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Ryohei Nakatsu
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2020 – today
- 2024
- [c154]Go Kazawa, Naoko Tosa, Ryohei Nakatsu:
Construction of Immersive Art Space Using Mirror Display and Its Evaluation Through Heart Rate Measurements. HCI (34) 2024: 150-166 - [c153]Ryohei Nakatsu, Naoko Tosa, Yunian Pang, Satoshi Niiyama, Yasuyuki Uraoka, Akane Kitagawa, Koichi Murata, Tatsuya Munaka, Yoshiyuki Ueda, Masafumi Furuta, Michio Nomura:
Effect of Art's Increasing Human Creativity and Motivation When Viewed in an Immersive Environment. HCI (34) 2024: 196-213 - [c152]Minori Jonoo, Miwa Rokudo, Harumi Kawamura, Naoko Tosa, Ryohei Nakatsu:
Realization of Kimono Fashion by Fusing Digital Art and Digital Textile Printing. HCI (58) 2024: 228-236 - 2023
- [c151]Go Kazawa, Naoko Tosa, Manae Miyata, Ryohei Nakatsu:
Psychological Evaluation of Media Art Focusing on Movement. ArtsIT (2) 2023: 186-197 - [c150]Ryohei Nakatsu, Naoko Tosa, Yunian Pang, Satoshi Niiyama, Yasuyuki Uraoka, Akane Kitagawa, Koichi Murata, Tatsuya Munaka, Yoshiyuki Ueda, Masafumi Furuta, Michio Nomura:
Construction of Immersive Art Space Using Mirror Display and Its Evaluation by Psychological Experiment. ArtsIT (2) 2023: 290-304 - [c149]Ryohei Nakatsu, Manae Miyata, Hirotaka Kawata, Naoko Tosa, Takashi Kusumi:
Reflected Light vs. Transmitted Light: Do They Give Different Impressions to Users? HCI (43) 2023: 391-399 - [c148]Ryohei Nakatsu, Naoko Tosa, Satoru Okagaki, Muneharu Kuwata, Takashi Kusumi:
Comparison of Psychological Evaluation of KANSEI Lighting Using Large and Small Numbers of Subjects. HCI (43) 2023: 642-649 - 2022
- [j32]Mai Cong Hung, Ryohei Nakatsu, Naoko Tosa, Takashi Kusumi:
Learning of art style using AI and its evaluation based on psychological experiments. Int. J. Arts Technol. 14(3): 171-191 (2022) - [c147]Mai Cong Hung, Trang Mai Xuan, Akihiro Yamada, Takashi Suzuki, Naoko Tosa, Ryohei Nakatsu:
A Deep Learning-Based Approach for Generating 3D Models of Fluid Arts. ArtsIT 2022: 51-61 - [c146]Mai Cong Hung, Naoko Tosa, Takashi Kusumi, Ryohei Nakatsu:
Investigation of the Relationship between Artworks and Real Objects Using AI and Psychological Experiments. ArtsIT 2022: 298-312 - [c145]Yuya Amo, Minori Jonoo, Miwa Rokudo, Harumi Kawamura, Saeko Maruyama, Akiko Kozai, Naoko Tosa, Ryohei Nakatsu:
Development of Art Fashion by Integrating Art and Digital Textile Printing. ArtsIT 2022: 415-428 - [c144]Mai Cong Hung, Naoko Tosa, Takashi Kusumi
, Ryohei Nakatsu:
Investigation of Art Abstraction Using AI and Psychological Experiment. HCI (23) 2022: 279-290 - [c143]Naoko Tosa, Yunian Pang, Shigetaka Toba, Akihiro Yamada, Takashi Suzuki, Ryohei Nakatsu:
Creation of Fluid Art Under Microgravity Using Free-Fall. HCI (23) 2022: 343-353 - [c142]Mai Cong Hung, Trang Mai Xuan, Akihiro Yamada, Naoko Tosa, Ryohei Nakatsu:
Improvement of Deep Learning Technology to Create 3D Model of Fluid Art. ICEC 2022: 227-237 - [c141]Naoko Tosa, Shigetaka Toba, Yunian Pang, Akihiro Yamada, Takashi Suzuki, Ryohei Nakatsu:
Creation of Fluid Art "Sound of Ikebana" Under Microgravity Using Parabolic Flight. ICEC 2022: 247-255 - 2021
- [j31]Naoko Tosa, Ryohei Nakatsu, Makoto Nagao, Naoko Iwasaki, Tsumiki Wada, Futoshi Saegusa, Tsuyoshi Kishigami, Katsunori Ishikawa, Masato Takaba, Kohei Nishino:
Interactive Rakuchu Rakugai-zu (views in and around Kyoto). Entertain. Comput. 37: 100400 (2021) - [c140]Mai Cong Hung, Trang Mai Xuan, Ryohei Nakatsu
, Naoko Tosa
:
Unusual Transformation: A Deep Learning Approach to Create Art. ArtsIT 2021: 309-320 - [c139]Mai Cong Hung, Trang Mai Xuan, Naoko Tosa, Ryohei Nakatsu:
IkebanaGAN: New GANs Technique for Digital Ikebana Art. HCI (33) 2021: 88-99 - [c138]Mai Cong Hung, Trang Mai Xuan, Naoko Tosa, Ryohei Nakatsu:
