Syberia

released on Apr 30, 2002
by
,

Join Kate Walker as she travels to remote locations and time periods in this timeless voyage to discover her true destiny.


Also in series

Amerzone: The Explorer's Legacy
Amerzone: The Explorer's Legacy
Syberia: The World Before
Syberia: The World Before
Syberia 3
Syberia 3
Syberia II
Syberia II
Amerzone: The Explorer's Legacy
Amerzone: The Explorer's Legacy

Reviews View More

Puzzles muy desafiantes. Técnicas y gráficos aceptables para la época.

the 3d environments are beautiful but everything else kinda sucks ass. im afraid the kids who played it in like 2006 because it was the only game they owned might be the only demographic for it

A very competent and intriguing point & click that gets brought down by sheer tediousness. I'm not kidding when I say that half of my playthrough's length comes from walking across large areas at a snail's pace, being forced to watch unskippable animations, hundreds of times, over and over again, and of course, the usual pixel hunting that could drive anyone mad (although, in moderate amount).

It's a shame because otherwise, there's a lot to like here. The whole automaton universe, Kate Walker and her personal journey, fun characters like Oscar and the rectors, the pre-rendered backgrounds, the music and the general ambience. There's something that's super charming about Syberia. Unfortunately, it just doesn't respect your time, which makes it hard to recommend. I don't know if I'm patient and courageous enough to try the second game now.

Just not captivating. Couldn't keep playing after a few hours.

Damn i remember playing this with my friend when we were like 10 years old :D
We used a guide to compelte it, and we were the proudest fellas doing it even tho we technically just cheated our way through the game :D
It was fun at the time.

I really wanted to like it more than I did—I really did. That’s why I played it from start to finish twice. But its problems are so noticeable that they’re hard to ignore.

I first played it on PC as a kid, around 13 years old, so I had some memories of it when I decided to revisit it. The things I remembered were still there: the distinctive atmosphere and the immersive world. However, there were also things I disliked—most likely the reason they had faded from memory.

The game has a lot of large, empty areas that, while they may add to the atmosphere, slow the pacing down significantly. Coupled with Kate Walker’s already long, slow, and clunky animations, these areas become even more noticeable.

Aside from a softlock I encountered in my first playthrough when talking to the paleontologist, the game functions as expected. That said, some puzzles are a bit obtuse or pixel-hunty—understandable for an older game, so I don’t hold it too much against it. Still, I often found myself unsure whether my struggles were due to a lack of clarity in the game design or just my own difficulty in figuring things out. Either way, I had to look up a guide multiple times because I just couldn’t figure out what to do next.

Ultimately, I found the game to be just average. I can understand why someone might not enjoy it, but I also see why others might love it. The story and characters stuck with me to some extent, but when I think about the game, I find myself enjoying the idea of it more than the actual experience of playing it.