Hey there, I made a thing. Its a flying boat, thought of as a level for a game.
Hey there, I made a thing. Its a flying boat, thought of as a level for a game.
NIRAL – A drag and drop adventure by the Game Design Semester 1 class in 2016 at the ZhdK. I was the art director for this project. Hit me up, if you want to know more about it.
Three mockup-screenshots I designed for school assignment. The task was to create three unique styles for the same type of game (I have chosen point and click adventure ). It has been important to also implement a solution for the UI to let the viewer grasp a part of the possible game mechanics.
All work done in Photoshop with no external textures used.
Client work I have finished recently. The goal was to create a logo for a local construction company. I’ve wanted to craft an icon that does represent all faces of construction while showing strong emphasis on wood and playing with the contrast between inside/outside.
Proudly presenting the result of a 5 days Game Jam I have taken part in. AlcoKnight is a two-button game about a possible drunk knight, storming a sort of endless tower. The player needs to hit the correct buttons (left or right) to defeat enemies and score points. One button represents his sword, while the other lets you throw his beer mug. It is all about timing and choosing the right action according to the enemies, as some only need to be hit, while the others hold torches, which should be extinguished.
We have worked in teams of three people. I have been responsible for backgrounds, UI, small part of the animation and general artstyle.
I have shared the visual task with Fabian Schäublin, who did the amazing animation work and also concepted the characters.
(Yes, we have even developed our own font)
As the last man of our team, Matthias Heim was responsible for the hard work in the Game Engine and has done all of the programming, which brought everything to life.
All three of us have forged together the idea and concept of the game and it has been an incredible experience.
Thanks also to Fantoche Festival for having us as guests and giving us the opportunity to do what we love.
Game Concept of mine. The given topic of the project was “alienate/approximate”. My idea was to confront the player with a forest inside is house. On the search for his lost son, he has to choose between different ways of adapting himself to the new environment which will also alter his house drastically. The game becomes a parable of the fight between man and nature, a parable of the beast within us.
Presenting “Rotkärtchen”, one of my biggest projects so far.
It is a playable parody of the fairytale Little Red Riding Hood and perfect if you are interested in blowing up your friends with landmines, make them getting you a beer and being munched by a two headed dog from hell.
The game uses mechanics inspired by this highly moralistic tale and tries to challenge common ways of playing card games.
I’ve illustrated a hipster Dad for a game concept of mine. Already posted this on orbitearth.tumblr.com