Transformation of Landscape into Artistic and Cultural Video Using AI for Future Car. HCI (34) 2021: 407-417 - [c137]Ryohei Nakatsu, Naoko Tosa, Hiroyuki Takada, Takashi Kusumi
:
Comparison of Viewing Contents Using Large LED Display and Projector by Psychological Evaluation. ICEC 2021: 3-14 - 2020
- [c136]Naoko Tosa, Ryohei Nakatsu, Makoto Nagao, Naoko Iwasaki, Tsumiki Wada, Futoshi Saegusa, Tsuyoshi Kishigami, Katsunori Ishikawa, Masato Takaba, Kohei Nishino:
Interactive Rakuchu Rakugai-zu (Views in and Around Kyoto). HCI (35) 2020: 415-427 - [c135]Mai Cong Hung, Ryohei Nakatsu, Naoko Tosa:
Developing Japanese Ikebana as a Digital Painting Tool via AI. ICEC 2020: 297-307 - [c134]Mai Cong Hung, Ryohei Nakatsu, Naoko Tosa, Takashi Kusumi
, Koji Koyamada:
Learning of Art Style Using AI and Its Evaluation Based on Psychological Experiments. ICEC 2020: 308-316 - [c133]Ryohei Nakatsu, Naoko Tosa, Takashi Kusumi
, Hiroyuki Takada:
Psychological Evaluation for Images/Videos Displayed Using Large LED Display and Projector. ICEC 2020: 382-390 - [c132]Naoko Tosa, Yunian Pang, Ryohei Nakatsu, Akihiro Yamada, Takashi Suzuki, Kazuya Yamamoto:
3D Modeling and 3D Materialization of Fluid Art that Occurs in Very Short Time. ICEC 2020: 409-421 - [i1]Mai Cong Hung, Ryohei Nakatsu, Naoko Tosa, Takashi Kusumi, Koji Koyamada:
Learning of Art Style Using AI and Its Evaluation Based on Psychological Experiments. CoRR abs/2005.02220 (2020)
2010 – 2019
- 2018
- [c131]Ryohei Nakatsu, Ningfeng Yang, Hirokazu Takata, Takashi Nakanishi, Makoto Kitaguchi, Naoko Tosa:
Dynamic Projection Mapping on Multiple Non-rigid Moving Objects for Stage Performance Applications. ICEC 2018: 3-15 - 2017
- [c130]Naoko Tosa, Ryohei Nakatsu, Yunian Pang, Liang Zhao
:
Creation of Media Art Utilizing Fluid Dynamics. Culture Computing 2017: 129-135 - [c129]Yunian Pang, Liang Zhao
, Ryohei Nakatsu, Naoko Tosa:
A Study on Variable Control of Sound Vibration Form (SVF) for Media Art Creation. Culture Computing 2017: 136-142 - [c128]Naoko Tosa, Yunian Pang, Liang Zhao
, Ryohei Nakatsu:
Genesis: New Media Art Created as a Visualization of Fluid Dynamics. ICEC 2017: 3-13 - 2016
- [j30]Hiroki Nishino, Ryohei Nakatsu:
Performing STFT and ISTFT in the Microsound Synthesis Framework of the LC Computer Music Programming Language. J. Inf. Process. 24(3): 483-491 (2016) - 2015
- [j29]Hiroki Nishino, Naotoshi Osaka, Ryohei Nakatsu:
The Microsound Synthesis Framework in the LC Computer Music Programming Language. Comput. Music. J. 39(4): 49-79 (2015) - [c127]Naoko Tosa, Ryohei Nakatsu, Yunian Pang, Kosuke Ogata:
Projection Mapping Celebrating RIMPA 400th Anniversary. Culture Computing 2015: 18-24 - [c126]Elham Saadatian, Hooman Samani
, Ryohei Nakatsu:
A Longitudinal Field Study on Kiss Mediation Interface for Long Distance Relationships. HCI (28) 2015: 118-122 - 2014
- [j28]Elham Saadatian, Hooman Samani
, Rahul Parsani, Anshul Vikram Pandey, Jinhui Li
, Lenis Tejada Rodriguez, Adrian David Cheok
, Ryohei Nakatsu:
Mediating intimacy in long-distance relationships using kiss messaging. Int. J. Hum. Comput. Stud. 72(10-11): 736-746 (2014) - [j27]Xuan Wang, Khoo Eng Tat, Ryohei Nakatsu, Adrian David Cheok
:
Interacting with Traditional Chinese Culture through Natural Language. ACM Journal on Computing and Cultural Heritage 7(3): 18:1-18:19 (2014) - [c125]Elham Saadatian, Thoriq Salafi
, Hooman Samani
, Yu De Lim, Ryohei Nakatsu:
An affective telepresence system using smartphone high level sensing and intelligent behavior generation. HAI 2014: 75-82 - [c124]Elham Saadatian, Reihaneh Hosseinzade Hariri, Adrian David Cheok
, Ryohei Nakatsu:
Development of smart infant-parents affective telepresence system. HAI 2014: 209-212 - [c123]Hiroki Nishino, Ryohei Nakatsu:
