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Unity Technologies
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Unity 2017.4.30f1 C# reference source code
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README.md

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## Unity 2017.4.29f1 C# reference source code
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## Unity 2017.4.30f1 C# reference source code
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The C# part of the Unity engine and editor source code.
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May be used for reference purposes only.

Runtime/VR/ScriptBindings/VRNodeState.cs

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@@ -163,7 +163,7 @@ public bool TryGetAngularAcceleration(out Vector3 angularAcceleration)
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private bool TryGet<T>(T inValue, AvailableTrackingData availabilityFlag, out T outValue) where T : new()
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{
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if ((m_Tracked == 1) && ((m_AvailableFields & availabilityFlag) > 0))
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if ((m_AvailableFields & availabilityFlag) > 0)
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{
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outValue = inValue;
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return true;

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