TUESDAY TIPS — Wire Gesture
Here’s another way to approach Gesture Drawing. In order to shut up the part of my brain that tries to analyze and do things step by step. Overthinking often leads to stiff posing. So I sometimes draw with an almost...

TUESDAY TIPS — Wire Gesture

Here’s another way to approach Gesture Drawing. In order to shut up the part of my brain that tries to analyze and do things step by step. Overthinking often leads to stiff posing. So I sometimes draw with an almost continuous line. This way, I get across an idea or feeling very fast without thinking it through to much. this way, I get an organic feeling to the drawing without trying too hard. I can then go back and fix things or bring more clarity by drawing over it. But, I try to draw the figure in a three-dimensional space. So, as best as I can describe it, I use the line like a wire in space. This way, I get a fluid movement through the body that pushes through to the feet, and all the way to the fingers. For me, it’s the best way to not get caught up in the details. There’s always room to go back and fix things. That’s the one area where digital comes very handy. Just create a new layer on top and use the loose wire drawing as the gesture to draw on top of. Tell me if that helps you see Gesture in a different way. This is a personal approach but I’m to hear if anyone else’s brain works that way too. - Norm @grizandnorm #100TuesdayTipsBook #100TuesdayTips #TuesdayTips #grizandnorm #GestureDrawing #drawingtutorials #drawingtips

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Tuesday Tips — Dynamic VS Flat staging
A huge component of storyboarding is to use the camera position and angle to tell the story you want to tell (or that you’re paid to tell…). No angle or position is bad by itself. But every camera choice you...

Tuesday Tips — Dynamic VS Flat staging

A huge component of storyboarding is to use the camera position and angle to tell the story you want to tell (or that you’re paid to tell…). No angle or position is bad by itself. But every camera choice you make influences how the story unfolds. There’s a time and a place for dynamic camera angles. Maybe right in the middle of an action sequence. But there’s also a place for what some may refer to as flat staging. Flat doesn’t mean boring. It often brings clarity and a sense of calm to a scene, a moment for the audience to understand where things are, often used in establishing shots. A mistake junior story artists often make is to overdo the dynamic shots. They can be very powerful, but use them wisely. As always, there’s exceptions to every rules. Sometimes, subverting the expectations of an audience by using an unusual camera angle can bring a sequence to life. Try and experiment! -Norm @grizandnorm #100tuesdaytipsbook #100tuesdaytips #tuesdaytips #arttips #arttutorials #DynamicVSflat

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Tuesday Tips — “It’s An Eyebrow Thing” — A recurring note a story artist may get in the production of an animated feature is to tone down the angry eyes. We all try to draw fast and loose but, in the middle of it all, nuance may escape us for a brief...

Tuesday Tips — “It’s An Eyebrow Thing” — A recurring note a story artist may get in the production of an animated feature is to tone down the angry eyes. We all try to draw fast and loose but, in the middle of it all, nuance may escape us for a brief moment. Arched eyebrows and a furrowed brow usually tend to read “angry”, even if we’re trying to express focus or determination. I would even say that, overall, it’s easy to overdo an expression. I’m not saying a pushed expression isn’t exactly what’s needed at the right moment. I’m just saying that the audience literally looks for the character’s expression first when looking at a sketch or panel. Keep that in mind and lure you audience in with slightly more nuanced expressions, until the right extreme expression calls for it. -Norm @grizandnorm #tuesdaytips #100tuesdaytipsbook #arttutorial #arttips #itsaneyebrowthing

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