Mostly-Strongly-Timed Programming in LC. ICMC 2014 - [c122]Hiroki Nishino, Naotoshi Osaka, Ryohei Nakatsu:
LC: A New Computer Music Programming Language with Three Core Features. ICMC 2014 - [c121]Elham Saadatian, Thoriq Salafi, Hooman Samani
, Yu De Lim, Ryohei Nakatsu:
Artificial Intelligence Model of an Smartphone-Based Virtual Companion. ICEC 2014: 173-178 - [c120]Elham Saadatian, Hooman Samani
, Ryohei Nakatsu:
Anthropologically inspired creative design for intimate telepresence. SIGGRAPH ASIA Designing Tools For Crafting Interactive Artifacts 2014: 5:1-5:4 - 2013
- [c119]Roshan Lalintha Peiris
, Ryohei Nakatsu:
A temerature-based touch-sensor for non-emissive textile displays. CHI Extended Abstracts 2013: 1605-1610 - [c118]Naoko Tosa, Jong-Il Park, Ryohei Nakatsu:
Korea Expo 2012 and Its Digital Gallery Work Focusing Asian Four Gods. Culture and Computing 2013: 45-50 - [c117]Xuan Wang, Khoo Eng Tat, Courtney Rong Fu, Adrian David Cheok
, Ryohei Nakatsu:
Confucius Chat: Promoting Traditional Chinese Culture and Enhancing Intergenerational Communication through a Chat System. Culture and Computing 2013: 123-128 - [c116]Ryohei Nakatsu, Chamari Priyange Edirisinghe:
Changing Behavior Patterns of New Media Users: A Case Study in Singapore. Culture and Computing 2013: 159-160 - [c115]Chamari Priyange Edirisinghe, Ryohei Nakatsu, Johannes Widodo:
Empathy as a Factor for a New Social Contract. Culture and Computing 2013: 161-162 - [c114]Elham Saadatian, Hooman Samani
, Owen Noel Newton Fernando
, Doros Polydorou, Natalie Pang
, Ryohei Nakatsu:
Towards the Definition of Cultural Robotics. Culture and Computing 2013: 167-168 - [c113]Jeffrey Tzu Kwan Valino Koh
, Kening Zhu
, Roshan Lalintha Peiris
, Mili John Tharakan, Ryohei Nakatsu:
A Hierarchy of Needs for Developing Interactive Artworks, Systems and Products. HCI (29) 2013: 268-272 - [c112]Kasun Karunanayaka
, Sanath Siriwardana, Chamari Priyange Edirisinghe, Ryohei Nakatsu, Gopalakrishnakone Ponnampalam:
Magnetic Field Based Near Surface Haptic and Pointing Interface. HCI (4) 2013: 601-609 - [c111]Hiroki Nishino, Naotoshi Osaka, Ryohei Nakatsu:
LC: a strongly-Timed Prototype-Based Programming Language for Computer Music. ICMC 2013 - [c110]Hiroki Nishino, Naotoshi Osaka, Ryohei Nakatsu:
Unit-Generators Considered Harmful (for Microsound synthesis): a Novel Programming Model for Microsound synthesis in Lcsynth. ICMC 2013 - [c109]Jeffrey Tzu Kwan Valino Koh
, Kasun Karunanayaka
, Ryohei Nakatsu:
Linetic: Technical, Usability and Aesthetic Implications of a Ferrofluid-Based Organic User Interface. INTERACT (3) 2013: 180-195 - [c108]Elham Saadatian, Hooman Samani
, Arash Toudeshki
, Ryohei Nakatsu:
Technologically Mediated Intimate Communication: An Overview and Future Directions. ICEC 2013: 93-104 - [c107]Xuan Wang, Ryohei Nakatsu:
How Do People Talk with a Virtual Philosopher: Log Analysis of a Real-World Application. ICEC 2013: 132-137 - [c106]Chamari Priyange Edirisinghe, Ryohei Nakatsu, Johannes Widodo:
Towards a Proactive Social Contract: Examining Blogosphere for Engaging Factors. MindTrek 2013: 122 - [c105]Nimesha Ranasinghe, Adrian David Cheok
, Ryohei Nakatsu, Ellen Yi-Luen Do
:
Simulating the sensation of taste for immersive experiences. ImmersiveMe@ACM Multimedia 2013: 29-34 - [c104]Elham Saadatian, Hooman Samani
, Anshul Vikram Pandey, Rahul Parsani, Lenis Tejada Rodriguez, Ryohei Nakatsu:
Personalizable embodied telepresence system for remote interpersonal communication. RO-MAN 2013: 226-231 - [c103]Roshan Lalintha Peiris
, Ryohei Nakatsu:
TempTouch: a novel touch sensor using temperature controllers for surface based textile displays. ITS 2013: 105-114 - 2012
- [c102]Xuan Wang, Khoo Eng Tat, Sanath Siriwardana, Horathalge Iroshan, Ryohei Nakatsu:
