
UFO 50 is a collection of 50 single and multiplayer games from the creators of Spelunky, Downwell, Time Barons, Skorpulac, and Madhouse. Jump in and explore a variety of genres, from platformers and shoot 'em ups to puzzle games and RPGs. Our goal is to combine a familiar 8-bit aesthetic with new ideas and modern game design sensibilities.
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One of the best "game collection" style games out there. Besides having 50 unique games, there's also an ARG and some pretty deep lore. The in game achievement systems also give you a lot of goals to focus on. Even if you don't want to go that route like me there are plenty of games that'll suck you in for hours just to have fun.
UFO 50 is an incredibly creative package. I love the presentation and the whole idea behind this game. It's really cool to see the in game company's game design evolve over time, yet maintain a consistent style. It's also amazing just how different most of the games in the package are. That also made me stop playing a lot of the games that I didn't enjoy in the package quickly, just so I could move on to others. There are a lot of great games in this package, but there's also a fair amount of pretty bad ones too. It makes sense that they can't all be winners, there's literally 50 full fledged games in here, but still. Of course, some of them have to be kind of obtuse and difficult because of the nature of the collection. This is a collection of games that supposedly came out in the 80s, and difficult and obtuse are some of the best words to describe many early games from that era. But there are just a lot of games in this collection that feel intentionally designed to be that and nothing more, which is both at the same time admirable and frustrating. The good games that I found in the package greatly outweigh the bad though. Ninpek, Attacktics, Bug Hunter, Camouflage, and Bushido Ball were a few of my favorites. It's kind of hard for me to rate the package as a whole, because each game included genuinely stands on its own and has its own merits and detractors. I don't think I'm done with UFO 50 for real, I've just played every game in the package now, and I know which ones I don't like, and which ones I don't. I'm sure that I'll play some more and attempt to beat all the games in the collection that I actually enjoy.
playing this on and off over the past few months has consistently been so nourishing. there's just so much creativity everywhere, it's nice to know you're in good hands and what the fuck do you mean there's no hippies in my randomised scenario the hippies are what we build the whole thing around man oh and no dogs either so we have to hire a few seccies to boot out the troublemakers and another few seccies to kick out the first seccies.
Look i've barely made chips in this iceberg and am well aware of it, but one thing that'll keep me coming back to this for a long time is the thousands of invisible mechanics and discoveries you only find through actually sitting down and engaging with each game as they are. there's been a lot of horrible stuff in my life recently that's led to me preferring games that encourage a more brain-off mode of play, so
Progress as of April 5th:
Cherry: Night Manor
Gold: Party House, Mooncat, Seaside Drive, Pilot Quest
Look i've barely made chips in this iceberg and am well aware of it, but one thing that'll keep me coming back to this for a long time is the thousands of invisible mechanics and discoveries you only find through actually sitting down and engaging with each game as they are. there's been a lot of horrible stuff in my life recently that's led to me preferring games that encourage a more brain-off mode of play, so
Progress as of April 5th:
Cherry: Night Manor
Gold: Party House, Mooncat, Seaside Drive, Pilot Quest
I haven't even started playing every one of the fifty games yet and I've got like 7 hours logged.
Conceptually the idea of one of those '50 games in one!' bootlegs as an actual game is already genius, and then they nail the execution too. It's legitimately extremely impressive and I feel like I haven't even scratched the surface. Check in for an updated review when I've played all of'em.
Conceptually the idea of one of those '50 games in one!' bootlegs as an actual game is already genius, and then they nail the execution too. It's legitimately extremely impressive and I feel like I haven't even scratched the surface. Check in for an updated review when I've played all of'em.
Unfortunately I found most of these extremely difficult and only got the gold on a small number of them, and a cherry on literally just three! Here is my ranking of the few games I was able to get gold or better on, with an asterisk attached to my trio of cherries:
1. Night Manor*
2. Camouflage
3. Attactics*
4. Avianos*
5. Bushido Ball
6. The Big Bell Race
I enjoyed most of these those very much, but six of 50 is demonstrably a small fraction - barely more than 10%! There were some other games I liked but failed to progress very far on - Velgress and Rail Heist I played decent amounts but didn't get far enough to get a gold; never mind a cherry.
Any critique I have of this game comes back to the immense difficulty of many of them. Some I barely spent even a few minutes on because they were so difficult they were just not enjoyable. Of course you might say "git gud", which is fair enough, but it did severely inhibit my enjoyment of the game.
The creative and development teams did a great job capturing such disparate styles of art and gameplay. It really does feel like this is a smorgasbord of video games from the same developer across a multitude of years and genres. The chronological lay-out of the selection screen enhanced this.
I haven't followed much/any news from the actual studio but some of the descriptions of the games seem to hint that there are others yet to come so I'm wondering if we will get a sequel of sorts as UFOSOFT transitions into developing games during the 1990's - I certainly hope so!
1. Night Manor*
2. Camouflage
3. Attactics*
4. Avianos*
5. Bushido Ball
6. The Big Bell Race
I enjoyed most of these those very much, but six of 50 is demonstrably a small fraction - barely more than 10%! There were some other games I liked but failed to progress very far on - Velgress and Rail Heist I played decent amounts but didn't get far enough to get a gold; never mind a cherry.
Any critique I have of this game comes back to the immense difficulty of many of them. Some I barely spent even a few minutes on because they were so difficult they were just not enjoyable. Of course you might say "git gud", which is fair enough, but it did severely inhibit my enjoyment of the game.
The creative and development teams did a great job capturing such disparate styles of art and gameplay. It really does feel like this is a smorgasbord of video games from the same developer across a multitude of years and genres. The chronological lay-out of the selection screen enhanced this.
I haven't followed much/any news from the actual studio but some of the descriptions of the games seem to hint that there are others yet to come so I'm wondering if we will get a sequel of sorts as UFOSOFT transitions into developing games during the 1990's - I certainly hope so!