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Rio Grande Games Race for the Galaxy Game for 2-4 Players, Ages 12+

4.8 out of 5 stars 738 ratings

$27.90
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Product information

Product Dimensions 10.8 x 7.5 x 2.8 inches
Item Weight 1.5 pounds
Country of Origin China
ASIN B000YLAOEW
Item model number 301RGG
Manufacturer recommended age 14 years and up
Best Sellers Rank #97,737 in Toys & Games (See Top 100 in Toys & Games)
#1,476 in Dedicated Deck Card Games
Customer Reviews
4.8 out of 5 stars 738 ratings

4.8 out of 5 stars
Is Discontinued By Manufacturer No
Release date April 1, 2008
Language English
Manufacturer Rio Grande Games

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Rio Grande Games Race for the Galaxy Game for 2-4 Players, Ages 12+


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Product Description

Product Description

In "Race for the Galaxy" by Rio Grande Games, players construct galactic civilizations using cards that depict various worlds or technological and societal advancements. During each round, players secretly and simultaneously choose one of seven action cards to reveal. Only the chosen phases will take place. In these phases, all players carry out the phase's action, but the players who selected it receive an additional bonus. For instance, if any player selects the Develop action, then that phase will proceed; otherwise, it's skipped. During this phase, players may concurrently pick a development card from their hand to build. Once the cards are revealed, players add their development to their tableau and discard cards from their hand equal to the development's cost. Players who chose Develop discard one less card as their bonus. The Explore action allows a player to draw cards and choose which to keep. The Settle action lets a player add a new world to their tableau. Some worlds generate goods, symbolized by face-down cards, when the Produce action is chosen. These goods can be discarded for victory points or sold for cards during the Consume phase. By using cards, players can colonize new worlds and erect new developments, thereby earning victory points and card abilities that offer benefits during specific phases. The player who most effectively manages their cards, phase choices, and card abilities to construct the most powerful space empire emerges victorious. The game is won by the player with the highest score.

From the Manufacturer

In Race for the Galaxy, players build galactic civilizations by game cards that represent worlds or technical and social developments.Each round consists of one or more of five possible phases. In each round, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur. For these phases, every player performs the phase’s action, while the selecting player(s) also get a bonus for that phase.


From the manufacturer

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Race For The Galaxy

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What's in the box

  • Race for The Galaxy
  • Customer reviews

    4.8 out of 5 stars
    738 global ratings

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    Customers say

    Customers find this card game fun and appreciate its strategy depth, noting it offers good balance between strategy and luck with various paths to victory. The artwork is well-drawn, and the game plays quickly with enjoyable two-player variants. While the game mechanics are easy to understand, customers mention it can be complicated to learn at first. The expansions receive positive feedback, with customers loving most of them.

    AI-generated from the text of customer reviews

    147 customers mention "Fun game"143 positive4 negative

    Customers enjoy this card game, describing it as a fun deck-building strategy game that works well for 2-4 players.

    "...Still, Carcassonne: 10 Year Special Edition is a great game for those not really into Euro games with a steep learning curve; [..." Read more

    "...Again I'd like to reiterate that this game is an absolute masterpiece that has virtually no luck involved because the endless strategies are all so..." Read more

    "...It's fast, fun, and - as an added bonus - less expensive than most of it's counterparts." Read more

    "...win. Casual players can ACTUALLY achieve 20 min games. Engaging, yet relaxing to play, generally leaves no hard feelings. Few..." Read more

    55 customers mention "Strategy depth"44 positive11 negative

    Customers appreciate the game's strategy depth, noting its good balance between strategy and luck, with multiple paths to victory.

    "...that has virtually no luck involved because the endless strategies are all so balanced, and the effectiveness of your strategy is based on how well..." Read more

    "...Like other Rio games (e.g. Catan) there are multiple ways to obtain victory points, and much of the game's strategy derives from determining the..." Read more

    "...runaway games. Interesting illustrations. Cunning and tactical, you can leave yourself looking weak and boost your score very suddenly..." Read more

    "...There is a lot of strategy involved, and it will take you a couple practice games to get it..." Read more

    27 customers mention "Artwork quality"23 positive4 negative

    Customers appreciate the artwork quality of the game, noting the nicely drawn cards and tidy design, with one customer highlighting the visual information and another praising the careful creation of each card.

