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| 1 | +<!DOCTYPE html> |
| 2 | +<html lang="en"> |
| 3 | + <head> |
| 4 | + <title>three.js webgl - materials - displacement map</title> |
| 5 | + <meta charset="utf-8"> |
| 6 | + <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> |
| 7 | + <style> |
| 8 | + body { |
| 9 | + background:#000; |
| 10 | + color:#fff; |
| 11 | + padding:0; |
| 12 | + margin:0; |
| 13 | + font-weight: bold; |
| 14 | + overflow:hidden; |
| 15 | + } |
| 16 | + |
| 17 | + a { color: #ffffff; } |
| 18 | + |
| 19 | + #info { |
| 20 | + position: absolute; |
| 21 | + top: 0px; width: 100%; |
| 22 | + color: #ffffff; |
| 23 | + padding: 5px; |
| 24 | + font-family:Monospace; |
| 25 | + font-size:13px; |
| 26 | + text-align:center; |
| 27 | + } |
| 28 | + |
| 29 | + #vt { display:none } |
| 30 | + #vt, #vt a { color:orange; } |
| 31 | + |
| 32 | + #stats { position: absolute; top:0; left: 0 } |
| 33 | + #stats #fps { background: transparent !important } |
| 34 | + #stats #fps #fpsText { color: #aaa !important } |
| 35 | + #stats #fps #fpsGraph { display: none } |
| 36 | + |
| 37 | + </style> |
| 38 | + </head> |
| 39 | + |
| 40 | + <body> |
| 41 | + |
| 42 | + <div id="info"> |
| 43 | + <a href="http://threejs.org" target="_blank">three.js</a> - <span id="description">Normal, Depth, DepthRGBA, DepthRGBAUnpacked, Materials</span> by <a href="https://Clara.io">Ben Houston</a>.<br /> |
| 44 | + ninja head from <a href="http://developer.amd.com/tools-and-sdks/archive/legacy-cpu-gpu-tools/amd-gpu-meshmapper/" target="_blank">AMD GPU MeshMapper</a> |
| 45 | + |
| 46 | + <div id="vt">displacement mapping requires vertex textures</div> |
| 47 | + </div> |
| 48 | + |
| 49 | + <script src="../build/three.min.js"></script> |
| 50 | + <script src="js/controls/OrbitControls.js"></script> |
| 51 | + |
| 52 | + |
| 53 | + <script src="js/loaders/BinaryLoader.js"></script> |
| 54 | + <script src="js/shaders/DepthRGBAUnpackedShader.js"></script> |
| 55 | + |
| 56 | + <script src="js/Detector.js"></script> |
| 57 | + <script src="js/libs/stats.min.js"></script> |
| 58 | + <script src='js/libs/dat.gui.min.js'></script> |
| 59 | + |
| 60 | + <script> |
| 61 | + |
| 62 | + if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); |
| 63 | + |
| 64 | + var stats, loader; |
| 65 | + |
| 66 | + var camera, scene, renderer, controls; |
| 67 | + var params = { |
| 68 | + material: 'normal', |
| 69 | + camera: 'perspective' |
| 70 | + }; |
| 71 | + var cameraOrtho, cameraPerspective; |
| 72 | + var controlsOrtho, controlsPerspective; |
| 73 | + |
| 74 | + var mesh, materialStandard, materialDepth, materialDepthRGBA, materialDepthRGBAUnpacked, materialNormal; |
| 75 | + |
| 76 | + var pointLight, ambientLight; |
| 77 | + |
| 78 | + var mouseX = 0; |
| 79 | + var mouseY = 0; |
| 80 | + |
| 81 | + var windowHalfX = window.innerWidth / 2; |
| 82 | + var windowHalfY = window.innerHeight / 2; |
| 83 | + |
| 84 | + var height = 500; // of camera frustum |
| 85 | + |
| 86 | + var r = 0.0; |
| 87 | + |
| 88 | + init(); |
| 89 | + animate(); |
