Gnoll scout

Let’s see if I’ll be able to rig this model

1.9.2 for Android released!

  • Improved Catalogus. It displays the number of currently owned identified potions and scrolls and you can use them right from the there.
  • Improved tiles. Nothing dramatic here, but the map should look a little less “regular” now.
  • New Berserker’s perk: “The more enemies surround the _Berserker_, the faster he performs his attacks.”
  • Any wand can be merged with another wand of the same type. It works roughly like Troll Blacksmith’s service, but wands don’t need to be identified.
  • Wand Of Flock spawns fewer sheep, but they block line of sight and live longer. It’s supposed to make this wand more useful :) For example you can use it to get close to an enemy and perform a surprise attack.
  • Wand of Avalanche is buffed.
  • Wand of Firebolt is slightly nerfed.
  • Sacrificial mark gets propagated on attack. I.e. instead of luring enemies into sacrificial fire you can step into it yourself and then attack them - they’ll become “marked for sacrifice”.
  • All mobs on a level get beckoned when someone steps into sacrificial fire. Together with the previous change it should make the whole sacrificing thing faster.
  • More “scroll-like” behaviour of Scroll of Wipe Out. Now it burns and it can be stored in a scroll holder.
  • Some typos fixed.

and more…

Steam and iOS versions are coming soon!

1.9.1 is coming to Steam and iOS on September 4th!

The next Pixel Dungeon update for Steam and iOS with a lot of new features and improvements (no new levels/classes though :P) will be released on September 4th. You may wonder why we announce it so much in advance? The reason is this time we are going to try to release for several platforms at the same time and it requires some serious planning. And since we have plans, why not to share them? :)

For the first time in the (not so long) history of Pixel Dungeon the versions for all supported platforms will become equal in a sense of game mechanics! To commemorate this event we are starting a 2-weeks long promotional sale on Steam right till the date of the release. Don’t miss it :)

  • The Android version will also receive a small update at the same day.
  • The desktop version on http://itch.io will be updated later.

1.9.0 for Android released!

Initially these features were meant to be a part of the previous update, but I was afraid to jam too many of them into a single release. So it’s more like “1.8.0, Part 2”:

  • Added: New room - Sacrificial Chamber
  • Added: Auto-targetting for wands and missile weapons
  • Added: Read animation
  • Changed: Degradation system
  • Changed: Durability of all items is slightly increased
  • Changed: Wands of Telekinesis are replaced with Wands of Reach with a different effect on monsters
  • Changed: The way score is calculated
  • Fixed: Bugs and typos

…and more…

About changes in degradation system

When durability of an item decreases to zero, it doesn’t degrade now. Instead it keeps its level, but it breaks. For example, if you had a Venomous sword+3, it becomes Broken venomous sword+3. Broken items can be used as normal ones, but of course they perform worse. For fixing them the same means are used as for restoring durability: Scrolls of Upgrade, Scrolls of Enchantment etc.

1.8.0 for Android released!

It’s been half a year since the last Android update? Ok, then it’s time for a new one:

  • Added: New quest from the Sad Ghost
  • Added: New quest from the Old Wandmaker
  • Added: Tome of Remastery
  • Changed: Badges screen layout
  • Changed: Scrollpanes display scroll position
  • Changed: Improved game log
  • Changed: Scrolls of Challenge apply Rage debuff

and more…

WIP: new GUI layout for the Steam version of Pixel Dungeon

Pixel Dungeon has been greenlit!

Good news everyone! Pixel Dungeon has been greenlit in just a week and a half. Many thanks to everyone who voted for us, we’ll try not to disappoint you :)

We are going to publish a list of additional features for the Steam version later this week.

Stay tuned!