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change FresnelModel default to match shadingModel default in Standard Material (playcanvas#2844)
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src/scene/materials/standard-material.js

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -9,7 +9,7 @@ import { _matTex2D, standard } from '../../graphics/program-lib/programs/standar
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import {
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CUBEPROJ_BOX, CUBEPROJ_NONE,
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DETAILMODE_MUL,
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FRESNEL_NONE,
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FRESNEL_SCHLICK,
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SHADER_FORWARDHDR, SHADER_PICK,
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SPECOCC_AO,
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SPECULAR_BLINN, SPECULAR_PHONG
@@ -1112,7 +1112,7 @@ function _defineMaterialProps(obj) {
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_defineFlag(obj, "opacityFadesSpecular", true);
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_defineFlag(obj, "occludeSpecular", SPECOCC_AO);
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_defineFlag(obj, "shadingModel", SPECULAR_BLINN);
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_defineFlag(obj, "fresnelModel", FRESNEL_NONE);
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_defineFlag(obj, "fresnelModel", FRESNEL_SCHLICK); // NOTE: this has been made to match the default shading model (to fix a bug)
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_defineFlag(obj, "cubeMapProjection", CUBEPROJ_NONE);
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_defineFlag(obj, "customFragmentShader", null);
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_defineFlag(obj, "forceFragmentPrecision", null);

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