Transmedia storytelling

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Figure 2 - Stills from the process of spatial reconstruction of the Istanbul set utilized in Robbe Grillet, L’Immortelle (1963), produced by the tool developed by Cagri Zaman, PI for “Latent Archive,” National Endowment for the Humanities 2022 Digital Humanities Phase 1 grant, MIT Transmedia Storytelling Initiative and MIT Virtual Experience Design Lab. Transmedia Storytelling, Spatial Organization, Digital Humanities, Caroline Jones, Spatial Design, The Metaverse, Digital Storytelling, Art Films, Design Lab

Figure 2 - Stills from the process of spatial reconstruction of the Istanbul set utilized in Robbe Grillet, L’Immortelle (1963), produced by the tool developed by Cagri Zaman, PI for “Latent Archive,” National Endowment for the Humanities 2022 Digital Humanities Phase 1 grant, MIT Transmedia Storytelling Initiative and MIT Virtual Experience Design Lab.

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It goes by many names: transmedia storytelling, transmedia narrative, cross-media seriality, and multiplatform storytelling. But what exactly is ‘it’? And why does it matter? At Echo, we most often use the term multiplatform storytelling to describe the general technique of telling a story using several formats and/or platforms, ideally with some involvement by audience or end … Transmedia Storytelling, Storytelling Tips, Telling A Story, 2nd Year, Company Culture, Storytelling, Matter, Writing, Media

It goes by many names: transmedia storytelling, transmedia narrative, cross-media seriality, and multiplatform storytelling. But what exactly is ‘it’? And why does it matter? At ECHO, we most often use the term multiplatform storytelling to describe the general technique of telling a story using several formats and/or platforms, ideally with some involvement by audience or end […]

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CDP: Transform, Transcend, Transmedia | AIGA Design Educators Community Transmedia Storytelling, Future Thinking, Aiga Design, Computational Design, Digital Projection, Coding Languages, Generative Design, Interactive Installation, Be Encouraged

Design education is providing a space in which students can explore, experiment, and speculate. Through computational design, students should be encouraged to experiment and materialize their ideas with tools and methods beyond existing software. How can design education encourage future-thinking approaches and empower designers to build their own processes?

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