Cyberpunk farm

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ArtStation - The Difference Engine - Edward 'Leviathan' Mallory's Office Isometric Sci Fi, Difference Engine, Catfish Farming, Feng Zhu Design, Scifi Interior, Interior Concept Art, Feng Zhu, Cyberpunk Rpg, Spaceship Interior

Concept for a paleontologist’s office set in an alternate Victorian era London in William Gibson and Bruce Sterling’s The Difference Engine. Edward ‘Leviathan’ Mallory Palace of Paleontology Exterior: https://www.artstation.com/artwork/ZGABEN

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Catfish Farming, Feng Zhu Design, Feng Zhu, Design On Paper, Fish Farm, Set Dressing, Apocalypse Survival, Isometric Art, Urban Fantasy

Based loosely on the Monalisa Overdrive world. I sought to design the dwelling that Mona lived in while she was working at the catfish farm together with the old man. Deviating from the novel's concrete tanks and dirt yards, I imagined a world where many fish farmers worked under a large fishing megacorp, rearing mutant catfishes in metallic spheres.

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ArtStation - Cyberpunk 2077 Protein farms City Texture, Cyberpunk Building, Building Concept, Environment Art, Cyberpunk City, Cyberpunk 2077, Special Thanks, Environmental Art, Art Director

I had the pleasure to work on one of the CP2077 landmark assets, protein farms. The modular tent was created from Alexander Dudar's concept art. Assets were used to create a huge location just outside the city. Texture work and optimization courtesy of outsource. Special thanks to: Lucjan Więcek: Art director. Kacper Niepokólczycki: Environment Art Lead, for artistic advice, feedbacks, ideas, and personal help. Maciej Caputa: Senior Environment Artist for feedback, ideas, and help. Mark…

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