
JustinHardyJ
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4 stars – it's a great game
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An extremely short but delightful game. King of the Bridge presents you with a unique chess puzzle to solve – you must discover the rules and enforce them in your match against a bridge troll.
This could easily have been expanded into a rogue-like or Papers Please-esque narrative, but on its own King of the Bridge delights in its capacity to deliver a unique and succinct puzzle experience.
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An extremely short but delightful game. King of the Bridge presents you with a unique chess puzzle to solve – you must discover the rules and enforce them in your match against a bridge troll.
This could easily have been expanded into a rogue-like or Papers Please-esque narrative, but on its own King of the Bridge delights in its capacity to deliver a unique and succinct puzzle experience.
No stars – didn't finish
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While I can't fairly say I gave Mosa Lina all the attention it might've deserved, I must admit my first impressions were rough. The sandbox feels underdeveloped and the lack of flexibility (despite the variety of tools at your disposal) makes the gameplay extremely awkward and stiff.
I think stiff is the best way to describe this game. I feel like a game like this should be much more fun, silly, and forgiving. It's terribly ironic that Mosa Lina prides itself in taking immersive sim elements to their furthest logical extreme, but that this ultimately leads to a package whose lack of intentionality and actionable player agency is its undoing.
And I'll be honest, the lack of actual objectives in the game doesn't inspire a desire to keep playing.
I would recommend giving it a shot to get a feel for it yourself – there is definitely something interesting here that might tickle your fancy more than it did mine – but if you find yourself at odds with its gameplay, there's no reason to force yourself to keep playing Mosa Lina.
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While I can't fairly say I gave Mosa Lina all the attention it might've deserved, I must admit my first impressions were rough. The sandbox feels underdeveloped and the lack of flexibility (despite the variety of tools at your disposal) makes the gameplay extremely awkward and stiff.
I think stiff is the best way to describe this game. I feel like a game like this should be much more fun, silly, and forgiving. It's terribly ironic that Mosa Lina prides itself in taking immersive sim elements to their furthest logical extreme, but that this ultimately leads to a package whose lack of intentionality and actionable player agency is its undoing.
And I'll be honest, the lack of actual objectives in the game doesn't inspire a desire to keep playing.
I would recommend giving it a shot to get a feel for it yourself – there is definitely something interesting here that might tickle your fancy more than it did mine – but if you find yourself at odds with its gameplay, there's no reason to force yourself to keep playing Mosa Lina.
4 stars – it's a great game
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Outcore feels like a cross between the metatextual gameplay of a Daniel Mullins game (Pony Island, Inscryption) and the existential narrative of a game like Undertale or Everhood.
The gameplay is rough around the edges, but it is diverse and rarely overstays its welcome – the only exception being the mediocre platforming. The story itself is also shockingly engaging — all the gags and references are genuinely hysterical, but deeper than that, Outcore tells a captivating story about the desire to break free of the systemic loops we've grown accustomed to. It is powerful and moving in its psychological delivery of this message. There's a little too much randomness sprinkled throughout the story for it to truly click with me, but it's good all the same.
I can definitely recommend Outcore—there are few games like it.
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Outcore feels like a cross between the metatextual gameplay of a Daniel Mullins game (Pony Island, Inscryption) and the existential narrative of a game like Undertale or Everhood.
The gameplay is rough around the edges, but it is diverse and rarely overstays its welcome – the only exception being the mediocre platforming. The story itself is also shockingly engaging — all the gags and references are genuinely hysterical, but deeper than that, Outcore tells a captivating story about the desire to break free of the systemic loops we've grown accustomed to. It is powerful and moving in its psychological delivery of this message. There's a little too much randomness sprinkled throughout the story for it to truly click with me, but it's good all the same.
I can definitely recommend Outcore—there are few games like it.