    "...The cards have interesting, though not always high quality, science fiction art. I especially enjoy Plague World...." Read more

    "...leaves no hard feelings. Few runaway games. Interesting illustrations. Cunning and tactical, you can leave yourself looking..." Read more

    "...(from science / science fiction references), but it really shines in depth of thought, analysis, and predicting...." Read more

    "...One last point .. the artwork is beautiful, however I would have gladly traded some card real estate for better description of the purpose of each..." Read more

    25 customers mention "Game variety"25 positive0 negative

    Customers enjoy this game's variety, particularly its two-player variant, and one customer notes that players can act simultaneously.

    "...There is an additional and optional style of play for two people that is worth trying once players are familiar and it involves two extra action..." Read more

    "...probably the game for you because it is extremely replayable and diverse in result even with zero expansions...." Read more

    "...RFG has no "turns" in the traditional sense; instead, players act simultaneously...." Read more

    "...It plays fast, with minimal setup, and the two player rules are considered well enough to make them more than just a 'stunt' that allows 2-4 players..." Read more

    25 customers mention "Play speed"25 positive0 negative

    Customers appreciate that the game plays quickly, with one customer noting it moves at a steady pace.

    "...This means that a game of RFG tends to move at a steady pace (I have yet to see a game go over an hour) and helps minimize time spent waiting for..." Read more

    "...first mastering the iconography but once you have it down the game plays in a flash and feel different every time...." Read more

    "...are simultaneous without order of player mattering, so the game is very fast paced, and most players will usually spend about the same amount of..." Read more

    "...Above all, once you learn, it is lots of fun and pretty quick to play (<45 minutes)." Read more

    17 customers mention "Expansions"17 positive0 negative

    Customers love most of the expansions for this game, with one customer noting how they add variety and another mentioning the amazing production bonus development card.

    "...Other times you might score an amazing production bonus development card..." Read more

    "...It looks great, features all mods, and is NOT bootleg, RIO GRANDE GAMES approved of its creation...." Read more

    "...game, like many of the games I buy, because it was rumored to be easily scalable...." Read more

    "...This is definitely a staple for everyone's collection." Read more

    178 customers mention "Learning curve"94 positive84 negative

    Customers have mixed opinions about the learning curve of the game, with some finding it easy to play while others describe it as complicated to learn at first and note that the rules take time to understand.

    "...have an interesting theme, and are fun - then this is a game well worth picking up. It's not going to appeal to everyone...." Read more

    "Don't get me started... this game is a masterpiece of engineering (probably the best game of it's kind for guys), but it's hard to get enough people..." Read more

    "...cards is very crucial for strategy choosing, which is nearly impossible for new players, even after say 3-5 games...." Read more

    "...though; after one or two games you'll find that the mechanics are actually quite simple...." Read more

    18 customers mention "Depth"8 positive10 negative

    Customers have mixed opinions about the depth of the game, with some appreciating the many details from card to card, while others find the complexity overwhelming.

    "...nature of the game isn't too tough, but it's the bonuses on the cards that get complicated...." Read more

    "...but it really shines in depth of thought, analysis, and predicting...." Read more

    "...30-minute tutorial online is decent, but in my opinion it misses some important details that are necessary to understand in order to play, but the..." Read more

    "...Board games that have great, unique rules, immersive concepts, and high quality board set ups are stacked up on your gaming shelves...." Read more

    Ordered on 10/2/18 and received the second edition
    5 out of 5 stars
    Ordered on 10/2/18 and received the second edition
    I'm not going to write a review of the game itself as many people before me have already done a great job. Just peruse any of the 5-star reviews here and add my name to the list. My main goal is to let people know that the version of the game that I received is the new second edition. With the game back in stock it seems that Amazon has just continued the same product page. This is good for people wanting to read reviews of the product. Less good for people wanting to order the second edition as neither the photos or the description has been updated. The second edition is identical to the first - with the addition of 6 new starting worlds and some revision on ~5 cards. In fact, the rules book seems to be exactly the same as the first edition with no mention of the new cards. There is a second booklet that looks like a tutorial which does mention the new cards. I hope this helps until the page can be updated!
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    Top reviews from the United States

    • Reviewed in the United States on March 3, 2013
      I feel that the fact that this game is less popular than, say, Dominion is that there is a much tougher learning curve to get started. Despite the lack of information in some areas of the instructions (and the fact that they say to use the pre-numbered cards for your first game but don't give you an idea of how to play out your first game with the numbered cards), there are some very good online tutorials.

