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@@ -19,3 +19,75 @@ You'll need to set up a development environment to start your Java journey. Foll
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2. Choose an Integrated Development Environment (IDE): Eclipse, IntelliJ IDEA, and NetBeans. Pick one that suits your preferences.
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3. Write Your First Java Program: Open your IDE, create a new project, and write a simple "Hello World" program. This ensures your setup is working seamlessly.
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## Java Basics
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In this section, we'll delve into the foundational elements of Java programming without delving into actual code. Understanding these basics sets the stage for more complex concepts later on.
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### Variables and Data Types
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Variables: In Java, a variable is a container for storing data values. It has a name and a data type. Variables are used to store information that can be referenced and manipulated in a program.
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Data Types: Java has various data types, including primitive types like int, float, double, char, and boolean. These data types define the kind of values a variable can hold.
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### Operators
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Arithmetic Operators: These include addition (+), subtraction (-), multiplication (*), division (/), and modulus (%). They perform basic mathematical operations on numeric values.
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Comparison Operators: Used to compare two values and produce a boolean result. Examples include equal to (==), not equal to (!=), greater than (>), and less than (<).
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Logical Operators: Used for combining conditional statements. Common logical operators include AND (&&), OR (||), and NOT (!).
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### Control Flow Statements
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Conditional Statements: Java supports if, else if, and else statements for decision-making in a program. These statements allow the execution of different code blocks based on specified conditions.
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Switch Statement: An alternative to a series of if statements, the switch statement evaluates an expression against multiple possible case values.
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Loops: Java provides different types of loops, such as for, while, and do-while, for executing a block of code repeatedly.
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### Functions and Methods
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Functions (or Methods): A function is a block of code that performs a specific task. In Java, functions are defined within a class and can be called to execute their code.
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Parameters and Return Types: Functions can take parameters (inputs) and may return a value. The return type specifies the type of data the function will return, or it can be void if the function doesn't return anything.
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### Arrays
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Arrays: An array is a collection of similar data types. In Java, arrays can be one-dimensional or multidimensional. They provide a way to store and access multiple values under a single variable name.
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### Comments
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Comments: Comments in Java are used to explain code and make it more readable. They are ignored by the compiler and don't affect the program's execution.
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Understanding these fundamental concepts lays a solid foundation for programming in Java.
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## Object-Oriented Programming (OOP) Concepts in Java
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In this section, we'll explore the fundamental principles of Object-Oriented Programming (OOP) without delving into code. Object-Oriented Programming is a paradigm that revolves around the concept of "objects," encapsulating data and behavior into cohesive units.
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### Class
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Definition: A class is a blueprint or a template for creating objects. It defines the attributes (data) and methods (behavior) that the objects of the class will have.
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### Object
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Definition: An object is an instance of a class. It represents a real-world entity and encapsulates data and behavior.
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### Inheritance
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Definition: Inheritance is a mechanism where a new class (subclass or derived class) inherits properties and behaviors from an existing class (superclass or base class). It promotes code reuse and establishes a relationship between classes.
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### Polymorphism
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Definition: Polymorphism allows objects to take on multiple forms. In Java, polymorphism is achieved through method overloading and method overriding. It enables flexibility and adaptability in code.
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### Encapsulation
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Definition: Encapsulation is the bundling of data (attributes) and methods that operate on the data into a single unit called a class. It helps in controlling access to the data and ensures data integrity.
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### Abstraction
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Definition: Abstraction is the process of simplifying complex systems by modeling classes based on essential properties and behaviors. It hides the implementation details and focuses on the functionality.
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### Interface
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Definition: An interface is a collection of abstract methods. Classes implement interfaces to provide specific behavior. It supports multiple inheritance and helps achieve abstraction.
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### Constructor
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Definition: A constructor is a special method used for initializing objects. It has the same name as the class and is called when an object is created.
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### Method Overloading and Overriding
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Method Overloading: Defining multiple methods with the same name in a class but with different parameter lists. It is a form of compile-time polymorphism.
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Method Overriding: Providing a specific implementation for a method in the subclass that is already defined in its superclass. It is a form of runtime polymorphism.
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Understanding these object-oriented concepts is crucial for designing and building modular, reusable, and maintainable Java code.
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