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Updated information regarding mp3
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docs/For Developers/Enable Proprietary Codecs.md

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## Supported Codecs in Prebuilt NW.js Binary
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As NW.js is based on Chromium, the media components are essentially the same.
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As NW.js is based on Chromium, the media components are essentially the same.
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In the pre-built NW.js, following codecs are supported:
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```none
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theora,vorbis,vp8,pcm_u8,pcm_s16le,pcm_s24le,pcm_f32le,pcm_s16be,pcm_s24be
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theora, vorbis, vp8, pcm_u8, pcm_s16le, pcm_s24le, pcm_f32le, pcm_s16be, pcm_s24be, mp3 (v0.22.1+)
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```
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and following demuxers are supported:
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```none
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ogg,matroska,wav
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ogg, matroska, wav
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```
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## Enable Proprietary Codecs in NW.js
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!!! warning "License and Patent Fee"
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Using MP3 and H.264 codecs requires you to pay attention to the patent royalties and the license of the source code. Consult a lawyer if you do not understand the licensing constraints and using patented media formats in your application. For more information about the license of the source code, check [here](https://chromium.googlesource.com/chromium/third_party/ffmpeg.git/+/master/CREDITS.chromium)
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Using the H.264 codec requires you to pay attention to the patent royalties and the license of the source code. Consult a lawyer if you do not understand the licensing constraints and using patented media formats in your application. For more information about the license of the source code, check [here](https://chromium.googlesource.com/chromium/third_party/ffmpeg.git/+/master/CREDITS.chromium).
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!!! warning "Warning"
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If you do **NOT** have the license, using this tip below or moving to other solutions does **NOT** make you eligible to redistribute the codecs.

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