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| 1 | +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> |
| 2 | +<html> |
| 3 | + <head> |
| 4 | + <script type="text/javascript" src="../lib/three.js"></script> |
| 5 | + |
| 6 | + <script type="text/javascript"> |
| 7 | + var scene = null; |
| 8 | + var camera = null; |
| 9 | + var renderer = null; |
| 10 | + |
| 11 | + var cube = null; |
| 12 | + var alpha = 0; |
| 13 | + |
| 14 | + function init() { |
| 15 | + renderer = new THREE.WebGLRenderer(); |
| 16 | + renderer.setSize(400, 300); |
| 17 | + |
| 18 | + var container = document.getElementById('canvas'); |
| 19 | + container.appendChild(renderer.domElement); |
| 20 | + renderer.shadowMapEnabled = true; |
| 21 | + renderer.shadowMapSoft = true; |
| 22 | + |
| 23 | + scene = new THREE.Scene(); |
| 24 | + |
| 25 | + camera = new THREE.OrthographicCamera(-5, 5, 3.75, -3.75, 0.1, 100); |
| 26 | + camera.position.set(5, 15, 25); |
| 27 | + camera.lookAt(new THREE.Vector3(0, 0, 0)); |
| 28 | + scene.add(camera); |
| 29 | + |
| 30 | + var plane = new THREE.Mesh(new THREE.PlaneGeometry(8, 8, 16, 16), |
| 31 | + new THREE.MeshLambertMaterial({color: 0xcccccc})); |
| 32 | + plane.rotation.x = -Math.PI / 2; |
| 33 | + plane.position.y = -1; |
| 34 | + plane.receiveShadow = true; |
| 35 | + scene.add(plane); |
| 36 | + |
| 37 | + cube = new THREE.Mesh(new THREE.CubeGeometry(1, 1, 1), |
| 38 | + new THREE.MeshLambertMaterial({color: 0x00ff00})); |
| 39 | + cube.position.x = 2; |
| 40 | + cube.castShadow = true; |
| 41 | + scene.add(cube); |
| 42 | + |
| 43 | + var light = new THREE.SpotLight(0xffff00, 1, 100, Math.PI / 6, 25); |
| 44 | + light.position.set(2, 5, 3); |
| 45 | + light.target = cube; |
| 46 | + light.castShadow = true; |
| 47 | + |
| 48 | + light.shadowCameraNear = 2; |
| 49 | + light.shadowCameraFar = 10; |
| 50 | + light.shadowCameraFov = 30; |
| 51 | + light.shadowCameraVisible = true; |
| 52 | + |
| 53 | + light.shadowMapWidth = 1024; |
| 54 | + light.shadowMapHeight = 1024; |
| 55 | + light.shadowDarkness = 0.3; |
| 56 | + |
| 57 | + scene.add(light); |
| 58 | + |
| 59 | + // ambient light |
| 60 | + var ambient = new THREE.AmbientLight(0x666666); |
| 61 | + scene.add(ambient); |
| 62 | + |
| 63 | + requestAnimationFrame(draw); |
| 64 | + } |
| 65 | + |
| 66 | + function draw() { |
| 67 | + alpha += 0.01; |
| 68 | + if (alpha > Math.PI * 2) { |
| 69 | + alpha -= Math.PI * 2; |
| 70 | + } |
| 71 | + |
| 72 | + cube.position.set(2 * Math.cos(alpha), 0, 2 * Math.sin(alpha)); |
| 73 | + |
| 74 | + renderer.render(scene, camera); |
| 75 | + |
| 76 | + requestAnimationFrame(draw); |
| 77 | + } |
| 78 | + </script> |
| 79 | + </head> |
| 80 | + |
| 81 | + <body onload="init()"> |
| 82 | + <!--canvas id="mainCanvas" width="400px" height="300px" ></canvas--> |
| 83 | + <div id="canvas" width="400px" height="300px"></div> |
| 84 | + </body> |
| 85 | +</html> |
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