| 90 | + initGui(); |
| 91 | + |
| 92 | + // Init gui |
| 93 | + function initGui() { |
| 94 | + |
| 95 | + var gui = new dat.GUI(); |
| 96 | + gui.add( params, 'material', [ 'standard', 'normal', 'depth', 'depthRGBA', 'depthRGBAUnpacked' ] ); |
| 97 | + gui.add( params, 'camera', [ 'perspective', 'ortho' ] ); |
| 98 | + |
| 99 | + } |
| 100 | + |
| 101 | + function init() { |
| 102 | + |
| 103 | + var container = document.createElement( 'div' ); |
| 104 | + document.body.appendChild( container ); |
| 105 | + |
| 106 | + renderer = new THREE.WebGLRenderer(); |
| 107 | + renderer.setPixelRatio( window.devicePixelRatio ); |
| 108 | + renderer.setSize( window.innerWidth, window.innerHeight ); |
| 109 | + container.appendChild( renderer.domElement ); |
| 110 | + |
| 111 | + // |
| 112 | + |
| 113 | + scene = new THREE.Scene(); |
| 114 | + |
| 115 | + var aspect = window.innerWidth / window.innerHeight; |
| 116 | + cameraPerspective = new THREE.PerspectiveCamera( 45, aspect, 1000, 2500 ); |
| 117 | + cameraPerspective.position.z = 1500; |
| 118 | + scene.add( cameraPerspective ); |
| 119 | + |
| 120 | + cameraOrtho = new THREE.OrthographicCamera( - height * aspect, height * aspect, height, - height, 1000, 2500 ); |
| 121 | + cameraOrtho.position.z = 1500; |
| 122 | + scene.add( cameraOrtho ); |
| 123 | + |
| 124 | + camera = cameraPerspective; |
| 125 | + |
| 126 | + controlsPerspective = new THREE.OrbitControls( cameraPerspective, renderer.domElement ); |
| 127 | + controlsPerspective.enableZoom = true; |
| 128 | + controlsPerspective.enableDamping = true; |
| 129 | + |
| 130 | + controlsOrtho = new THREE.OrbitControls( cameraOrtho, renderer.domElement ); |
| 131 | + controlsOrtho.enableZoom = true; |
| 132 | + controlsOrtho.enableDamping = true; |
| 133 | + |
| 134 | + // lights |
| 135 | + |
| 136 | + var ambientLight = new THREE.AmbientLight( 0xffffff, 0.1 ); |
| 137 | + scene.add( ambientLight ); |
| 138 | + |
| 139 | + var pointLight = new THREE.PointLight( 0xff0000, 0.5 ); |
| 140 | + pointLight.position.z = 2500; |
| 141 | + scene.add( pointLight ); |
| 142 | + |
| 143 | + var pointLight2 = new THREE.PointLight( 0xff6666, 1 ); |
| 144 | + camera.add( pointLight2 ); |
| 145 | + |
| 146 | + var pointLight3 = new THREE.PointLight( 0x0000ff, 0.5 ); |
| 147 | + pointLight3.position.x = - 1000; |
| 148 | + pointLight3.position.z = 1000; |
| 149 | + scene.add( pointLight3 ); |
| 150 | + |
| 151 | + // textures |
| 152 | + |
| 153 | + var textureLoader = new THREE.TextureLoader(); |
| 154 | + |
| 155 | + var normalMap = textureLoader.load( "textures/normal/ninja/normal.jpg" ); |
| 156 | + |
| 157 | + var aoMap = textureLoader.load( "textures/normal/ninja/ao.jpg" ); |
| 158 | + |
| 159 | + var displacementMap = textureLoader.load( "textures/normal/ninja/displacement.jpg" ); |
| 160 | + |
| 161 | + // material |
| 162 | + |
| 163 | + materialStandard = new THREE.MeshStandardMaterial( { color: 0xffffff }); |
| 164 | + materialStandard.metalness = 0; |
| 165 | + materialStandard.roughness = 0.6; |
| 166 | + materialStandard.displacementMap = displacementMap; |
