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| 1 | +<!DOCTYPE html> |
| 2 | +<html> |
| 3 | +<head> |
| 4 | + <title>PlayCanvas Shader Graph Chunks Builder</title> |
| 5 | + <meta charset="utf-8"> |
| 6 | + <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> |
| 7 | + <link rel="icon" type="image/png" href="../playcanvas-favicon.png" /> |
| 8 | + <script src="../../build/playcanvas.js"></script> |
| 9 | + <script src="../../build/playcanvas-extras.js"></script> |
| 10 | + <script src="../../build/playcanvas-shader-nodes.js"></script> |
| 11 | + <style> |
| 12 | + body { |
| 13 | + margin: 0; |
| 14 | + overflow-y: hidden; |
| 15 | + } |
| 16 | + </style> |
| 17 | +</head> |
| 18 | + |
| 19 | +<body> |
| 20 | + <!-- The canvas element --> |
| 21 | + <canvas id="application-canvas"></canvas> |
| 22 | + |
| 23 | + <!-- The script --> |
| 24 | + <script> |
| 25 | + var light, camera; |
| 26 | + var time = 0; |
| 27 | + |
| 28 | + var entityA, entityB, entityC; |
| 29 | + var matA, matB, matC; |
| 30 | + |
| 31 | + var canvas = document.getElementById("application-canvas"); |
| 32 | + |
| 33 | + // Create the application and start the update loop |
| 34 | + var app = new pc.Application(canvas); |
| 35 | + |
| 36 | + // Set the canvas to fill the window and automatically change resolution to be the same as the canvas size |
| 37 | + app.setCanvasFillMode(pc.FILLMODE_FILL_WINDOW); |
| 38 | + app.setCanvasResolution(pc.RESOLUTION_AUTO); |
| 39 | + |
| 40 | + window.addEventListener("resize", function () { |
| 41 | + app.resizeCanvas(canvas.width, canvas.height); |
| 42 | + }); |
| 43 | + |
| 44 | + var miniStats = new pcx.MiniStats(app); |
| 45 | + |
| 46 | + // register core nodes |
| 47 | + app.shaderNodes.register(pcsg.shaderNodes); |
| 48 | + |
| 49 | + // set ambient light |
| 50 | + app.scene.ambientLight = new pc.Color(0.2, 0.2, 0.2); |
| 51 | + |
| 52 | + // Create an Entity with a camera component |
| 53 | + camera = new pc.Entity(); |
| 54 | + camera.addComponent("camera", { |
| 55 | + clearColor: new pc.Color(0.4, 0.45, 0.5) |
| 56 | + }); |
| 57 | + camera.translate(0, 7, 25); |
| 58 | + app.root.addChild(camera); |
| 59 | + |
| 60 | + // Create an entity with a directional light component |
| 61 | + var light = new pc.Entity(); |
| 62 | + light.addComponent("light", { |
| 63 | + type: "directional", |
| 64 | + color: new pc.Color(1, 1.0, 1.0) |
| 65 | + }); |
| 66 | + app.root.addChild(light); |
| 67 | + light.setLocalEulerAngles(15, -20, 0); |
| 68 | + |
| 69 | + // load in a model |
| 70 | + var url = "../assets/models/statue.glb"; |
| 71 | + app.assets.loadFromUrl(url, "container", function (err, asset) { |
| 72 | + entityA = new pc.Entity(); |
| 73 | + |
| 74 | + var modelComponent = entityA.addComponent("model", { |
| 75 | + type: "asset", |
| 76 | + asset: asset.resource.model |
| 77 | + }); |
| 78 | + var model = modelComponent.model; |
| 79 | + |
| 80 | + app.root.addChild(entityA); |
| 81 | + |
| 82 | + |
| 83 | + entityB = entityA.clone(); |
| 84 | + app.root.addChild(entityB); |
| 85 | + |
| 86 | + entityC = entityA.clone(); |
| 87 | + app.root.addChild(entityC); |
| 88 | + |