Philosophy Meets Entertainment: Designing an Interactive Virtual Philosopher. ICEC 2012: 100-113 - [c101]Jun Wei, Ryohei Nakatsu:
Leisure Food: Derive Social and Cultural Entertainment through Physical Interaction with Food. ICEC 2012: 256-269 - [c100]Jun Wei, Adrian David Cheok
, Ryohei Nakatsu:
Let's have dinner together: evaluate the mediated co-dining experience. ICMI 2012: 225-228 - [c99]Nimesha Ranasinghe, Adrian David Cheok
, Ryohei Nakatsu:
Taste/IP: the sensation of taste for digital communication. ICMI 2012: 409-416 - [c98]Nimesha Ranasinghe
, Ryohei Nakatsu, Hideaki Nii, Gopalakrishnakone Ponnampalam:
Tongue Mounted Interface for Digitally Actuating the Sense of Taste. ISWC 2012: 80-87 - [c97]Jeffrey Tzu Kwan Valino Koh
, Roshan Lalintha Peiris
, Kening Zhu
, Doros Polydorou, Ryohei Nakatsu:
Uncovering analogness and digitalness in interactive media. SIGDOC 2012: 233-242 - [c96]Hideaki Nii, Kening Zhu
, Hiromi Yoshikawa, Nyan Lin Htat, Roland Aigner
, Ryohei Nakatsu:
Fuwa-Vision: an auto-stereoscopic floating-image display. SIGGRAPH Asia Emerging Technologies 2012: 13:1-13:4 - [c95]Owen Noel Newton Fernando
, Chamika Deshan, Natalie Pang
, Ryohei Nakatsu:
Mobile augmented reality for Bukit Brown cemetery navigation. VRCAI 2012: 59-62 - 2011
- [c94]Ryohei Nakatsu, Chamari Priyange Edirisinghe:
The Role of Movies and Telephony in the History of Communication Media. Culture and Computing 2011: 69-73 - [c93]Naoko Tosa, Ryotaro Konoike, Ryohei Nakatsu:
KABUKI-MONO: The Art of Kumadori Facial Expression for Manga and Cosplay. Culture and Computing 2011: 98-103 - [c92]Chamari Priyange Edirisinghe, Ryohei Nakatsu, Johannes Widodo
, Adrian David Cheok
:
Conceptualizing Third Space in Networked Social Media. Culture and Computing 2011: 123-124 - [c91]Owen Noel Newton Fernando
, Saipang Chan, Naoko Tosa, Ryohei Nakatsu, Adrian David Cheok
, Ajith P. Madurapperuma:
Personalized Cultural Information for Mobile Devices. Culture and Computing 2011: 125-126 - [c90]Ryohei Nakatsu, Chamari Priyange Edirisinghe:
Artistic Communication Using Digital Media. Culture and Computing 2011: 151-152 - [c89]Naoko Tosa, Ryotaro Konoike, Ryohei Nakatsu, Alistair Swale
:
HISTORIA: Filling the Gap of Time and Space. Culture and Computing 2011: 157-158 - [c88]Chamari Priyange Edirisinghe, Ryohei Nakatsu, Adrian David Cheok
, Johannes Widodo
:
Exploring the Concept of Third Space within Networked Social Media. ICEC 2011: 399-402 - [c87]Ryohei Nakatsu, Chamari Priyange Edirisinghe:
The Role of Movies and Telephony in the History of Communication Media. ICEC 2011: 448-451 - [c86]Chamari Priyange Edirisinghe, Adrian David Cheok
, Ryohei Nakatsu, Johannes Widodo
:
Exploring the Spatiality of Networked Social Media as the Third Space. SocialCom/PASSAT 2011: 621-624 - [c85]Ryohei Nakatsu, Robert W. Lindeman
:
Messages: Message from the general chairs. VR 2011 - 2010
- [c84]Ryohei Nakatsu:
Logos, Pathos, and Entertainment. Culture and Computing 2010: 137-146 - [c83]Ryohei Nakatsu:
Entertainment and Its Future. ECS 2010: 233-242 - [c82]Ryohei Nakatsu:
Logos, Pathos, and Entertainment. ICEC 2010: 183-192 - [e8]Ryohei Nakatsu, Naoko Tosa, Fazel Naghdy, Kok Wai Wong, Philippe Codognet:
Cultural Computing - Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010. Proceedings. IFIP Advances in Information and Communication Technology 333, Springer 2010, ISBN 978-3-642-15213-9 [contents] - [e7]Benjamin Lok, Gudrun Klinker, Ryohei Nakatsu:
IEEE Virtual Reality Conference, VR 2010, Waltham, Massachusetts, USA, March 20-24, 2010. IEEE Computer Society 2010, ISBN 978-1-4244-6258-2 [contents]
2000 – 2009
- 2009
- [j26]Ryohei Nakatsu, Matthias Rauterberg
:
Entertainment computing: Inaugural Editorial. Entertain. Comput. 1(1): 1-7 (2009) - [j25]Ben Salem, Ryohei Nakatsu, Matthias Rauterberg:
