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src/content/en/fundamentals/accessibility/06-outro/index.markdown

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Congratulations on completing this course! Let's recap.
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In these lessons, you've leaned about *focus*, *semantics* (built-in and custom), *ARIA*, and *styling*, and how they all fit into the WCAG and WebAIM checklist. While these are all important tools in our accessibility kit, don't forget that accessibility isn't about the low-level details — it's really about making sure **all** of your users can access your content.
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In these lessons, you've leaned about *focus*, *semantics* (built-in and custom), *ARIA*, and *styling*, and how they all fit into the WCAG and WebAIM checklist. While these are important tools in your accessibility kit, bear in mind that accessibility isn't just about the low-level details — it's really about making sure that **all** of your users can access **all** of your content **all** of the time.
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It's important to remember that there's a whole range of users out there, not just the narrow spectrum that we might be designing for at the moment. That is, try not to over-focus; to build only for that subset of users is to exclude not only anyone with a permanent disability or impairment, but also means your product might fail any user when they are in a context that impacts the way they use technology, such as trying to use a phone one-handed while wrangling a screaming toddler.
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Another critical aspect is to make accessibility part of the process from the beginning, and make it part of everyone's job.
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- *Developers* have an important role to play in making sure that we implement interfaces in a way that maximizes accessibility and takes advantage of the HTML platform.
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- *Developers* have a responsibility to make sure they implement interfaces in a way that maximizes accessibility and takes advantage of the HTML platform.
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- *Designers* have a responsibility to ensure that accessibility is considered from the beginning, both in terms of ensuring that the visual design is accessible, and considering keyboard usability, semantics, and labeling.
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- *Managers* have a responsibility to ensure that insufficient accessibility is a blocking criterion for launch.
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That's a best case scenario, though; we know the real world is messier than that. So what can we do to try to make things better right away?
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Remediating accessibility, like any time you're looking at reducing the number of bugs in software, is best looked at through the lens of impact: how can you have the most impact on users with the least amount of effort? This often boils down to three pertinent questions.
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Remediating accessibility, like any time you're looking at reducing the number of bugs in software, is best viewed through the lens of impact: how can you have the most impact on users with the least amount of effort? This often boils down to three pertinent questions.
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- *How frequently is this piece of UI used?* Is it a critical part of the application, like a sign-in form, or something that might be a handy feature but is less commonly used?
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- *How badly does this accessibility issue affect your users?* For example, is it something that prevents screen reader users from accessing this part of the UI, or is it something that is mildly annoying, but can be worked around?
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- *How much does an accessibility issue affect your users?* For example, is it something that completely prevents screen reader users from accessing a part of the UI, or is it something that is mildly annoying, but can be worked around?
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- *How expensive will it be to fix?* Could you fix three other critical accessibility bugs in the time it will take to fix this one?
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In the end, the only true measure of accessibility is whether all users can use your product. Well designed and built products are going to work for a very broad range of users in a very broad range of situations. So, ultimately, **good accessibility equals good UX** — and making it part of your process benefits everyone.
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In the end, the only true measure of accessibility is whether all users can use your product. Well designed products are going to work for a very broad range of users in a very broad range of situations. So, ultimately, **good accessibility equals good UX** — and making it a standard part of your process benefits everyone.

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