Gamedev & Indiedev

64 Pins
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1 Section
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5y
White Noise: Crafting a Game at Ringling
White Noise: Crafting a Game at Ringling
The Blackout Club: Horror Elements & Atmosphere
The Blackout Club: Horror Elements & Atmosphere
F.R.O.G.: Developing a Physics-Based Sandbox
F.R.O.G.: Developing a Physics-Based Sandbox
Disney Research: Tangent Space Optimization of Controls for Character Animation
Disney Research: Tangent Space Optimization of Controls for Character Animation
Unexplored 2 Dev Blog: Tiles to Curves
Unexplored 2 Dev Blog: Tiles to Curves or playing with Voronoi Graphs
Afterlight: Embodying Symbols in Game Design
Afterlight: Embodying Symbols in Game Design
Next-Gen Simulation of Human Character Movement
Next-Gen Simulation of Human Character Movement
Drawkanoid: Making a Next-Gen Dazzling Arkanoid
Drawkanoid: Arkanoid Mechanics