Kansei Experience: Aesthetic, Emotions and Inner Balance. Int. J. Cogn. Informatics Nat. Intell. 3(2): 18-36 (2009) - [j24]Hajime Sakamoto, Haruhiro Katayose, Koji Miyazaki, Ryohei Nakatsu:
Extended-Knee Walk for Humanoid Robot with Parallel Link Legs. Int. J. Humanoid Robotics 6(4): 565-584 (2009) - [c81]Naoto Nakahara, Koji Miyazaki, Hajime Sakamoto, Takashi X. Fujisawa, Noriko Nagata
, Ryohei Nakatsu:
Dance Motion Control of a Humanoid Robot Based on Real-Time Tempo Tracking from Musical Audio Signals. ICEC 2009: 36-47 - [c80]Xiaofeng Wu, Naoko Tosa, Ryohei Nakatsu:
New Hitch Haiku: An Interactive Renku Poem Composition Supporting Tool Applied for Sightseeing Navigation System. ICEC 2009: 191-196 - [e6]Jong-Hwan Kim, Shuzhi Sam Ge, Prahlad Vadakkepat
, Norbert Jesse, Abdullah Al Manum, Sadasivan Puthusserypady, Ulrich Rückert, Joaquin Sitte, Ulf Witkowski, Ryohei Nakatsu, Thomas Bräunl, Jacky Baltes, John Eric Anderson, Ching-Chang Wong, Igor M. Verner, David J. Ahlgren:
Progress in Robotics - FIRA RoboWorld Congress 2009, Incheon, Korea, August 16-20, 2009. Proceedings. Communications in Computer and Information Science 44, 2009, ISBN 978-3-642-03985-0 [contents] - [e5]Jong-Hwan Kim, Shuzhi Sam Ge, Prahlad Vadakkepat, Norbert Jesse, Abdullah Al Mamun, Sadasivan Puthusserypady, Ulrich Rückert, Joaquin Sitte, Ulf Witkowski, Ryohei Nakatsu, Thomas Bräunl, Jacky Baltes, John Eric Anderson, Ching-Chang Wong, Igor M. Verner, David J. Ahlgren:
Advances in Robotics, FIRA RoboWorld Congress 2009, Incheon, Korea, August 16-20, 2009. Proceedings. Lecture Notes in Computer Science 5744, Springer 2009, ISBN 978-3-642-03982-9 [contents] - 2008
- [j23]Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu:
Construction and Evaluation of a Robot Dance System. Trans. Edutainment 1: 86-95 (2008) - [c79]Kuniya Shinozaki, Satoshi Tsuda, Ryohei Nakatsu:
Development and evaluation of a centaur robot. DIMEA 2008: 219-223 - [c78]Takaaki Kato, Koji Miyazaki, Ryohei Nakatsu:
Analysis of Japanese folktales for the purpose of story generation. DIMEA 2008: 415-419 - [c77]Daisuke Ninomiya, Koji Miyazaki, Ryohei Nakatsu:
Networked Virtual Marionette Theater. Edutainment 2008: 619-627 - [c76]Daisuke Ninomiya, Koji Miyazaki, Ryohei Nakatsu:
Networked Virtual Marionette Theater. ECS 2008: 49-58 - [c75]Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu:
Construction and Evaluation of a Robot Dance System. ECS 2008: 83-94 - [c74]Naoko Tosa, Seigo Matsuoka, Ryohei Nakatsu:
Computing Inspiration: i.plot. ECS 2008: 117-127 - [c73]Takenori Wama, Ryohei Nakatsu:
Analysis and Generation of Japanese Folktales Based on Vladimir Propp's Methodology. ECS 2008: 129-137 - [c72]Satoshi Tsuda, Kuniya Shinozaki, Ryohei Nakatsu:
Development and Evaluation of a Centaur Robot. ICEC 2008: 57-66 - [c71]Takaaki Kato, Takenori Wama, Koji Miyazaki, Ryohei Nakatsu:
Analysis of Japanese Folktales for the Purpose of Story Generation. ICEC 2008: 67-76 - [c70]Hiroyuki Nakagawa, Ryohei Nakatsu:
Achievement of Carrying Objects by Small-Sized Humanoid Robot. ICEC 2008: 106-115 - [c69]Daisuke Ninomiya, Koji Miyazaki, Ryohei Nakatsu:
Networked Virtual Marionette Theater. KES (1) 2008: 440-447 - [c68]Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu:
Construction and Evaluation of a Robot Dance System. KES (1) 2008: 682-691 - [c67]Satoshi Tsuda, Kuniya Shinozaki, Ryohei Nakatsu:
Development and Evaluation of a Centaur Robot. KES (1) 2008: 692-700 - [c66]Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu:
Construction and evaluation of a robot dance system. RO-MAN 2008: 366-370 - [e4]Paolo Ciancarini, Ryohei Nakatsu, Matthias Rauterberg
, Marco Roccetti:
