
Enter the world of Eco, a fully simulated ecosystem bustling with thousands of growing plants and animals living their lives. Build, harvest, and take resources from an environment where your every action affects the world around you. An imminent meteor strike threatens global destruction. Can you save the world without destroying it in the process?
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This game has a lot of really good, interesting, and unique mechanics going for it. Unfortunately, they're weirdly balanced and hard to set up in a way that works for the specific group playing, and the real-world timer tied to it really limits how much fun you game have with it. Survivalcraft is a genre that generally has a lot of people who play them in big bursts, and this game severely limits that and also basically requires you play with other people to interact with 50% of the mechanics and systems. It has a great concept, but it just doesn't always super work.
I want to like it more but.. it's either a very long and restrictive Minecraft game in singleplayer, a hassle trying to organize with friends, or you stagnate in an open game with the public because people have played this game a million hours and have Eco Economics degrees.
That said, it's still very comfy in a grindy way. It takes me back to my days messing around in Wurm or the grindier minecraft mods.
That said, it's still very comfy in a grindy way. It takes me back to my days messing around in Wurm or the grindier minecraft mods.
I really want to love Eco, but the way that it works and has always worked is that players who join a server early get an advantage over everybody else and will snowball skill points and Xp multipliers, monopolize resource fields, and dominate the world economy. Meanwhile new players will struggle to gain any foothold while earning a pittance. The game is an ecological message not a commentary on late-stage capitalism so this really doesn't work well. (no the new update does not fix this) To boot the time commitment is just too much for too little. The game can be really fun and relaxing, but often it just runs into structural issues with grind and leveling.