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Merge pull request seeditsolution#322 from VipinSingh9680/patch-1
calculator
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calculator

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from tkinter import *
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expression = ""
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def press(num):
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global expression
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expression = expression + str(num)
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# update the expression by using set method
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equation.set(expression)
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# Function to evaluate the final expression
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def equalpress():
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try:
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global expression
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# eval function evaluate the expression
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# and str function convert the result
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# into string
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total = str(eval(expression))
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equation.set(total)
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# initialze the expression variable
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# by empty string
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expression = ""
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# if error is generate then handle
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# by the except block
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except:
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equation.set(" error ")
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expression = ""
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# Function to clear the contents
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# of text entry box
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def clear():
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global expression
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expression = ""
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equation.set("")
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# Driver code
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if __name__ == "__main__":
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# create a GUI window
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gui = Tk()
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# set the background colour of GUI window
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gui.configure(background="light green")
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# set the title of GUI window
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gui.title("Simple Calculator")
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# set the configuration of GUI window
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gui.geometry("270x150")
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# StringVar() is the variable class
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# we create an instance of this class
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equation = StringVar()
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# create the text entry box for
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# showing the expression .
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expression_field = Entry(gui, textvariable=equation)
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# grid method is used for placing
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# the widgets at respective positions
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# in table like structure .
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expression_field.grid(columnspan=4, ipadx=70)
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equation.set('enter your expression')
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# create a Buttons and place at a particular
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# location inside the root window .
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# when user press the button, the command or
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# function affiliated to that button is executed .
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button1 = Button(gui, text=' 1 ', fg='black', bg='red',
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command=lambda: press(1), height=1, width=7)
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button1.grid(row=2, column=0)
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button2 = Button(gui, text=' 2 ', fg='black', bg='red',
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command=lambda: press(2), height=1, width=7)
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button2.grid(row=2, column=1)
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button3 = Button(gui, text=' 3 ', fg='black', bg='red',
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command=lambda: press(3), height=1, width=7)
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button3.grid(row=2, column=2)
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button4 = Button(gui, text=' 4 ', fg='black', bg='red',
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command=lambda: press(4), height=1, width=7)
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button4.grid(row=3, column=0)
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button5 = Button(gui, text=' 5 ', fg='black', bg='red',
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command=lambda: press(5), height=1, width=7)
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button5.grid(row=3, column=1)
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button6 = Button(gui, text=' 6 ', fg='black', bg='red',
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command=lambda: press(6), height=1, width=7)
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button6.grid(row=3, column=2)
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button7 = Button(gui, text=' 7 ', fg='black', bg='red',
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command=lambda: press(7), height=1, width=7)
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button7.grid(row=4, column=0)
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button8 = Button(gui, text=' 8 ', fg='black', bg='red',
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command=lambda: press(8), height=1, width=7)
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button8.grid(row=4, column=1)
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button9 = Button(gui, text=' 9 ', fg='black', bg='red',
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command=lambda: press(9), height=1, width=7)
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button9.grid(row=4, column=2)
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button0 = Button(gui, text=' 0 ', fg='black', bg='red',
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command=lambda: press(0), height=1, width=7)
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button0.grid(row=5, column=0)
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plus = Button(gui, text=' + ', fg='black', bg='red',
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command=lambda: press("+"), height=1, width=7)
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plus.grid(row=2, column=3)
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minus = Button(gui, text=' - ', fg='black', bg='red',
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command=lambda: press("-"), height=1, width=7)
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minus.grid(row=3, column=3)
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multiply = Button(gui, text=' * ', fg='black', bg='red',
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command=lambda: press("*"), height=1, width=7)
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multiply.grid(row=4, column=3)
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divide = Button(gui, text=' / ', fg='black', bg='red',
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command=lambda: press("/"), height=1, width=7)
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divide.grid(row=5, column=3)
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equal = Button(gui, text=' = ', fg='black', bg='red',
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command=equalpress, height=1, width=7)
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equal.grid(row=5, column=2)
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clear = Button(gui, text='Clear', fg='black', bg='red',
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command=clear, height=1, width=7)
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clear.grid(row=5, column='1')
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Decimal= Button(gui, text='.', fg='black', bg='red',
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command=lambda: press('.'), height=1, width=7)
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Decimal.grid(row=6, column=0)
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# start the GUI
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gui.mainloop()

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