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add server set
1 parent a8d36c3 commit 645d60e

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+44
-1
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3 files changed

+44
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<linker>
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<assembly fullname="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="EquipResource" preserve="all" />
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</assembly>
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<assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
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<type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
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</assembly>
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<assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.Flare" preserve="all" />
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<type fullname="UnityEngine.GameObject" preserve="all" />
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<type fullname="UnityEngine.Light" preserve="all" />
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<type fullname="UnityEngine.Material" preserve="all" />
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<type fullname="UnityEngine.Mesh" preserve="all" />
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<type fullname="UnityEngine.MeshFilter" preserve="all" />
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<type fullname="UnityEngine.MeshRenderer" preserve="all" />
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<type fullname="UnityEngine.Object" preserve="all" />
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<type fullname="UnityEngine.Shader" preserve="all" />
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<type fullname="UnityEngine.Sprite" preserve="all" />
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<type fullname="UnityEngine.Texture2D" preserve="all" />
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<type fullname="UnityEngine.Transform" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.ParticleSystem" preserve="all" />
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<type fullname="UnityEngine.ParticleSystemRenderer" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.MeshCollider" preserve="all" />
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</assembly>
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</linker>

CrazyCar/Assets/AddressableAssetsData/link.xml.meta

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CrazyCar/Assets/Scenes/Login.unity

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m_Script: {fileID: 11500000, guid: da1b902846b36a245810a5b71322bcba, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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serverType: 0
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serverType: 1
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netType: 0
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--- !u!1 &1019334752
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GameObject:

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