This Laika animator is sharing incredible personal insights on how he animated the characters in "Kubo and the Two Strings."
How do you design a Niffler, an Erumpent, a Demiguise, and an Occamy. The artists behind “Fantastic Beasts” take us behind-the-scenes and share the challenges they faced creating dozens of fantastic cgi creatures.
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The new school year is a perfect time for a refresher on the animation principles. Image created by Sydney Padua (https://twitter.com/sydneypadua)
Every young artist who is getting started in the industry should read this article. Be very careful of who you choose to work for because there are a lot of bad companies out there.
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The producers of "The Simpsons" called on Adobe’s new Character Animator software to help bring Homer to life in real-time. Cartoon Brew gets the details on how they did it.
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Tuesday Tips - A tip and an exercise all rolled up into one. Think of a simple shape when designing/drawing characters. When 2 very differently shaped characters collide, a world of possibilities seem to open up. #tuesdaytips #grizandnorm #shapecontrast For more tips, look up our “100 Tuesday Tips” book on Big Cartel: http://grizandnorm.bigcartel.com/product/100-tuesday-tips
Art director Aymeric Kevin talks about the discipline and training necessary to work in the fast-paced world of anime TV production.
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Animator Tim Rudder shares some great insight and research on how to break up movements to avoid "stiff" animation. Head over to his site for more! Link here: http://www.timrudder.com/animationme…/breaking-up-movements/
Inspired (heavily) by my friends and colleagues at Disney passing down information in a great way, I decided to start putting together some notes of my own. Here are just a few of my thoughts on appeal for the face. There will be more to come and hopefully you can find this helpful!
(Tom rig from Long Winter studios. Check them out! http://longwintermembers.com/)
It's here! The software used to create Studio Ghibli films, "Steven Universe," “Anastasia,” and "Futurama" is now open source and 💯% free.
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Story artist Matt Jones, who worked on Pixar's "Inside Out," shares drawing advice he learned from a legendary illustrator.
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