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@@ -60,8 +61,8 @@ public SceneViewCameraWindow(SceneView sceneView)
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EditorGUIUtility.TrTextContent("Max","The maximum speed of the camera in the Scene view. Valid values are between [0.02, 99].")
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};
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m_FieldOfView=EditorGUIUtility.TrTextContent("Field of View","The height of the Camera's view angle. Measured in degrees vertically, or along the local Y axis.");
"Check this to enable camera's near and far clipping planes to be calculated relative to the viewport size of the Scene.");
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m_DynamicClip=EditorGUIUtility.TrTextContent("Dynamic Clipping","Check this to enable camera's near and far clipping planes to be calculated relative to the viewport size of the Scene.");
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m_OcclusionCulling=EditorGUIUtility.TrTextContent("Occlusion Culling","Check this to enable occlusion culling in the Scene view. Occlusion culling disables rendering of objects when they\'re not currently seen by the Camera because they\'re hidden (occluded) by other objects.");
Copy file name to clipboardExpand all lines: Editor/Mono/Annotation/SceneViewSettingsProvider.cs
+4-4Lines changed: 4 additions & 4 deletions
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@@ -13,8 +13,8 @@ class Styles
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{
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staticbools_Initialized;
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publicstaticGUIContentcameraMovementEasingEnabled=newGUIContent("Camera Easing","Check this to enable camera movement easing. This makes the Camera ease in when it starts moving, and ease out when it stops.");
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publicstaticGUIContentcameraMovementEasingDuration=newGUIContent("Duration","How long it takes for the Camera speed to accelerate to full speed. Measured in seconds.");
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publicstaticGUIContentcameraMovementEasingEnabled=EditorGUIUtility.TrTextContent("Camera Easing","Check this to enable camera movement easing. This makes the Camera ease in when it starts moving, and ease out when it stops.");
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publicstaticGUIContentcameraMovementEasingDuration=EditorGUIUtility.TrTextContent("Duration","How long it takes for the Camera speed to accelerate to full speed. Measured in seconds.");
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publicstaticGUIStylesettings;
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@@ -53,7 +53,7 @@ public override void OnGUI(string searchContext)
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