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Update WireFrame.shader
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Shaders/Effects/WireFrame.shader

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@@ -104,6 +104,7 @@ Shader "UnityLibrary/Effects/Wireframe"
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// Early out if we know we are not on a line segment.
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if(minDistanceToEdge > 0.9)
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{
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// this is color is used for rest of the mesh (not lines)
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return fixed4(0,0,0,0);
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}
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