|
| 1 | +package com.fishercoder.solutions; |
| 2 | + |
| 3 | +/** |
| 4 | + * 980. Unique Paths III |
| 5 | + * |
| 6 | + * On a 2-dimensional grid, there are 4 types of squares: |
| 7 | + * 1 represents the starting square. There is exactly one starting square. |
| 8 | + * 2 represents the ending square. There is exactly one ending square. |
| 9 | + * 0 represents empty squares we can walk over. |
| 10 | + * -1 represents obstacles that we cannot walk over. |
| 11 | + * Return the number of 4-directional walks from the starting square to the ending square, that walk over every non-obstacle square exactly once. |
| 12 | + * |
| 13 | + * Example 1: |
| 14 | + * Input: [[1,0,0,0],[0,0,0,0],[0,0,2,-1]] |
| 15 | + * Output: 2 |
| 16 | + * Explanation: We have the following two paths: |
| 17 | + * 1. (0,0),(0,1),(0,2),(0,3),(1,3),(1,2),(1,1),(1,0),(2,0),(2,1),(2,2) |
| 18 | + * 2. (0,0),(1,0),(2,0),(2,1),(1,1),(0,1),(0,2),(0,3),(1,3),(1,2),(2,2) |
| 19 | + * |
| 20 | + * Example 2: |
| 21 | + * Input: [[1,0,0,0],[0,0,0,0],[0,0,0,2]] |
| 22 | + * Output: 4 |
| 23 | + * Explanation: We have the following four paths: |
| 24 | + * 1. (0,0),(0,1),(0,2),(0,3),(1,3),(1,2),(1,1),(1,0),(2,0),(2,1),(2,2),(2,3) |
| 25 | + * 2. (0,0),(0,1),(1,1),(1,0),(2,0),(2,1),(2,2),(1,2),(0,2),(0,3),(1,3),(2,3) |
| 26 | + * 3. (0,0),(1,0),(2,0),(2,1),(2,2),(1,2),(1,1),(0,1),(0,2),(0,3),(1,3),(2,3) |
| 27 | + * 4. (0,0),(1,0),(2,0),(2,1),(1,1),(0,1),(0,2),(0,3),(1,3),(1,2),(2,2),(2,3) |
| 28 | + * |
| 29 | + * Example 3: |
| 30 | + * Input: [[0,1],[2,0]] |
| 31 | + * Output: 0 |
| 32 | + * Explanation: |
| 33 | + * There is no path that walks over every empty square exactly once. |
| 34 | + * Note that the starting and ending square can be anywhere in the grid. |
| 35 | + * |
| 36 | + * Note: |
| 37 | + * 1 <= grid.length * grid[0].length <= 20 |
| 38 | + * */ |
| 39 | +public class _980 { |
| 40 | + public static class Solution1 { |
| 41 | + public int uniquePathsIII(int[][] grid) { |
| 42 | + //TODO: implement it |
| 43 | + return -1; |
| 44 | + } |
| 45 | + } |
| 46 | +} |
0 commit comments