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Fixed an issue with OnChangedData causing the retrieved previous value to not always be equal to the actual previous value of the variable.
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Netick/Editor/Netick.Unity.Editor.dll

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Netick/Runtime/Netick.Unity.dll

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Netick/Runtime/Netick.dll

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package.json

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{
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"name": "com.karrar.netick",
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"version": "0.12.11",
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"version": "0.12.12",
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"displayName": "Netick",
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"description": "A networking solution for Unity",
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"unity": "2021.3",

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