      There are over 100 cards. There are also several expansions available, but this review applies to the base game only. The cards have interesting, though not always high quality, science fiction art. I especially enjoy Plague World. But the art and titles of the cards are nice and keep the player engaged.

      Game play is fluid, which is nice. Some folks say this is a version of 2 - 4 player solitaire, but I disagree. I think part of the key to winning is in guessing what phases your opponents will take and also in trying to speed up or slow down the time when the game ends. I'll give a brief overview:

      Each player randomly selects one of five start worlds. Each of these worlds have a different bonus or attribute. Each player then 'explores' or by selecting six cards and keeping four. Each player then selects one of seven action cards and places them face down. When all players have done so they then flip the cards over and the round begins with the actions proceeding in numerical order. The actions are 'explore' which allows players to draw more cards, 'develop' which allows players to place a development card, 'settle' which allows players to place a planet card, 'consume' which allows players to use goods in exchange for cards or victory points, and 'produce' which allows players to produce goods on planets that can produce.

      If a player places an action card, all players perform the action with only those that placed that action card acquiring the bonuses associated with the card. So if two players placed develop and one placed produce, all three would be allowed to place a development card, but only the two who used the action can get the -1 development cost bonus. Then all players would produce (each action can only go once per round), and only the player that played the produce action would be allowed the bonus of placing a good on a windfall world.

      I won't get into too much detail, but the game ends when a player places 12 cards into his tableau (the cards in front of him/her on the table) or if all victory points are used (you start with a pot of 12 per player). The winner is determined by adding victory point chips to the victory point values of the cards in their tableau, and any bonuses that may be applicable. Play continues through the final action of that round (so even if a player places his 12th card in the settle phase, you would still continue play through the last action someone played of that round).

      Sounds a bit complicated? Well it is at first. Understanding the basic nature of the game isn't too tough, but it's the bonuses on the cards that get complicated. Luckily the rules have 3 or 4 pages dedicated to the explanations of the bonus symbols. And the bonuses on the cards are listed under the phases they apply to. So if somebody uses a settle action, you would look at your cards in your tableau and see if you get any bonuses for III (settle) and use them if applicable.

      One of the fun things to do is to use actions which will not benefit other players, but benefit yourself. If other players have only a couple of cards in their hand, but you have a lot, then you might settle or develop (since you pay the cost by discarding the number of cards from your hand associated with the cost). Other players may be unable to pay the cost to deploy these cards, thereby rendering the action useless for them. Then you might still get to use actions that they select (such as explore or produce). Another trick is to use produce when others have goods already out and you don't. Though they might use a consume action which would use some or all of their goods (which is the action that always occurs before produce!). Or you could look and see that another player is likely to use produce, so you can use consume as your action, knowing that you would get the bonus, then you would basically be able to produce goods the next action without any cost to you.

      Part of the strategy involves planning your method of attack early. Sometimes you will have a card that is amazing, but it takes awhile to get it into play. Other times you can start with a good level of military and then spend your time acquiring stronger military by using military development cards and then settling (conquering) military worlds for victory points instead of producing and consuming goods. Other times you might score an amazing production bonus development card (such as the card that allows you to acquire 3 VPs in exchange for consuming a good of each of three different colors (can be doubled with the consume 2x VP action) - my favorite card in other words). The variety is endless.

      The game is also great for 2 players. There is an additional and optional style of play for two people that is worth trying once players are familiar and it involves two extra action cards (9 total) and each player placing two actions per round.

      I haven't tried the expansions yet, but I will surely be picking them up soon. This game skyrocketed ahead of some others in my collection. Still, Carcassonne: 10 Year Special Edition is a great game for those not really into Euro games with a steep learning curve; Samurai is a favorite of many friends who aren't avid game players (and an easy game to set up and play quickly); Stone Age is a personal favorite with the fun of putting caveman meeple into 'love huts' and using dice as an additional level of chance for acquiring material; and of course Dominion, the popularity contest winner.

