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addressable设置
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<linker>
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<assembly fullname="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="EquipResource" preserve="all" />
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</assembly>
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<assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
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<type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
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</assembly>
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<assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.Flare" preserve="all" />
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<type fullname="UnityEngine.GameObject" preserve="all" />
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<type fullname="UnityEngine.Light" preserve="all" />
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<type fullname="UnityEngine.Material" preserve="all" />
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<type fullname="UnityEngine.Mesh" preserve="all" />
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<type fullname="UnityEngine.MeshFilter" preserve="all" />
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<type fullname="UnityEngine.MeshRenderer" preserve="all" />
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<type fullname="UnityEngine.Object" preserve="all" />
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<type fullname="UnityEngine.Shader" preserve="all" />
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<type fullname="UnityEngine.Sprite" preserve="all" />
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<type fullname="UnityEngine.Texture2D" preserve="all" />
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<type fullname="UnityEngine.Transform" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.ParticleSystem" preserve="all" />
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<type fullname="UnityEngine.ParticleSystemRenderer" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.MeshCollider" preserve="all" />
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</assembly>
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</linker>

CrazyCar/Assets/AddressableAssetsData/link.xml.meta

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