| 89 | + entityA.translate(-6, 0, 0); |
| 90 | + entityB.translate( 0, 0, 0); |
| 91 | + entityC.translate( 6, 0, 0); |
| 92 | + |
| 93 | + // load a texture asset |
| 94 | + app.assets.loadFromUrl("../assets/textures/logo.jpg", "texture", function (err, asset) { |
| 95 | + var logoMap = asset.resource; |
| 96 | + app.assets.loadFromUrl("../assets/textures/smiley.jpg", "texture", function (err, asset) { |
| 97 | + var smileyMap = asset.resource; |
| 98 | + app.assets.loadFromUrl("../assets/textures/particles-numbers.png", "texture", function (err, asset) { |
| 99 | + var numbersMap = asset.resource; |
| 100 | + |
| 101 | + // build one graph |
| 102 | + // create a shader graph builder |
| 103 | + var builder = new pc.ShaderGraphBuilder(app); |
| 104 | + |
| 105 | + // add input parameters |
| 106 | + var timeParam = builder.addParam('float', 'uTime', 0.0); |
| 107 | + var texParamA = builder.addParam('sampler2D', 'uTexMapA', logoMap); |
| 108 | + var texParamB = builder.addParam('sampler2D', 'uTexMapB', numbersMap); |
| 109 | + var tileParamA = builder.addParam('float', 'uTileA', 4.0 ); |
| 110 | + var tileParamB = builder.addParam('float', 'uTileB', 1.0 ); |
| 111 | + var colParam = builder.addParam('vec4', 'uCol', new pc.Vec4(0.5, 0.5, 1.0, 1.0) ); |
| 112 | + var usefulConsts = builder.addConst('vec4', 'usefulConsts', new pc.Vec4(0.0, 0.5, 2.0, 1.0) ); |
| 113 | + |
| 114 | + // create and hook up graph nodes |
| 115 | + var uv0Node = builder.addNode('uv0'); |
| 116 | + var wposNode = builder.addNode('worldPos'); |
| 117 | + var wnormNode = builder.addNode('worldNorm'); |
| 118 | + var albedoNode = builder.addNode('stdAlbedo'); |
| 119 | + |
| 120 | + var mulNodeA = builder.addNode('mul', [ timeParam, { node: usefulConsts, swizzle: 'gr' }, { node: usefulConsts, swizzle: 'g' } ] ); |
| 121 | + var mulNodeB = builder.addNode('mul', [ timeParam, { node: usefulConsts, swizzle: 'rg' }, { node: usefulConsts, swizzle: 'g' } ] ); |
| 122 | + var scrollNodeA = builder.addNode('add', [ mulNodeA, uv0Node ] ); |
| 123 | + var scrollNodeB = builder.addNode('add', [ mulNodeB, uv0Node ] ); |
| 124 | + var texSampNodeA = builder.addTextureSample( texParamA, builder.addNode('mul', [scrollNodeA, tileParamA]), { precision: 'lowp' } ); |
| 125 | + var texSampNodeB = builder.addTextureSample( texParamB, builder.addNode('mul', [scrollNodeB, tileParamB]) ); |
| 126 | + |
| 127 | + // create a static switch to choose alpha source |
| 128 | + var switchValue = 0; |
| 129 | + var switchName = 'switchAlpha'; |
| 130 | + var staticSwitch = builder.addStaticSwitch(switchName, [ { node: texSampNodeA, swizzle: 'rgbg' }, { node: texSampNodeB, swizzle: 'rgbg' } ], switchValue); |
| 131 | + |
| 132 | + var calcNodeA = builder.addNode('mul', [{ node: usefulConsts, swizzle: 'g' }, { node: usefulConsts, swizzle: 'g' }, { node: staticSwitch, swizzle: 'g' }]); |
| 133 | + |
| 134 | + var calcNodeS = builder.addNode('mul', [{ node: calcNodeA }, { node: colParam, swizzle: 'rgb' }, { node: albedoNode, swizzle: 'rgb' }]); |
| 135 | + var calcNodeIA = builder.addNode('sub', [{ node: usefulConsts, swizzle: 'a' }, { node: calcNodeA }]); |
