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Errori

@cybergee

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"The blunders are all there on the board, waiting to be made."

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Alien Isolation (2014)
Alien: Isolation is a 2014 survival horror game developed by Creative Assembly and published by Sega for Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.
the game follows Amanda Ripley, daughter of Ellen Ripley, as she searches for answers surrounding the disappearance of her mother following the loss of the Nostromo. Her search leads her to the decommissioned space station Sevastopol, where she encounters a deadly Alien that has massacred the station's inhabitants.
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♡ horror series ➸ alien: isolation ♡ ↳ “It’s a lifeform, an unknown type, some kind of alien organism. It’s extremely dangerous.”

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Hi guys,

Here I am with another post about one of the more demanding but fascinating exams in med school.

I am a physiology lover over anatomy, and it was a pleasure to study this subject, even though I admit it was tough.

When I first had a look at the syllabus, it seemed to me it was immense. In my University, it is a single exam, with the possibility of splitting it into two partial interims during the same exam session.

Since the coursework was enormous, I decided to break it into pieces, worrying about one part at a time. Every section was a macro topic, such as neurophysiology, physiology of the cardiovascular system, etc.

Here is what I did for every piece:

1. Attend classes: I think this is an unskippable point for the physiology exam. It is a subject that you must understand more than memorizing. Go to class, ask questions, take precise notes, and you will have done nearly half of the work.

2. Deepen: I used the book to add extra information to my notes, to have a complete view of the topic. Physiology is an enormous subject, so the professor does not have time to deal with all the material. Having a general idea of the omitted parts will be helpful to understand the subject better.

3. Schematize: at the end of every section, I made a minimal scheme. It was a sort of index of the topics, with titles and subtitles, to have a precise outline in my mind. I used different colours for every section to visually remember it.

After having gone through all the material, I picked up the pieces. With a general idea of the subject in mind, I read all my notes again. While reading, I hooped the keywords with a pen.

For every part, I wrote on a copybook the essential information, using colour coding. For example, for the cell physiology, which was purple, I wrote all the necessary formulas. For the neurophysiology, which was pink, I schematized the principal sensory pathways. For the endocrine system, I draw a chart of the main hormones and their characteristics.

Then I started recalling everything to understand whether I could build a speech on all the topics. I did this alone, speaking out loud but also with my usual study buddy.

Also, since it was a written test, I practised using the past rounds' exams.

And that's it! Hope this can be useful to someone, and good luck if you are preparing for this exam 💪🏻

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Hi guys,

Here I am talking about my study method for the last exam of my second year of med school.

Pharmacology was the most demanding exam I have faced so far, but I found it interesting as well.
I needed all the study techniques I had learned so far in med school to cope with this subject, and I am satisfied with the result.
There is a lot to learn, many formulas to understand and many names to memorise, but it is one step closer to getting into the thick of medicine.

Here is how I dealt with this exam. We can summarise my study method into three parts:

1- Organisation (during lessons):

during the first part, I went to classes and took notes. I later quitted the lectures to focus on individual studying, but I needed to go to lessons at least for the first month. Indeed, I felt the need to see what the professor focused, and what was irrelevant instead.

Also, lectures were helpful to learn the basic concepts of pharmacology. I understood what pharmacokinetics, pharmacodynamics or pharmacoeconomic are about and their fundamentals.

After having gone to classes, I reorganised the material. I did not use the book that much. Indeed, pharmacology is a subject that continuously changes, so every text is old. I consulted the book only for the pharmacokinetics part when I could not understand some formula or definition.

In this phase, it was fundamental to make a scheme. I got a copybook, and I enumerated the pages.

Helping myself with the syllabus, I identified the macro topics. I used the first sheets for creating an index.

For every argument, I made an accurate scheme using different colours. I utilised all the tools that I knew to make it the more effective possible: I used charts, lists, tables, etc.

I also left some space for the mnemonics (I will deal with this point later in this post).

2- Comprehension

I had to abandon pharmacology for a while to focus on the other exams. When I went back to pharmacology, I restarted to read all my notes.

With a pen, I underlined the most important sentences, and I circled keywords.

I dedicated this phase of my study to put all the pieces together. I comprehended how drugs act, what the reason for their side effects is, etc.

3- Memorisation

In the last part of my study, I used all the mnemonics I know to learn the names of drugs.

Usually, this is not the most demanding phase of my study. Quite the opposite, it required me much time to memorise all the information.

I created short stories and acronyms to help my memorisation. I wrote these with a pencil in the spaces I had left during the schematization.

Recalling the arguments was vital. I did it alone and with the usual study buddy.

One of the more critical matters, in my opinion, is to select the relevant data. The programme is immense, and it is impossible to know everything, so a choice is needed. Making this selection with a friend makes it more manageable.

As usual, I did not study the day before the exam. If it is correct in general, this time, it was even more vital.

As I said, the syllabus is enormous, so you can not revise everything the day before. You may select the topics you struggle the most with, but having a look at them will only increase your insecurities, which might affect your performance during the exam.

After a long period of studying, relax and mentally prepare for the exam.