| 167 | + materialStandard.displacementScale = 1.5; |
| 168 | + materialStandard.aoMap = aoMap; |
| 169 | + materialStandard.normalMap = normalMap; |
| 170 | + materialStandard.normalScale.set( 1, - 1 ); |
| 171 | + |
| 172 | + materialDepth = new THREE.MeshDepthMaterial(); |
| 173 | + materialDepthRGBA = new THREE.ShaderMaterial( THREE.ShaderLib.depthRGBA ); |
| 174 | + materialDepthRGBAUnpacked = new THREE.ShaderMaterial( THREE.DepthRGBAUnpackedShader ); |
| 175 | + materialNormal = new THREE.MeshNormalMaterial(); |
| 176 | + |
| 177 | + // |
| 178 | + |
| 179 | + loader = new THREE.BinaryLoader(); |
| 180 | + |
| 181 | + loader.load( "obj/ninja/NinjaLo_bin.js", function( geometry ) { |
| 182 | + |
| 183 | + geometry.faceVertexUvs[ 1 ] = geometry.faceVertexUvs[ 0 ]; // 2nd set of UVs required for aoMap |
| 184 | + |
| 185 | + mesh = new THREE.Mesh( geometry, materialNormal ); |
| 186 | + mesh.scale.multiplyScalar( 25 ); |
| 187 | + scene.add( mesh ); |
| 188 | + |
| 189 | + } ); |
| 190 | + |
| 191 | + |
| 192 | + // |
| 193 | + |
| 194 | + stats = new Stats(); |
| 195 | + container.appendChild( stats.domElement ); |
| 196 | + |
| 197 | + // |
| 198 | + |
| 199 | + window.addEventListener( 'resize', onWindowResize, false ); |
| 200 | + |
| 201 | + } |
| 202 | + |
| 203 | + function onWindowResize() { |
| 204 | + |
| 205 | + var aspect = window.innerWidth / window.innerHeight; |
| 206 | + |
| 207 | + camera.left = - height * aspect; |
| 208 | + camera.right = height * aspect; |
| 209 | + camera.top = height; |
| 210 | + camera.bottom = - height; |
| 211 | + |
| 212 | + camera.updateProjectionMatrix(); |
| 213 | + |
| 214 | + renderer.setSize( window.innerWidth, window.innerHeight ); |
| 215 | + |
| 216 | + } |
| 217 | + |
| 218 | + // |
| 219 | + |
| 220 | + function animate() { |
| 221 | + |
| 222 | + requestAnimationFrame( animate ); |
| 223 | + |
| 224 | + controlsOrtho.update(); |
| 225 | + controlsPerspective.update(); |
| 226 | + |
| 227 | + stats.begin(); |
| 228 | + render(); |
| 229 | + stats.end(); |
| 230 | + |
| 231 | + } |
| 232 | + |
| 233 | + function render() { |
| 234 | + |
| 235 | + if( mesh ) { |
| 236 | + var material = mesh.material; |
| 237 | + switch( params.material ) { |
| 238 | + case 'standard': material = materialStandard; break; |
| 239 | + case 'depth': material = materialDepth; break; |
| 240 | + case 'depthRGBA': material = materialDepthRGBA; break; |
| 241 | + case 'depthRGBAUnpacked': material = materialDepthRGBAUnpacked; break; |
| 242 | + case 'normal': material = materialNormal; break; |
| 243 | + } |
| 244 | + mesh.material = material; |
| 245 | + } |
| 246 | + |
| 247 | + switch( params.camera ) { |
| 248 | + case 'perspective': camera = cameraPerspective; break; |
| 249 | + case 'ortho': camera = cameraOrtho; break; |
| 250 | + } |
| 251 | + |
| 252 | + |
| 253 | + r += 0.01; |
| 254 | + |
| 255 | + renderer.render( scene, camera ); |
| 256 | + |
| 257 | + } |
| 258 | + |
| 259 | + </script> |
| 260 | + |
| 261 | + </body> |
| 262 | + |
| 263 | +</html> |
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