| 136 | + var calcNodeD = builder.addNode('mul', [{ node: calcNodeIA }, { node: albedoNode, swizzle: 'rgb' }]); |
| 137 | + |
| 138 | + // hook up outputs |
| 139 | + builder.addOutput( { node: staticSwitch, swizzle: 'a' } , 'float', 'sgGlossiness' ); |
| 140 | + builder.addOutput( builder.addNode('mul', [{ node: usefulConsts, swizzle: 'ggg' }, { node: staticSwitch, swizzle: 'ggg' }]), 'vec3', 'sgSpecularity'); |
| 141 | + builder.addOutput( builder.addNode('add', [{ node: calcNodeS, swizzle: 'rgb' }, { node: calcNodeD, swizzle: 'rgb' }]), 'vec3', 'sgAlbedo'); |
| 142 | + |
| 143 | + // return built shader graph chunk |
| 144 | + var shaderGraphChunk = builder.getShaderGraphChunk(); |
| 145 | + |
| 146 | + // assign to 3 materials - each assigned to a model |
| 147 | + matA = new pc.StandardNodeMaterial(model.meshInstances[0].material, shaderGraphChunk); |
| 148 | + matA.alphaTest = 1.0; |
| 149 | + matA.update(); |
| 150 | + |
| 151 | + matB = matA.clone(); |
| 152 | + matC = matA.clone(); |
| 153 | + |
| 154 | + // replace model's materials with standard node materials |
| 155 | + for (var i=0; i<model.meshInstances.length; i++) |
| 156 | + { |
| 157 | + entityA.model.model.meshInstances[i].material = matA; |
| 158 | + entityB.model.model.meshInstances[i].material = matB; |
| 159 | + entityC.model.model.meshInstances[i].material = matC; |
| 160 | + } |
| 161 | + |
| 162 | + var redCol=new pc.Vec4(1,0,0,1); |
| 163 | + var blueCol=new pc.Vec4(0,0,1,1); |
| 164 | + |
| 165 | + // update |
| 166 | + app.on("update", function (dt) { |
| 167 | + prevTime = time; |
| 168 | + time += dt; |
| 169 | + |
| 170 | + // graph parameters |
| 171 | + shaderGraphChunk.setParameter('uTime', time); |
| 172 | + |
| 173 | + var t0=(time*2)%1.0; |
| 174 | + if (t0>=0.5) { |
| 175 | + shaderGraphChunk.setParameter('uCol', redCol); |
| 176 | + } else { |
| 177 | + shaderGraphChunk.setParameter('uCol', blueCol); |
| 178 | + } |
| 179 | + |
| 180 | + var t4=time%4.0; |
| 181 | + if (t4>=2.0) { |
| 182 | + shaderGraphChunk.setSwitchValue(switchName, 0); |
| 183 | + } else { |
| 184 | + shaderGraphChunk.setSwitchValue(switchName, 1); |
| 185 | + } |
| 186 | + |
| 187 | + shaderGraphChunk.update(app.graphicsDevice); |
| 188 | + |
| 189 | + if (entityB && matB) |
| 190 | + { |
| 191 | + var tB=time%1.0; |
| 192 | + if (tB>=0.5) |
| 193 | + { |
| 194 | + matB.overrideGraphSwitch(switchName, 1); |
| 195 | + } |
| 196 | + else |
| 197 | + { |
| 198 | + matB.overrideGraphSwitch(switchName, 0); |
| 199 | + } |
| 200 | + matB.update(); |
| 201 | + } |
| 202 | + |
| 203 | + if (entityC && matC) |
| 204 | + { |
| 205 | + matC.overrideGraphParameter("uTime", time*-0.5 ); |
| 206 | + matC.overrideGraphParameter("uTexMapA", numbersMap ); |
| 207 | + matC.overrideGraphParameter("uTileA", 1.0 ); |
| 208 | + matC.overrideGraphParameter("uTexMapB", smileyMap ); |
| 209 | + matC.overrideGraphParameter("uTileB", 4.0 ); |
| 210 | + } |
| 211 | + }); |
| 212 | + |
| 213 | + app.start(); |
| 214 | + }); |
| 215 | + }); |
| 216 | + }); |
| 217 | + }); |
| 218 | + </script> |
| 219 | +</body> |
| 220 | +</html> |
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