
A mystical journey through worlds that changed the concept of an adventure game. Lose yourself in fantastic virtual exploration, blurring the line between fantasy and reality, challenging your wits, instincts, and powers of observation like never before. The fantasy beckons... can you resist its call?
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A game's world is often what makes or breaks it for me. Give me something to get lost in, give me something that i'll wander around in for hours just taking in the sights and feelings. Myst is world after world that just ooze personality and atmosphere, places that I could just sit in and breathe in the vibes. Not a particularly hard game (especially compared to Riven) but it doesn't need to be. It does what it sets out to flawlessly. An incredible work of art.
You know, when I was first looking into playing this game, and saw that the most easily accessible version on modern PCs was called the "Masterpiece Edition" I couldn't help but think to myself "Wow, how pretentious, this better be the best damn point and click adventure game I'll ever play in my entire life!" And to quote The Simpsons... You got lucky...
I feel like there's little to be said about Myst that hasn't been said ad nauseam... But I don't care man, this game is too fucking good to go for originality here!
The graphics, the sound design, the story, the intricately crafted world(s!), the FREAKING PUZZLE DESIGN!! It's all just so, incredibly good. Cyan Worlds had the goddamn sauce when making this.
On first contact, you have no idea what the hell is going on. In every sense. But slowly as you explore this beautiful island that immedietely went to like, my top 3 videogame locations where I want to live list, you slowly start getting your bearings on not just the story, but the puzzles and how Myst's world "works"
The game makes use of a shockingly modern and functional open ended design philosophy, that even games released decades after it still manage to mess up. At no point does Myst go "Haha you're softlocked now because you didn't do this one very specific thing super early in the game" or anything like that, it just... Works!
The few issues I had with the game were that the game felt a bit odd to navigate at times. In certain screens I couldn't tell where to click to interact with an object, stop interacting with it, navigate forward, or turn around, ESPECIALLY the central library. I was actually into the post game and still struggling to focus on specific walls lol. Other than that, I also found a few sceneries confusing and hard to naivigate, most notably the Channelwood age. I often found myself opening the map every couple of seconds in that specific area due to how same-ey everthing looked, since there aren't really any points of reference there.
But if you're willing to put up with those minor issues, and some general old game jank, of course (this IS a 1993 joint, after all) I think Myst is a fantastic game that EASILY lives up to its reputation, and has firmly cemented itself in my favourite games of all time list. I can't wait to play its appropriately named sequel.
I feel like there's little to be said about Myst that hasn't been said ad nauseam... But I don't care man, this game is too fucking good to go for originality here!
The graphics, the sound design, the story, the intricately crafted world(s!), the FREAKING PUZZLE DESIGN!! It's all just so, incredibly good. Cyan Worlds had the goddamn sauce when making this.
On first contact, you have no idea what the hell is going on. In every sense. But slowly as you explore this beautiful island that immedietely went to like, my top 3 videogame locations where I want to live list, you slowly start getting your bearings on not just the story, but the puzzles and how Myst's world "works"
The game makes use of a shockingly modern and functional open ended design philosophy, that even games released decades after it still manage to mess up. At no point does Myst go "Haha you're softlocked now because you didn't do this one very specific thing super early in the game" or anything like that, it just... Works!
The few issues I had with the game were that the game felt a bit odd to navigate at times. In certain screens I couldn't tell where to click to interact with an object, stop interacting with it, navigate forward, or turn around, ESPECIALLY the central library. I was actually into the post game and still struggling to focus on specific walls lol. Other than that, I also found a few sceneries confusing and hard to naivigate, most notably the Channelwood age. I often found myself opening the map every couple of seconds in that specific area due to how same-ey everthing looked, since there aren't really any points of reference there.
But if you're willing to put up with those minor issues, and some general old game jank, of course (this IS a 1993 joint, after all) I think Myst is a fantastic game that EASILY lives up to its reputation, and has firmly cemented itself in my favourite games of all time list. I can't wait to play its appropriately named sequel.
probably where my immense love of early 3d came from.
has a weirdly mature air about it, playing it feels like dusting off an old fantasy novel that's passed through 5 different hands in it's life.
every puzzle being solved by learning about how the world around you works is extremely endearing and more thematically cohesive than i would have given a 90s point and click credit for. story is just kind of serviceable for a video game from the early 90s but it's endearing.
i hate to give it to dads in their 50s but damn this game's kino.
has a weirdly mature air about it, playing it feels like dusting off an old fantasy novel that's passed through 5 different hands in it's life.
every puzzle being solved by learning about how the world around you works is extremely endearing and more thematically cohesive than i would have given a 90s point and click credit for. story is just kind of serviceable for a video game from the early 90s but it's endearing.
i hate to give it to dads in their 50s but damn this game's kino.