New Frontiers for Entertainment Computing - IFIP 20th World Computer Congress, First IFIP Entertainment Computing Symposium, ECS 2008, September 7-10, 2008, Milano, Italy. IFIP 279, Springer 2008, ISBN 978-0-387-09700-8 [contents] - 2007
- [j22]Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu:
Concept and Construction of a Robot Dance System. Int. J. Virtual Real. 6(3): 29-34 (2007) - [c65]Daisuke Ninomiya, Koji Miyazaki, Ryohei Nakatsu:
Virtual marionette theater using hand recognition. DIMEA 2007: 4 - [c64]Benjamin Salem, Ryohei Nakatsu:
Kansei games: entertaining your emotions. DIMEA 2007: 5 - [c63]Koji Miyazaki, Yurika Nagai, Ryohei Nakatsu:
Concept and construction of an interactive folktale system. DIMEA 2007: 79-83 - [c62]Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu:
Concept and construction of a dance robot system. DIMEA 2007: 161-164 - [c61]Satoshi Tsuda, Kuniya Shinozaki, Ryohei Nakatsu:
Concept and architecture of a centaur robot. DIMEA 2007: 165-168 - [c60]Ryohei Nakatsu, Yurika Nagai, Kojzi Miyazaki, Takenori Wama:
An Interactive Folktale System and an Authoring System That Supports Its Realization. Edutainment 2007: 1 - [c59]Kojzi Miyazaki, Yurika Nagai, Takenori Wama, Ryohei Nakatsu:
Concept and Construction of an Interactive Folktale System. ICEC 2007: 162-170 - [c58]Satoshi Tsuda, Yousuke Oda, Kuniya Shinozaki, Ryohei Nakatsu:
Concept and Architecture of a Centaur Robot. ICEC 2007: 381-388 - [e3]Lizhuang Ma, Matthias Rauterberg
, Ryohei Nakatsu:
Entertainment Computing - ICEC 2007, 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings. Lecture Notes in Computer Science 4740, Springer 2007, ISBN 978-3-540-74872-4 [contents] - 2006
- [j21]Scott T. Acton, Fumio Kishino, Ryohei Nakatsu, Jinshan Tang
, Matthias Rauterberg
:
Editorial Introduction to multimedia system technologies for educational tools. Multim. Syst. 11(3): 201-202 (2006) - [j20]Ryohei Nakatsu, Matthias Rauterberg
, Ben Salem:
Forms and theories of communication: from multimedia to Kansei Mediation. Multim. Syst. 11(3): 304-312 (2006) - [c57]Koji Miyazaki, Yurika Nagai, Ryohei Nakatsu:
Architecture of an authoring system to support the creation of interactive contents. Advances in Computer Entertainment Technology 2006: 108 - [c56]Kojzi Miyazaki, Yurika Nagai, Ryohei Nakatsu:
Architecture of an Authoring System to Support Interactive Contents Creation for Games/E-Learning. Edutainment 2006: 70-79 - [c55]Kuniya Shinozaki, Yousuke Oda, Satoshi Tsuda, Ryohei Nakatsu, Akitsugu Iwatani:
Study of Dance Entertainment Using Robots. Edutainment 2006: 473-483 - [c54]Ben Salem, Matthias Rauterberg
, Ryohei Nakatsu:
Kansei Mediated Entertainment. ICEC 2006: 103-116 - [c53]Kojzi Miyazaki, Yurika Nagai, Anne-Gwenn Bosser, Ryohei Nakatsu:
Architecture of an Authoring System to Support the Creation of Interactive Contents. ICEC 2006: 165-174 - [c52]Anne-Gwenn Bosser, Ryohei Nakatsu:
Hardcore Gamers and Casual Gamers Playing Online Together. ICEC 2006: 374-377 - 2005
- [j19]Lars C. Wolf, Ryohei Nakatsu, Jesse Schell:
Networking issues in entertainment computing - Editorial. Comput. Networks 49(1): 1-3 (2005) - [c51]Ryohei Nakatsu, Matthias Rauterberg
, Peter Vorderer:
A New Framework for Entertainment Computing: From Passive to Active Experience. ICEC 2005: 1-12 - [c50]Naoko Tosa, Seigo Matsuoka, Brad Ellis, Hirotada Ueda, Ryohei Nakatsu:
Cultural Computing with Context-Aware Application: ZENetic Computer. ICEC 2005: 13-23 - [c49]Ryota Oiwa, Haruhiro Katayose, Ryohei Nakatsu:
Making Collaborative Interactive Art "Ohka Rambu". ICEC 2005: 515-518 - [c48]Kuniya Shinozaki, Hajime Sakamoto, Takaho Tanaka, Ryohei Nakatsu:
Communication and Control of a Home Robot Using a Mobile Phone. PCM (1) 2005: 373-383 - [c47]Florent Servillat, Ryohei Nakatsu, Xiaofeng Wu, Kazuo Itoh:
