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1 | 1 | /* global QUnit */
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2 | 2 |
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3 | 3 | import { Mesh } from '../../../../src/objects/Mesh';
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| 4 | +import { Raycaster } from '../../../../src/core/Raycaster'; |
| 5 | +import { PlaneGeometry } from '../../../../src/geometries/PlaneGeometry'; |
| 6 | +import { MeshBasicMaterial } from '../../../../src/materials/MeshBasicMaterial'; |
| 7 | +import { Vector2 } from '../../../../src/math/Vector2'; |
| 8 | +import { Vector3 } from '../../../../src/math/Vector3'; |
4 | 9 |
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5 | 10 | export default QUnit.module( 'Objects', () => {
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6 | 11 |
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7 | 12 | QUnit.module( 'Mesh', () => {
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8 | 13 |
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9 | 14 | // INHERITANCE
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10 |
| - QUnit.todo( "Extending", ( assert ) => { |
| 15 | + QUnit.todo( 'Extending', ( assert ) => { |
11 | 16 |
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12 |
| - assert.ok( false, "everything's gonna be alright" ); |
| 17 | + assert.ok( false, 'everything\'s gonna be alright' ); |
13 | 18 |
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14 | 19 | } );
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15 | 20 |
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16 | 21 | // INSTANCING
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17 |
| - QUnit.todo( "Instancing", ( assert ) => { |
| 22 | + QUnit.todo( 'Instancing', ( assert ) => { |
18 | 23 |
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19 |
| - assert.ok( false, "everything's gonna be alright" ); |
| 24 | + assert.ok( false, 'everything\'s gonna be alright' ); |
20 | 25 |
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21 | 26 | } );
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22 | 27 |
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23 | 28 | // PUBLIC STUFF
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24 |
| - QUnit.todo( "isMesh", ( assert ) => { |
| 29 | + QUnit.todo( 'isMesh', ( assert ) => { |
25 | 30 |
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26 |
| - assert.ok( false, "everything's gonna be alright" ); |
| 31 | + assert.ok( false, 'everything\'s gonna be alright' ); |
27 | 32 |
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28 | 33 | } );
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29 |
| - QUnit.todo( "copy", ( assert ) => { |
| 34 | + QUnit.todo( 'copy', ( assert ) => { |
30 | 35 |
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31 |
| - assert.ok( false, "everything's gonna be alright" ); |
| 36 | + assert.ok( false, 'everything\'s gonna be alright' ); |
32 | 37 |
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33 | 38 | } );
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34 |
| - QUnit.todo( "updateMorphTargets", ( assert ) => { |
| 39 | + QUnit.todo( 'updateMorphTargets', ( assert ) => { |
35 | 40 |
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36 |
| - assert.ok( false, "everything's gonna be alright" ); |
| 41 | + assert.ok( false, 'everything\'s gonna be alright' ); |
37 | 42 |
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38 | 43 | } );
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39 |
| - QUnit.todo( "raycast", ( assert ) => { |
| 44 | + QUnit.todo( 'raycast', ( assert ) => { |
40 | 45 |
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41 |
| - assert.ok( false, "everything's gonna be alright" ); |
| 46 | + const geometry = new PlaneGeometry(); |
| 47 | + const material = new MeshBasicMaterial(); |
| 48 | + |
| 49 | + const mesh = new Mesh( geometry, material ); |
| 50 | + |
| 51 | + const raycaster = new Raycaster(); |
| 52 | + raycaster.ray.origin.set( 0.25, 0.25, 1 ); |
| 53 | + raycaster.ray.direction.set( 0, 0, - 1 ); |
| 54 | + |
| 55 | + const intersections = []; |
| 56 | + |
| 57 | + mesh.raycast( raycaster, intersections ); |
| 58 | + |
| 59 | + const intersection = intersections[ 0 ]; |
| 60 | + |
| 61 | + assert.equal( intersection.object, mesh, 'intersction object' ); |
| 62 | + assert.equal( intersection.distance, 1, 'intersction distance' ); |
| 63 | + assert.equal( intersection.faceIndex, 1, 'intersction face index' ); |
| 64 | + assert.deepEqual( intersection.face, { a: 0, b: 2, c: 1 }, 'intersction vertex indices' ); |
| 65 | + assert.deepEqual( intersection.point, new Vector3( 0.25, 0.25, 0 ), 'intersction point' ); |
| 66 | + assert.deepEqual( intersection.uv, new Vector2( 0.75, 0.75 ), 'intersction uv' ); |
42 | 67 |
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43 | 68 | } );
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44 |
| - QUnit.todo( "clone", ( assert ) => { |
| 69 | + QUnit.todo( 'clone', ( assert ) => { |
45 | 70 |
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46 |
| - assert.ok( false, "everything's gonna be alright" ); |
| 71 | + assert.ok( false, 'everything\'s gonna be alright' ); |
47 | 72 |
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48 | 73 | } );
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49 | 74 |
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