End hover abuse now : Cennydd Bowles on user experience

An excellent little rant by Cennydd that I agree with 100%: hovering does not demonstrate user intent.

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Building WebSites With LLMS - Jim Nielsen’s Blog

And by LLMS I mean: (L)ots of (L)ittle ht(M)l page(S).

I really like this approach: using separate pages instead of in-page interactions. I remember Simon talking about how great this works, and that was a few years back, before we had view transitions.

I build separate, small HTML pages for each “interaction” I want, then I let CSS transitions take over and I get something that feels better than its JS counterpart for way less work.

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Nic Chan

What an excellent personal website!

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Nuberodesign > Blog > In Praise of Buttons – Part One

I concur:

Just because a user interface uses 3D-buttons and some shading doesn’t mean that it has to look tacky. In fact, if you have to make the choice between tacky-but-usable and minimalistic-but-hard-to-use, tacky is the way to go. You don’t have to make that choice though: It’s perfectly possible to create something that is both good-looking and easy to use.

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Kinopio’s Design Principles

Pirijan talks us through the design principles underpinning Kinopio, a tool I like very much:

  1. Embrace Smallness by Embracing Code as a Living Design System
  2. Building for Fidget-Ability, hmmm
  3. Embrace Plain Text
  4. A Single Interface for Mobile and Desktop
  5. Refine by Pruning

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Just normal web things.

A plea to let users do web things on websites. In other words, stop over-complicating everything with buckets of JavaScript.

Honestly, this isn’t wishlist isn’t asking for much, and it’s a damning indictment of “modern” frontend development that we’ve come to this:

  • Let me copy text so I can paste it.
  • If something navigates like a link, let me do link things.

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