Concept and Construction of the Caddy Robot. PCM (2) 2005: 1039-1048 - [c46]Naoko Tosa, Armando Rubio Torroella, Brad Ellis, Seigo Matsuoka, Ryohei Nakatsu:
Computing inspiration: i.plot. SIGGRAPH Emerging Technologies 2005: 3 - 2004
- [j18]Ryohei Nakatsu, Richard Reilly
:
Editorial. EURASIP J. Adv. Signal Process. 2004(11): 1617-1618 (2004) - [c45]Takenori Wama, Masayuki Higuchi, Hajime Sakamoto, Ryohei Nakatsu:
Realization of tai-chi motion using a humanoid robot - Physical interactions with humanoid robot. IFIP Congress Topical Sessions 2004: 59-64 - [c44]Takenori Wama, Masayuki Higuchi, Hajime Sakamoto, Ryohei Nakatsu:
Realization of Tai-Chi Motion Using a Humanoid Robot. ICEC 2004: 14-19 - 2003
- [j17]Michita Imai, Kazuo Hiraki, Tsutomu Miyasato, Ryohei Nakatsu, Yuichiro Anzai:
Interaction With Robots: Physical Constraints on the Interpretation of Demonstrative Pronouns. Int. J. Hum. Comput. Interact. 16(2): 367-384 (2003) - [j16]Shiro Takata, Yoshime Igarashi, Naoyuki Nide, Mika Enomoto, Kenji Mase, Ryohei Nakatsu:
Design of rational agents for performing speech acts intentionally in multiagent environment. Syst. Comput. Jpn. 34(8): 77-88 (2003) - [e2]Ryohei Nakatsu, Jun'ichi Hoshino:
Entertainment Computing: Technologies and Applications, IFIP First International Workshop on Entertainment Computing (IWEC 2002), May 14-17, 2002, Makuhari, Japan. IFIP Conference Proceedings 240, Kluwer 2003, ISBN 1-4020-7360-7 [contents] - 2002
- [j15]Ryohei Nakatsu:
Waht is the ultimate form of communication? Artif. Life Robotics 6(4): 210-214 (2002) - [c43]Takayuki Kanda
, Hiroshi Ishiguro, Tetsuo Ono, Michita Imai, Ryohei Nakatsu:
Development and Evaluation of an Interactive Humanoid Robot "Robovie". ICRA 2002: 1848-1855 - [c42]Ryohei Nakatsu:
Integration of Multimedia and Art for New Human-Computer Communications. PRICAI 2002: 19-28 - 2001
- [j14]Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi:
Concept and Construction Example of an Interactive Movie System. J. VLSI Signal Process. 27(1-2): 141-160 (2001) - [c41]Yukio Tada, Tadao Maekawa, Romain Rouve, Kenji Mase, Ryohei Nakatsu, Kazushi Nishimoto:
Towards Forming Communities Using Wearable Musical Instruments. ICDCS Workshops 2001: 260-265 - [c40]Ryohei Nakatsu, Makoto Tadenuma, Tadao Maekawa:
Computer Technologies That Support Kansei Expression Using the Body. ICME 2001 - [c39]Kazushi Nishimoto, Tadao Maekawa, Yukio Tada, Kenji Mase, Ryohei Nakatsu:
Networked Wearable Musical Instruments Will Bring A New Musical Culture. ISWC 2001: 55- - [c38]Ryohei Nakatsu, Makoto Tadenuma, Tadao Maekawa:
Computer technologies that support Kansei expression using the body. ACM Multimedia 2001: 358-364 - 2000
- [j13]Tetsuo Ono, Michita Imai, Ryohei Nakatsu:
Reading a robot's mind: a model of utterance understanding based on the theory of mind mechanism. Adv. Robotics 14(4): 311-326 (2000) - [j12]Ryohei Nakatsu, Joy Nicholson, Naoko Tosa:
Emotion recognition and its application to computer agents with spontaneous interactive capabilities. Knowl. Based Syst. 13(7-8): 497-504 (2000) - [j11]Ryotaro Suzuki, Yuichi Iwadate, Ryohei Nakatsu, Michihiko Minoh:
Multimedia Montage-Counterpoint Synthesis of Movies. Multim. Tools Appl. 11(3): 311-331 (2000) - [j10]Joy Nicholson, K. Takahashi, Ryohei Nakatsu:
Emotion Recognition in Speech Using Neural Networks. Neural Comput. Appl. 9(4): 290-296 (2000) - [j9]Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi, Hideaki Suzuki:
Concept and construction of an interactive movie system. Syst. Comput. Jpn. 31(3): 94-103 (2000) - [c37]Jun Ohya, Ryohei Nakatsu, Shinjiro Kawato, Tatsumi Sakaguchi:
Virtual Me: A Virtual Communication Method that Enables Simultaneous Multiple Existence as an Avatar and/or Agents. IEEE International Conference on Multimedia and Expo (III) 2000: 1657-1660 - [c36]Jinshan Tang
