up when we find nodes by searching the database. Bevy seems like it would work for this, but might be overkill, and I'm curious if anyone has played around with graphs that might scale to possibly hundreds of thousands or millions of nodes.
I tried looking through the Q&A, the discord help history, and reviewed the last year of showcases in the bevy discord along with the bevy examples to try finding a similar project. The most similar example I could find was a representation of "deep network machine learning", but not really what I was looking for - it was a non-interactive, static representation only. Is there a compelling reason to specifically not use bevy for this?
You can see the project I"m working on here if you are curious to learn more about it, but mostly I'm interested in hearing about how bevy is or is not a good fit for what I'm trying to do.
ploke
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