Project | Downloads | |
---|---|---|
openfl-stage3d | stage3d api over openfl OpenGLView | 1085 |
stage3d-glsl | a wrapper to stage3d api to use glsl | 907 |
stage3d-glsl-wrapper | a wrapper to stage3d api to use glsl | 140 |
jsloka | js implenetation of th eIO | 116 |
loka | IO abstract | 116 |
wighawag-report | A Reporting library that use trace underneath but display a more explicit API | 95 |
belt | a utility library | 83 |
mlib-wighawag | A cross platform tool to deal with haxelib libraries | 77 |
glee | opengl wrapper | 73 |
control | input (keyboard/mouse/touch/gamepad...) | 73 |
wighawag-application | openfl application skeleton | 65 |
javelin | A tool to manage projects using mlib and munit | 64 |
wighawag-utils | Some tools that could not fit anywhere else | 57 |
wighawag-asset | Asset management | 56 |
wighawag-system | Entity Component System | 56 |
glmat | matrix using FloatArray | 56 |
wighawag-ui | 54 | |
wighawag-components-core | a set of basic components for wighawag-system | 53 |
wighawag-console | console to show log/error message | 51 |
wighawag-view | Entity views | 51 |
wighawag-controls | A lib for controllers (keyboard, button panel, accelerometer...) | 50 |
wighawag-gpu | 50 | |
wighawag-remote | a lib to exchange data with server (json,amf) | 50 |
tri | 3d | 46 |
wighawag-statemachine | A simple StateMachine lib that support stateless 'state' | 45 |
wighawag-game-utils | stuff to be but in specific libs | 45 |
boot | shell and asset loading | 45 |
imagesheet | a texture atlas / spritesheet library, support texture packer format | 40 |
korrigan | sprite library | 39 |
kit | A meta lib containing : belt : a utility library jsloka : js implenetation of th eIO loka : IO abstract control : input (keyboard/mouse/touch/gamepad...) glmat : matrix using FloatArray boot : shell and asset loading glee : opengl wrapper korrigan : sprite library tri : 3d | 36 |
khage | KHA Graphical Extension | 33 |
spriter | a runtime for spriter with zero allocation while animating | 23 |
spriterkha | a kha renderer for spriter runtime | 20 |
gcusage | lib to gather gc usage via code. Also serve as live doc on how haxe/hxcpp deal with allocation for various types | 19 |
blip | Simple lib to get started with game with replay enabled | 16 |
metal | a METALib manager | 15 |
cosmos | a Entity component system | 13 |
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