In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more.
Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are much louder. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, a a weapon will never be outclassed when you find a new weapon, but only find a different use for different situations, making Brutal Doom more balanced and more strategic than Vanilla gameplay. You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Every new feature and weapon is cautiously balanced, and added in a way that makes sense in the universe of Doom. Many of the features can also be disabled/enabled to provide the best personal experience possible.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!
Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com
Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com
Test 4 has been released today, some of the new features includes:
- Massive performance improvements, even ridiculous slaughtermaps like Speed of Doom Map30 and even Okuplok can work now depending on your computer's power.
- Greatly improved blood decals and blood effects, wall blood decals looks more realistic and lags less when looked up close.
- New test map of a ruined city. (only with standard monster placement, hordes on UV still not implemented)
- Water particles redone to be more realistic and have better performance use
- All enemy projectiles have new explosions that makes them more unique and have less performance impact.
- Many weapons received new sprites.
- Fire particles redone, special notice to Flamethrower.
- New slaughtermap test map: map TEST_01
- Go explore, I always forget to include all the changes in changelogs.
Check the development diaries to see the new things
Download now!
Public Beta 3 is released, featuring several new improvements, sprites, animations, and Horde Mode.
The development of version 22 of Brutal Doom has started this month. The aim is to provide at least a good public beta by the end of April/mid of May...
A list of the Top Five Recent FPS Mods (mods that released an update in the last two years) on ModDB!
Latest bleeding edge version under development Requires Zandronum 3.1 or more modern to work. Probably any version of GZDoom can run this.
Version 21 Gold. READ THE MANUAL INCLUDED IN THE DOWNLOAD FILE.
This is a compilation with rock/metal remixes of doom's original songs composed by many community artists.
This version only features the monsters, and is meant to be used with other weapon mods, so you can play other mods and all have all the gore with full...
This is a small patch to update Brutal Doom Expansion v21.15.3 to v21.16.0 using HDiffPatch.
This brutalv21.pk3 replacement has been rebuilt, tweaked, sanded, and polished to a mirror-finish over the course of almost 6 years. Every bug you encountered...
I WAS CPU RAM ROM 386 OK.
Dr.Sigrul's NEARBY THREAT
I have a small humble request. I'd love an option to change the blood color if at all possible. Not because It's gruesome, far from it 😈 But sometimes I wanna splatter the walls with purple or orange, you know? Maybe a color randomizer of some sort you know, just for fun :D . If it's really easy to implement that's awesome! If it's too much trouble I understand
Hotline Miami 2: Wrong Number
Does brutal doom v22 can run on gzdoom 3.8.2 cause thats only version of doom thay can run well on my ****
Did I using new code for my mod upon?
So I forgot where I read this, but apparently there will be no test 5. The v22 gold will be next, along with extermination day finished (One can hope there will be no more delays for it). Love you all, have a good rest of your day wherever you are!
proohal prooh
want to play Hdoom and kill demons with this? you might have tried and it just spawned millions of relvants. but i decided to only add the sprites from Hdoom. and i can rip and tear through them. just use slade and delete some code
Why are there monsters in the test map? Seems like that's not a good idea.