As a continuation of the EDGE Project, hyper3DGE gives the end-user more power from the most advanced alternative DOOM engine - combined with portability to most systems, including game consoles.
Features
- Uncapped OpenGL 2.0 rendering with support for Quake 2, Quake 3, DOOM 3, and Half-Life Models.
- Splitscreen local networking for cooperative, deathmatch, and botmatch play.
- Sega Dreamcast portability (currently under /source).
- Powerful DDF, RTS, and COAL scripting to make your Doom mods come to life.
- Now Supports Heretic, Chex Quest, and Hacx.
- Advanced rendering effects, such as normal maps and dynamic shadows
- Custom Level Editing program, 3DGE Builder, tailored specifically for 3DGE!
Categories
First Person ShootersLicense
GNU General Public License version 2.0 (GPLv2)Follow hyper3DGE Project
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User Reviews
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Ok so from what I've seen on youtube this looks alright, but there's a scare when you start it, not even joking. I'd be alright with it if it was 2D (the whole reason Doom doesn't really scare me) but it was hyper-realistic 3D. Not cool!
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Please use the -splitscreen parameter from the command line. If you go into /docs and read the text files, it will explain how to use it. It is playable but the input setup needs work. All of the features mentioned here actually work, and if you need more validation you are more than welcome to visit the official 3DGE forums, which is also contained in the README.
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A solid DOOM source-port with decent features, although completely overshadowed by much more powerful and impressive ports out there. One of the features that caught my eye for this one was the splitscreen feature, which of course does not seem to actually exist within the game itself. Also no documentation as to how it's supposed to work. So the feature listings could potentially be false as well. With no real unique features of it's own, it really doesn't have much to offer to Doom players that other ports don't already do better.