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README.md

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## 简介
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**Crazy Car**是一款联机赛车游戏,她的整体架构为:[QFramework](https://github.com/liangxiegame/QFramework) & [Addressable](https://github.com/Unity-Technologies/Addressables-Sample)(游戏端) + [Spring Boot](https://github.com/spring-projects/spring-boot) & [Mybatis](https://github.com/mybatis/mybatis-3)(服务端) + [KCP](https://github.com/l42111996/java-Kcp) / [WebSocket](https://github.com/psygames/UnityWebSocket) (网络) + [Vue & Element](https://github.com/PanJiaChen/vue-element-admin)(后台) ,借助于此架构,开发者只要稍作修改就可完成一款定制化的网络联机游戏。
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**Crazy Car**是一款联机赛车游戏,她的整体架构为:[QFramework](https://github.com/liangxiegame/QFramework) & [Addressable](https://github.com/Unity-Technologies/Addressables-Sample)(游戏端) + [Spring Boot](https://github.com/spring-projects/spring-boot) & [Mybatis](https://github.com/mybatis/mybatis-3)(服务端) + [KCP](https://github.com/l42111996/java-Kcp) / [WebSocket](https://github.com/psygames/UnityWebSocket) (网络) + [Vue & Element](https://github.com/PanJiaChen/vue-element-admin)(后台),且提供Docker快捷部署环境 ,借助于此架构,开发者只要稍作修改就可完成一款定制化的网络联机游戏。
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主要提供的演示功能有:登录注册、热更头像与装备、计时赛、双人比赛、版本控制(后台)、用户信息管理(后台)等功能。
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README_en.md

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## overview
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**Crazy Car** is an online racing game, its overall structure is:[QFramework](https://github.com/liangxiegame/QFramework) & [Addressable](https://github.com/Unity-Technologies/Addressables-Sample)(Game) + [Spring Boot](https://github.com/spring-projects/spring-boot) & [Mybatis](https://github.com/mybatis/mybatis-3)(Server) + [KCP](https://github.com/l42111996/java-Kcp) / [WebSocket](https://github.com/psygames/UnityWebSocket) (Network) + [Vue & Element](https://github.com/PanJiaChen/vue-element-admin)(Background) ,with this architecture, developers can complete a customized online game with only a few modifications.
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**Crazy Car** is an online racing game, its overall structure is:[QFramework](https://github.com/liangxiegame/QFramework) & [Addressable](https://github.com/Unity-Technologies/Addressables-Sample)(Game) + [Spring Boot](https://github.com/spring-projects/spring-boot) & [Mybatis](https://github.com/mybatis/mybatis-3)(Server) + [KCP](https://github.com/l42111996/java-Kcp) / [WebSocket](https://github.com/psygames/UnityWebSocket) (Network) + [Vue & Element](https://github.com/PanJiaChen/vue-element-admin)(Background) ,It also provides a quick Docker deployment environment,with this architecture, developers can complete a customized online game with only a few modifications.
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The main demonstration functions are: login registration, hot change picture and equipment, time trial, two-person competition, version control (Background), user information management (Background) and other functions.
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