@@ -1627,30 +1627,30 @@ THREE.SEA3D.prototype.readContainer3D = function( sea ) {
1627
1627
1628
1628
THREE . SEA3D . prototype . readSprite = function ( sea ) {
1629
1629
1630
- var material ;
1630
+ var mat ;
1631
1631
1632
1632
if ( sea . material ) {
1633
1633
1634
1634
if ( ! sea . material . tag . sprite ) {
1635
1635
1636
- material = sea . material . tag . sprite = new THREE . SpriteMaterial ( ) ;
1636
+ mat = sea . material . tag . sprite = new THREE . SpriteMaterial ( ) ;
1637
1637
1638
- this . setBlending ( material , sea . blendMode ) ;
1638
+ this . setBlending ( mat , sea . blendMode ) ;
1639
1639
1640
- material . map = sea . material . tag . map ;
1641
- material . map . flipY = true ;
1640
+ mat . map = sea . material . tag . map ;
1641
+ mat . map . flipY = true ;
1642
1642
1643
- material . color . set ( sea . material . tag . color ) ;
1644
- material . opacity = sea . material . tag . opacity ;
1645
- material . blending = sea . material . tag . blending ;
1646
- material . fog = sea . material . receiveFog ;
1643
+ mat . color . set ( sea . material . tag . color ) ;
1644
+ mat . opacity = sea . material . tag . opacity ;
1645
+ mat . blending = sea . material . tag . blending ;
1646
+ mat . fog = sea . material . receiveFog ;
1647
1647
1648
1648
}
1649
- else material = sea . material . tag . sprite ;
1649
+ else mat = sea . material . tag . sprite ;
1650
1650
1651
1651
}
1652
1652
1653
- var sprite = new THREE . Sprite ( material ) ;
1653
+ var sprite = new THREE . Sprite ( mat ) ;
1654
1654
sprite . name = sea . name ;
1655
1655
1656
1656
this . domain . sprites = this . sprites = this . sprites || [ ] ;
@@ -2193,7 +2193,7 @@ THREE.SEA3D.prototype.createMaterial = function( sea ) {
2193
2193
2194
2194
} ;
2195
2195
2196
- THREE . SEA3D . prototype . setBlending = function ( material , blendMode ) {
2196
+ THREE . SEA3D . prototype . setBlending = function ( mat , blendMode ) {
2197
2197
2198
2198
if ( blendMode == "normal" ) return ;
2199
2199
0 commit comments