      If you like quirky games that have a lot of individual strategy, not too much head to head action, have an interesting theme, and are fun - then this is a game well worth picking up. It's not going to appeal to everyone. If you want to get right into the game without spending a lot of time practicing or learning the rules, then check out Dominion which is honestly easier to get into right away (but has many layers of complexity). If you don't mind playing a few practice rounds with friends or watching a couple of online tutorials, then this might be worth the effort for you.

      Until then, enjoy!
      -C
      24 people found this helpful
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    • Reviewed in the United States on May 7, 2015
      Don't get me started... this game is a masterpiece of engineering (probably the best game of it's kind for guys), but it's hard to get enough people that know how to play it (or are ambitious enough to learn it) in the same room. It is probably the hardest game to teach but it really depends on who you are teaching... the 2 extremes in teachability are as follows: one of my buddies learned it in about 5-10 minutes (and actually beat me his first time playing!), but my sister still didn't really get it after 2 hours because she only learns by doing which proved to be pretty tricky with this game. 45 minutes to an hour of teaching are an approximate baseline before your average Joe should be able to play this game without you around. The 30-minute tutorial online is decent, but in my opinion it misses some important details that are necessary to understand in order to play, but the instructions I thought were above average so the game at least has that going for it.

      The problem with trying to learn or teach this game is you can't really understand the game cards until you understand the phases, and you can't really understand the phases until you understand the cards so it requires either intelligence and/or ambition or a monitored practice game, and some beginners simply don't make it past trying to learn the game... to make the situation worse, you can't understand the strategy of it until you understand all the mechanics of it, and the mechanics are pretty extensive.

      With all that out of the way, Kudo's to the creator of this game! Again I'd like to reiterate that this game is an absolute masterpiece that has virtually no luck involved because the endless strategies are all so balanced, and the effectiveness of your strategy is based on how well you improvise and sacrifice based on the cards you draw There are probably a dozen different strategies just in the base game that can all be combined and adapted and improvised at will and cards are played by discarding other cards so you are constantly sacrificing decent cards and passing on development opportunities to make the most of what you have and sometimes it is painful to discard good cards for the sake of others, but it is a very fun dynamic and an extreme exercise in logic to play this game. This game is also a balance of trying to maximize your advantage and predict what others will do on a turn by turn basis, and since all players play at the same time, game play has little down time which I always appreciate in a game. My only complaint with this game apart from its difficulty to learn/teach is that I do wish this game was a little longer... "RACE" for the Galaxy really is an appropriate name. This game plays in about 30 minutes, and if you have 1/2 way intelligent friends (or at least friends that are ambitious enough to learn the game), this is probably the game for you because it is extremely replayable and diverse in result even with zero expansions. This game is a unique exercise of the brain... it is not the player that is reasoning the most that wins, but the player that is reasoning in the most sound way that generally wins, and I think this is the defining mark of any truly great strategy game.

      One thing that is pretty noteworthy about this game is that I don't know a single girl that enjoys this game but I'm sure they are out there... just be aware that this is just about the least co-ed friendly game on the market 2nd maybe to Girl Talk. For whatever reason girls don't seem to like this one. For co-ed, consider games like Dominion (extremely good), 7-Wonders, Ticket to Ride, Splendor, and I'll begrudgingly put Settlers of Catan on the list based more on popularity than merit.
      12 people found this helpful
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    Top reviews from other countries

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    • kosterix
      5.0 out of 5 stars Highly recommended!
      Reviewed in the United Kingdom on August 20, 2017
      Got this as a present for a friend, and I haven't opened it yet. I sincerily hope the language is not in German, like it was with pocket hive. Will get back to you once we have tested it.
      EDIT ok thank god everything was in english.

      So we tried to play it, together with the expansion of the 5th player. Setup was a bit of a mystery, but after round 3 or so it clicked with everybody and we got an idea how to play the basic stuff. A bit before the end all cards were clear. We think it's awesome, and we have the strong suspicion we will enjoy this the coming 20 years.

      It's difficult to write a good manual for this game, because it's a lot of facets, and the videos on youtube are pretty worthless in this regard. I watched them doubting whether or not my friend would like it. He totally loved it, because you can tweak this use that card in such a fashion to give a bonus on that action etc.

