How to preserve render alpha ? #713
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I'm just guessing, but you might also need to set the clear alpha of the renderer to 0. |
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Indeed, solved many thanks! |
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Hello, I'm using V6.31 (and I can't upgrade to 7)
I need to overlay the render on top of another DOM element, so I've set the WebGLRenderer with { alpha = true, preserveDrawingBuffer: true } but the canvas is not transparent.
How can I do? Is there maybe a very simple example using V6 ?
Many thanks
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