And this is all! I hope someone will find this helpful or at least interesting. Good luck to all of you with your exams 😘

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Musynx for Switch version 1.1.6 update now available, adds five songs and background animations

Publishers PM Studios and Acttil, and developer I-Inferno have released the version 1.1.6 update for the Switch version of Musynx, which adds five songs and background animations on select songs.

Here are the details, via PM Studios:

New Songs
  • “Life is PIANO” by Junk
  • “Chronomia” by Lime
  • “Qesia” by ARForest
  • “BOUNCE THE TECH” by Sound piercer vs. Iriss
  • “NULCTRL” by Silentroom
Version 1.1.6 Patch Notes
  • Minor bug and stability fixes.
  • “Ev.otei.ioav.oia/εν.στει Διον.σια” pattern fixes.
  • “Final Dash” song fixes.
  • Classic Interface added.
  • Game engine updated to feature background animations on select songs (with more to be added in the future).

Regarding an update for the PlayStation 4 and PS Vita versions, PM Studios said to stay tuned to I-Inferno Twitter account.

Musynx is available now for PlayStation 4, Switch, PS Vita, and PC via Steam.

Watch a trailer for the version 1.1.6 update below.

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Anonymous asked:

as a person on the inside of the animation industry, are there signs that we might be heading to another dark age of animation like the 1980s (e.g. animation is regulated to just glorified toy commercials or dark fantasy movies)?

"Kid Vid" regulations mean you can't advertise for stuff kids might buy from within a show anymore. Generally, you can't even have (say) Yogi Bear wearing a shirt with his best friend BooBoo's face on it as a gag, because "what if someone made that shirt one day?" Then it would be a retroactive ad, I guess? I'm not schooled in reverse-time law like studio lawyers, so I can't really say. Still, it's almost impossible to get even a fictional product into a kid's show these days, so I think the 1980s will probably stay in their timeline. At least in that way.

I do think a bit of a "Dark Age" is upon us, though. Maybe just a small one. Just a wee little snip of a Dark Age is all.

As far as I can glean, there are going to be precious few animated shows coming out over the next couple of years because not much was picked up during the pandemic. There are only a few things being developed here and there, and I'd wager that those properties "win" simply by existing in a competition-free environment. It takes a long time to produce animation, so almost anything greenlit right now is looking at a full year for turnaround. If you talk to people in the industry right now about jobs, they use words like "wastelend" and "ramen noodles".

Then you've got A.I., of course. The other night I was having dinner with a friend and I found myself in the A.I. conversation I always imagined myself having one day-- the one where we're talking with some immediacy about what the rest of our futures look like as artists, because we know they're not going to look the same ever again. It was pretty cool in a William Gibson sort of way, but I honestly didn't expect to be having that conversation for another decade. Turns out A.I. is becoming a problem right now.

I've already talked about the "art theft" angle, and that's not the problem I'm speaking about here. The problem I'm talking about is the "what do I do when what I do becomes trivial?" problem. If anyone can make a TV show or movie in a week or a day using AI assistance, who determines what gets seen? Networks, I'd imagine, would become redundant. You don't need to fork over $15 a month for Netflix if you can make Netflix-quality content yourself. And if you can't make anything decent even with A.I. assistance, surely someone on the internet can. There would be an incredible glut of content to choose from, so again... who decides what gets seen? An algorithm, probably. Who owns the algorithm?

Peak Dark Age will be the time period when the networks realize that they're going to die, and sink all of their resources into forcing their own survival on the rest of us. I imagine massive layoffs (you don't need multiple writers or artists or support staff when you've got the right tools.) Studios will want to own the tools (of course) and/or suppress the use of those tools by anyone who might want to cut into their profits. Expect to see "A.I. is just too dangerous for the public to utilize, so it needs to be left in the capable hands of corporations". Expect to see customizable Batmans, the ability to put your mom in any Star Wars, and the serialized fever-dreams of billionaires.

I think that's the next 5-10 years. And while that's happening, the tools will keep getting better and better until literally anyone can sit down, ask for an Oscar-worthy part-rom-com/part action movie starring a twenty-five year old Steve McQueen and and eighty year old Daniel Radcliffe rescuing Air Bud from the Death Star, and then watch the resulting film with some degree of satisfaction. There'll come a point when content of any visual, auditory, and written complexity can be generated on-the-fly, and the traditional limits of budgets and schedules will just be gone.

It's easy to spin off into fantasy and try to guess exactly what's coming. I could probably spin on that all day. But what I know is that the future of the animation industry won't look anything like what I've become accustomed to. And maybe that's okay because what I've become accustomed to looks nothing like the industry I started in. Things change, and you roll with the punches. Thanks to the self-fulfilling dystopian prophecy we find ourselves in, just about everyone on the planet is finding themselves rolling with the punches coming from the Powerful Greedy. That's less a "me problem" and more a planet-wide problem we should probably all sit down and hash out, like, yesterday.

My immediate problem as an artist (and yours if you're an artist too) is figuring out how to get your ideas seen in a world where the amount of entertainment content is exploding exponentially. Especially if you're the sort of artist who needs to eat and live somewhere.

So yeah, I think there's going to be just a little peppering of Dark Age coming up. But in every time of change, there are opportunities. Hey, I'm down for an animated Dark Fantasy movie. Let's do this!

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