Papers by Balázs Csébfalvi
Computer Graphics …, Jan 1, 2001
Computer Graphics …, Jan 1, 2000
Computer Graphics …, Jan 1, 1997
Proceedings of the 14th IEEE …, Jan 1, 2003
Computers & Graphics, Jan 1, 1999
Graphics interface, Jan 1, 2001
Volume Visualization and Graphics, 2004 IEEE …, Jan 1, 2004
Although Monte Carlo Volume Rendering (MCVR) is an efficient point-based technique for generating... more Although Monte Carlo Volume Rendering (MCVR) is an efficient point-based technique for generating simulated X-ray images from large CT data, its practical application in medical imaging systems is limited by the relatively expensive preprocessing. The quality of images is strongly ...
IEEE Transactions on Visualization and Computer …, Jan 1, 2007
Vision, modeling, and visualization …, Jan 1, 2006
... Gaussian reconstruction for high-quality rendering ol volumetric data sampled on a body-cente... more ... Gaussian reconstruction for high-quality rendering ol volumetric data sampled on a body-centered cubic grid. In Proceedings of IEEE Visualization, pages 3I1-318. 2005. | 3] A. Enlezari, R. Dyer, and T. Moller. Linear and cubic box splines for the body centered cubic lattice. ...
Journal of WSCG, Jan 1, 2008
... reconstruction for high-quality rendering of volumetric data sampled on a body-centered cubic... more ... reconstruction for high-quality rendering of volumetric data sampled on a body-centered cubic grid. In Proceedings of IEEE Visualization, pages 311318, 2005. [EDM04] A. Entezari, R. Dyer, and T. Möller. Linear and cubic box splines for the body centered cubic lattice. ...
Citeseer
. This paper presents a fast volume rotation technique based on binary shear-warp factorization. ... more . This paper presents a fast volume rotation technique based on binary shear-warp factorization. Unlike many acceleration algorithms this method does not trade image quality for speed and does not require any specialized hardware either. In order to skip precisely the ...
… 2008: Proceedings, October 8-10, 2008, …
IEEE transactions on visualization and computer …, Jan 1, 2010
In this paper, we demonstrate that quasi-interpolation of orders two and four can be efficiently ... more In this paper, we demonstrate that quasi-interpolation of orders two and four can be efficiently implemented on the Body-Centered Cubic (BCC) lattice by using tensor-product B-splines combined with appropriate discrete prefilters. Unlike the nonseparable box-spline reconstruction previously proposed for the BCC lattice, the prefiltered B-spline reconstruction can utilize the fast trilinear texture-fetching capability of the recent graphics cards. Therefore, it can be applied for rendering BCC-sampled volumetric data interactively. Furthermore, we show that a separable B-spline filter can suppress the postaliasing effect much more isotropically than a nonseparable box-spline filter of the same approximation power. Although prefilters that make the B-splines interpolating on the BCC lattice do not exist, we demonstrate that quasi-interpolating prefiltered linear and cubic B-spline reconstructions can still provide similar or higher image quality than the interpolating linear box-spline and prefiltered quintic box-spline reconstructions, respectively.
Vision, Modeling, & Visualization Workshop ( …, Jan 1, 2009
Proceedings of Vision, …, Jan 1, 2002
Proceedings of the …, Jan 1, 2002
Winter School of Computer Graphics, Jan 1, 2007
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Papers by Balázs Csébfalvi