Ray, the Raycasting Engine
Having recently hit a pile of deadlines for my main projects, the last chunk of which resulted in me working 7 days per week, my partner used rather strong language to imply I needed to take some time off work. Which is… fair.

So, I set out to do so. The problem is, what I do for fun (write, make video games, sometimes do indie film stuff) isn’t just an overlap with what I do professionally it… really pretty much just IS what I do professionally. But I had sworn to myself that I wouldn’t touch my “main” projects (Deck & Conn and the Freeports [Hey, that makes a nice band name!]), which left me wondering what to do for a few weeks.
I decided I could let myself work on something fun. A side project, just for me. And something I’d been curious about for a long time is – a software-rendered Raycasting engine akin to Wolfenstein or Doom.
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