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create skybox layer enabled (playcanvas#3169)
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2 files changed

+1
-8
lines changed

2 files changed

+1
-8
lines changed

src/framework/application.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -474,7 +474,7 @@ class Application extends EventHandler {
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this.defaultLayerDepth = this.sceneDepth.layer;
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this.defaultLayerSkybox = new Layer({
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enabled: false,
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enabled: true,
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name: "Skybox",
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id: LAYERID_SKYBOX,
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opaqueSortMode: SORTMODE_NONE

src/scene/scene.js

Lines changed: 0 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -114,7 +114,6 @@ class Scene extends EventHandler {
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this._skyboxPrefiltered = [null, null, null, null, null, null];
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this._firstUpdateSkybox = true;
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this._skyboxCubeMap = null;
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this.skyboxModel = null;
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@@ -445,12 +444,6 @@ class Scene extends EventHandler {
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skyLayer.addMeshInstances(model.meshInstances);
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this.skyLayer = skyLayer;
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// enable the layer on first skybox update (the skybox layer is created disabled)
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if (this._firstUpdateSkybox) {
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skyLayer.enabled = true;
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this._firstUpdateSkybox = false;
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}
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this.fire("set:skybox", usedTex);
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}
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}

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