
Kuon is a horror game set in Heian period (12th century) in Japan. You control three protagonists in the game. The story revolves around a man named Doman, an exorcist who was summoned by one of the noblemen to investigate a cursed manor. His daughter Utsuki is out to search for him when he doesn't return, and her sister is charmed by demons inhabiting a mysterious castle, turning into a demon herself. A young girl named Sakuya, Doman's disciple, also ventures into the depths of the demonic world, to prove herself worthy of her master. Once the player completes Utsuki's and Sakuya's scenarios, they unlocks the third scenario where they experiences the story from the point of view of Doman himself. The game is a mixture of third-person action and puzzle-solving. As in all survival horror games, your means of defense are limited and scarce. Unlike most games of the kind, physical attacks with weapons are not your only way to defend yourself against hordes of undead creatures. You can also learn and cast spells in the game, and even summon creatures (wolves, spiders, etc.) to fight at your side.
Reviews View More
All of this said though- put up with a pretty boring and repetitive gameplay experience for the two main campaigns for a few hours, and you will be rewarded with an epilogue that had me in awe and coming off the game quite a lot more positive than at those first few hours. It’s so impressive and shocking as a twist that it almost got me to forgive the middling experience otherwise- but really, I just think it’s an excellent ending for an overall messy video game.
Desenvolvido pela From Software, o jogo tem uma gameplay sólida e uma arte visual muito única. A atmosfera se baseia no terror japonês, similar a Fatal Frame - eu diria apenas que o jogo não impõe o mesmo medo que Fatal Frame por causa do sistema de combate (os inimigos são muito fáceis e nada assustadores).
A história é bem viajada e eu nn curto a mecânica de meditação e combate do jogo, porém ele é bem divertidinho e te cativa a continuar até o final. Os puzzles são facéis e o jogo é consideravelmente curto (ele tem duas campanhas praticamente idênticas, cada uma de umas quatro horas ou menos).