      In essence it's a gamers' game, not your gateway game to introduce to non gaming friends/family. It's said that it is derived from Puerto Rico, but in a sense that the automobile is derived from horse and cart. I'll try to explain it: It has 5 fixed phases round after round after round. Players choose in secret a phase 1 to 5. Someone calls "1" if anyone has chosen phase 1 he says "yes!" and flicks his action 1 card open. If nobody says anything, someone says "2", and phase 1 does NOT happen. This in some way is vaguely reminiscent of PR but works much differently. If 2+ players chose the same phase, they all get the bonus that is written on their action card. Play ends if 12th "thing" is bought by any player.

      For replayability each player has an imaginary tableau of 6x2 card spaces in front of him, and is randomly dealt 1 of 9 starting world cards that counts as a card in your tableau (so you need 11 more). So every time you start differently.

      Every time a phase "happens", you look all your cards on your tableau, look at that phase on them. Some have a bonus, like extra card, more resources extra victory point etc. Your cards in your hand consist of planets (circle) or units (square/diamond). if phase 2 happens, you can pay for building a unit, if phase 3 happens you can pay for building a planet.

      Planets generate stuff. it is represented by 1 card hidden side up placed on the planet. the color of the planet determines the good, like 2 for blue 3 for brown planets etc. In phase 4 you remove these and get the amount in the form of cards you can put in your hand. Perhaps some cards already laid in front of you give extras. In phase 5 planets produce goods again.

      That's it, basically. There were some things not so clear to us: do you get to reuse your chosen actions freely each round, or do you have to give them up in some way? If reuse, why are there then duplicate action cards.

      Anyway for gamers I can really recommend it. Especially women like it, because the conflict is very low and indirect, and you have to keep an eye on everything and female gamers tend to totally want to optimize order of cards played and stuff. Also I highly recommend playing the gathering storm from the start.

      The whole game took us 3 hours at most to completion, but that was the first time. It should go faster because we had to look up everything. With the gathering storm you can play on your own, and if you own an ipad you can play online and vs computer AI. Cards are very beautiful, but flimsy. It is of course a very old game, but it should be in any gamer's collection. Gamers anno 2017 don't play this anymore (they likely played it 100+ times) but that shouldn't deter you.

      Do steer clear from roll for the galaxy, it's bad twin game, for the reason of the silly dice beakers and the silly fact that phases are blocked if 2+ players choose the same action.

      Highly recommend.
    • Bachi79
      5.0 out of 5 stars Juegazo Bestial
      Reviewed in Spain on January 18, 2014
      Juego tremendo, con el que siempre quieres superarte, muy muy recomendable, por ponerle un pero tiene una curva de aprendizaje un poco alta, pero se encuentran manuales para ir poco a poco por internet.

      De nuevo, MUY MUY RECOMENDABLE.
      Report
    • Nico
      4.0 out of 5 stars Ottimo gioco, spedizione "aggressiva"
      Reviewed in Italy on October 29, 2016
      Pagato 34 euro. Scatola un po' rovinata, ma per il resto ok.
      Ludicamente parlando, grande giocone!
      Penso mi procurerò anche l'espansione per giocare in solitario
    • Saitomas7891
      5.0 out of 5 stars ¡Mi rompecabezas favorito!
      Reviewed in Mexico on December 14, 2023
      Es un juego excelente, de verdad se siente como una carrera, si no sabes gestionar o tener una idea clara de lo que debes hacer, se te complicará un poco al principio, pero una vez que le agarras el rollo, ya se disfruta más. Es muy genial ver cómo poco a poco rinde frutos tu tablero, eso sí, nunca he ganado una partida, pero cada vez que jugamos, lo disfruto.
      Los componentes son buenos, el único detalle es el reglamento que parece "manual de lavadora", según otra reseña que vi, pero al final sí tiene pies y cabeza.
      Si te gustó Puerto Rico y San Juan, vas a adorar Race for the Galaxy!!!!
    • AMaz.
      5.0 out of 5 stars Great card game esp for 2 players
      Reviewed in India on November 22, 2021
      A bit overpriced in India as most other foreign board games, considering it’s just a deck of cards and some cardboard. But the gameplay is rock solid for any fan of engine builders, especially if you play the 2 player advanced version. The symbols can be initially intimidating (design is 10+ years old now), but fairly intuitive and my group got it within the first play. I like this quick playing engine builder much more than the currently higher rated Terraforming Mars. The app is excellent for solo play too!