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13 | 13 |
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14 | 14 | <script type="x-shader/x-vertex" id="vertexShader">
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15 | 15 |
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16 |
| - in vec3 center; |
17 |
| - out vec3 vCenter; |
| 16 | + attribute vec3 center; |
| 17 | + varying vec3 vCenter; |
18 | 18 |
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19 | 19 | void main() {
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20 | 20 |
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30 | 30 |
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31 | 31 | uniform float thickness;
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32 | 32 |
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33 |
| - in vec3 vCenter; |
34 |
| - out vec4 outColor; |
| 33 | + varying vec3 vCenter; |
35 | 34 |
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36 | 35 | float edgeFactorTri() {
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37 | 36 |
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47 | 46 |
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48 | 47 | if ( edgeFactorTri() > 0.99 ) discard;
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49 | 48 |
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50 |
| - outColor = gl_FrontFacing ? vec4( 0.9, 0.9, 1.0, 1.0 ) : vec4( 0.4, 0.4, 0.5, 1.0 ); |
| 49 | + gl_FragColor = gl_FrontFacing ? vec4( 0.9, 0.9, 1.0, 1.0 ) : vec4( 0.4, 0.4, 0.5, 1.0 ); |
51 | 50 |
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52 | 51 | }
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53 | 52 |
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54 | 53 | </script>
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55 | 54 |
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56 | 55 | <script type="x-shader/x-vertex" id="vertexShaderATC">
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57 | 56 |
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58 |
| - in vec3 center; |
59 |
| - out vec3 vCenter; |
| 57 | + attribute vec3 center; |
| 58 | + varying vec3 vCenter; |
60 | 59 |
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61 | 60 | void main() {
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62 | 61 |
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72 | 71 |
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73 | 72 | uniform float thickness;
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74 | 73 |
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75 |
| - in vec3 vCenter; |
76 |
| - out vec4 outColor; |
| 74 | + varying vec3 vCenter; |
77 | 75 |
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78 | 76 | void main() {
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79 | 77 |
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80 | 78 | vec3 afwidth = fwidth( vCenter.xyz );
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81 | 79 |
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82 | 80 | vec3 edge3 = smoothstep( thickness * afwidth, ( thickness + 1.0 ) * afwidth, vCenter.xyz );
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83 |
| - |
| 81 | + |
84 | 82 | float edge = 1.0 - min( min( edge3.x, edge3.y ), edge3.z );
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85 | 83 |
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86 |
| - outColor.rgb = gl_FrontFacing ? vec3( 0.9, 0.9, 1.0 ) : vec3( 0.4, 0.4, 0.5 ); |
87 |
| - outColor.a = edge; |
| 84 | + gl_FragColor.rgb = gl_FrontFacing ? vec3( 0.9, 0.9, 1.0 ) : vec3( 0.4, 0.4, 0.5 ); |
| 85 | + gl_FragColor.a = edge; |
88 | 86 |
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89 | 87 | }
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90 | 88 |
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150 | 148 | uniforms: { 'thickness': { value: API.thickness } },
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151 | 149 | vertexShader: document.getElementById( 'vertexShader' ).textContent,
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152 | 150 | fragmentShader: document.getElementById( 'fragmentShader' ).textContent,
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153 |
| - side: THREE.DoubleSide, |
154 |
| - glslVersion: THREE.GLSL3 |
| 151 | + side: THREE.DoubleSide |
155 | 152 |
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156 | 153 | } );
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| 154 | + material2.extensions.derivatives = true; |
157 | 155 |
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158 | 156 | mesh2 = new THREE.Mesh( geometry, material2 );
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159 | 157 | mesh2.position.set( 0, 0, 0 );
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168 | 166 | vertexShader: document.getElementById( 'vertexShaderATC' ).textContent,
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169 | 167 | fragmentShader: document.getElementById( 'fragmentShaderATC' ).textContent,
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170 | 168 | side: THREE.DoubleSide,
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171 |
| - glslVersion: THREE.GLSL3, |
172 | 169 | alphaToCoverage: true // only works when WebGLRenderer's "antialias" is set to "true"
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173 | 170 |
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174 | 171 | } );
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| 172 | + material3.extensions.derivatives = true; |
175 | 173 |
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176 | 174 | mesh3 = new THREE.Mesh( geometry, material3 );
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177 | 175 | mesh3.position.set( 60, 0, 0 );
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