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[HLSL] Remove the unused uniformity bit from llvm.dx.resource.handlefrombinding #135452

@hekota

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@hekota

The uniformity bit in llvm.dx.resource.handlefrombinding is currently always set to 0 and we have no plans to use it in the future. We should remove it.

See DXILResources.rst ->Resource Operations -> Resource Handles.

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