What do you do if you have a game of Lone Sherman set up on your table, but two people want a game for the evening? A quick modification turns Lone Sherman into Two Lone Shermans!
Lone Sherman is a solitaire wargame that puts the player in charge of a Sherman tank somewhere in France after the Normandy invasion. It has fun and challenging missions, but is not completely historical, as a Sharman would not operate alone without support. Lone Sherman was written by Mike Lambo.
The game can be played on a map using counters, but I use 10/12mm Minifigs models on hexes from Kallistra, houses from Total Battle Miniatures and trees from Timecast.
Two Lone Shermans - Additional Rules
These rules allow two players to cooperate in a Lone Sherman mission fighting against the game's Artificial Intelligence.
Place a second Sherman on the same hex as the first, facing the same direction. When setting up German tanks, place two tanks on each hex, facing in the same direction. Do not increase the number of German Infantry placed.
No tank may enter a hex occupied by an enemy unit, but as the hexes each represent 100 – 150 yards it is possible for multiple friendly tanks to occupy the same hex.
Repeat phases 2 and 3 (Position Commander and Sherman Operation) for each Sherman in a random order.
When activating German tanks, determine the order randomly. German tanks will react to the nearest Sherman in their LOS, if none then to the nearest Sherman.
Both Shermans role for End of Turn Events in the same order as they performed the operation phase. Sniper and Infantry Attack events can affect both Shermans. Other events will only affect the Sherman that roles. If the result is a Panzer or Infantry unit, only one appears.
If the objectives require the map to be exited, both Shermans must do so for a victory.
If one Sherman is destroyed, the mission will be considered a draw if the other Sherman completes the mission objectives.
Mission 1 - The Village
This mission requires the Shermans to destroy all of the enemy units that start on the table, but not any that arrive later, and then to exit the road on the far board edge. There is no time limit as such, but the more time it takes, the more unfortunate events can occur. These can include such things as the arrival of more German tanks, infantry or air support.
I only have 3 Panzer IV models, so I used StuG III models instead.
StuG III: A Panzer IV can be replaced by a Sturmgeschütz III. Because the StuG III lacks a rotating turret, it can only fire its main gun through its front or front side facing. However this gives it a lower silhouette making it harder to spot and hit. Additionally, if it tries to perform a FIRE action with the target in its Rear Side, the StuG III will immediately perform a TURN and then FIRE.
The mission started with the two Shermans entering on the road at the bottom of the board. The lead Sherman was commanded by Lieutenant Michael Wilson and the second by Sergeant Mitch Lee.
A Panzer IV and a StuG III entered from the board's right edge and Panzer IV and a StuG III entered from the board's left edge.
Lieutenant Michael Wilson advanced his Sherman towards the Germans behind the hedgerow, he opened fire on the Panzer IV destroying it.
Sergeant Mitch Lee guided his Sherman through the village and into the muddy field beyond; he opened fire on the StuG III hitting it once but without penetrating its frontal armour. The StuG III returned fire but without success,
The second Panzer IV and StuG III seemed to have trouble locating the Shermans, and did not move into the attack. Reinforcements in the form of a Panzer III appeared.
Sergeant Mitch Lee opened fire on the StuG and damaged it. He then left the muddy field and headed towards the village.
Lieutenant Michael Wilson opened fire on the already damaged StuG, his flank shot penetration and brewing up the StuG. He then followed Lee's Sherman towards the village, laying a smoke screen to protect his advance.
The StuG advanced into the village and opened fire without success. The Panzer IV and III followed cautiously in its wake.
A Luftwaffe Ju 87 Stuka appeared over the battlefield. Despite, or perhaps because of, the smoke it spotted Lieutenant Michael Wilson's Sherman. Luckily Wilson had his head out of the hatch, and he spotted the Stuka getting ready to attack. He grabbed the turret-mounted Browning .50 caliber M2 HB Machine Gun and opened fire. The hail of bullets discouraged the Stuka causing it to miss its attack.
Lieutenant Michael Wilson opened fire on the StuG without causing damage, and decided not to move.
Even Sergeant Mitch Lee opened fire on the StuG, also without success. The low silhouette of the StuG among the houses was a tricky target. Lee order his Sherman forward and then turned so that his frontal armour faced the enemy.He laid a smoke screen to protect his advance.
The StuG III opened fire on Wilson, killing his co-driver.
The Panzer IV turned to face the treat caused by Lee's Sherman, opening fire but failing to hit through the smoke.
The Panzer III charged past Wilson's Sherman, hoping to soon get a flank shot with its low-powered gun.
Sergeant Mitch Lee advanced his Sherman towards the Panzer IV, hitting it twice but both shots failed to penetrate.
Lieutenant Michael Wilson moved his Sherman onto the road and open fire into the flank of the StuG but without success.
The StuG raced out of the village, trying to get behind the Sherman.
Even the Panzer III continues its circle to attack from behind.
The Panzer IV fired back at Lee's Sherman, also with no effect.
A second Panzer III arrived from the north, driving down the road.
Despite the hail of 50-cal bullets, the Stuka pilot hadn't given up. He had circled round and came in again for a second attempt on Lieutenant Michael Wilson's Sherman. Wilson still had his head out of the hatch, and he spotted the Stuka circling ready to attack. He grabbed his trusty turret-mounted Browning, and opened fire. The Stuka caught fire and was seen crashing into a nearby wood.
Lieutenant Michael Wilson shot at and damaged the StuG III and then moved his Sherman into the cover provided by the village.
Sergeant Mitch Lee shot at the Panzer IV, finally his luck was in, the shot penetrated and the Panzer brewed up. He them moved his Sherman to face the remaining Germans.
The StuG repaired the damage and then moved slowly forward.
The Panzer III on the road raced towards Wilson's Sherman in the village.
The final Panzer III continued its slow cautious journey behind the wood.
Lieutenant Michael Wilson chased the StuG III, firing into its weak rear armour and destroying it. He then ordered a smoke screen.
Sergeant Mitch Lee shot at the Panzer III, firing into its weak rear armour, even that brewed up.
The final Panzer III opened fire on Wilson's Sherman, but the target was hard to see in the haze of the smoke screen, and the shot missed.
Having destroyed all the original Panzer IVs and StuG IIIs (and a Panzer III for good measure) the Shermans headed north, along the road and exited the board.
A victory for the Two Lone Shermans!