, Ryohei Nakatsu:
A Head Gesture Recognition Algorithm. ICMI 2000: 72-80 - [c35]Naoko Tosa, Ryohei Nakatsu:
Interactive Art for Zen: "Unconscious Flow". IV 2000: 535-540 - [c34]Ryohei Nakatsu, Naoko Tosa:
Active immersion: the goal of communications with interactive agents. KES 2000: 85-89 - [c33]Hiroo Iwata, Ryohei Nakatsu, John M. Hollerbach, James F. Kramer, Thomas Massie:
The Haptic Interfaces of the Next Decade (Panel). VR 2000: 241-
1990 – 1999
- 1999
- [j8]Ryohei Nakatsu:
Communications, artificial life, and art. Artif. Life Robotics 3(3): 190-196 (1999) - [j7]Jun Ohya, Jun Kurumisawa, Ryohei Nakatsu, Kazuyuki Ebihara, Shoichiro Iwasawa, David Harwood, Thanarat Horprasert Chalidabhongse
:
Virtual Metamorphosis. IEEE Multim. 6(2): 29-39 (1999) - [j6]Koichi Hata, Jun Ohya, Fumio Kishino, Ryohei Nakatsu:
Automatic extraction and tracking of complex contours. Syst. Comput. Jpn. 30(8): 40-50 (1999) - [c32]Ryohei Nakatsu, Joy Nicholson, Naoko Tosa:
Emotion recognition and its application to computer agents with spontaneous interactive capabilities. Creativity & Cognition 1999: 135-143 - [c31]Naoko Tosa, Ryohei Nakatsu:
Emotion-based, Multi-person Interactive Theatre - Romeo and Juliet in Hades. Eurographics (Short Presentations) 1999 - [c30]Ryohei Nakatsu, Joy Nicholson, Naoko Tosa:
Emotion recognition and its application to computer agents with spontaneous interactive capabilities. HCI (2) 1999: 142-146 - [c29]Ryohei Nakatsu, Alexandre Solomides, Naoko Tosa:
Emotion Recognition and Its Application to Computer Agents with Spontaneous Interactive Capabilities. ICMCS, Vol. 2 1999: 804-808 - [c28]Ryohei Nakatsu, Joy Nicholson, Naoko Tosa:
Emotion recognition and its application to computer agents with spontaneous interactive capabilities. ACM Multimedia (1) 1999: 343-351 - [c27]Ryohei Nakatsu, Joy Nicholson, Naoko Tosa:
Emotion recognition and its application to computer agents with spontaneous interactive capabilities. MMSP 1999: 439-444 - 1998
- [j5]Naoko Tosa, Ryohei Nakatsu:
Artistic communication for a-life and robotics. Digit. Creativity 9(1): 53-61 (1998) - [j4]Ryohei Nakatsu:
Toward the creation of a new medium for the multimedia era. Proc. IEEE 86(5): 825-836 (1998) - [j3]Kazushi Nishimoto, Yasuyuki Sumi, Rieko Kadobayashi, Kenji Mase, Ryohei Nakatsu:
Group thinking support with multiple agents. Syst. Comput. Jpn. 29(14): 21-31 (1998) - [c26]Ryohei Nakatsu:
Contents Creation for Interactive Media. AMCP 1998: 397-405 - [c25]Ryohei Nakatsu:
Social, Psychological and Artistic Aspects of the Human Interface. Community Computing and Support Systems 1998: 94-107 - [c24]Ryohei Nakatsu:
Nonverbal Information Recognition and Its Application to Communications. FG 1998: 2-9 - [c23]Lawrence S. Chen, Thomas S. Huang, Tsutomu Miyasato, Ryohei Nakatsu:
Multimodal Human Emotion/Expression Recognition. FG 1998: 366-371 - [c22]Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi:
Construction of Interactive Movie System for Multi-Person Participation. ICMCS 1998: 228-232 - [c21]Ryohei Nakatsu:
Creation of new communications based on multimedia technologies. MSE 1998: 78-85 - [c20]Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi:
Interactive movie system with multi-person participation and anytime interaction capabilities. ACM Multimedia: Technologies for Interactive Movies 1998: 2-10 - [c19]Naoko Tosa, Ryohei Nakatsu:
Interactive Poem System. ACM Multimedia 1998: 115-118 - [c18]Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi:
Interactive Movie System with Multi-Person Participation and Anytime Interaction Capabilities. ACM Multimedia 1998: 129-137 - [c17]Lawrence S. Chen, Hai Tao, Thomas S. Huang, Tsutomu Miyasato, Ryohei Nakatsu:
Emotion recognition from audiovisual information. MMSP 1998: 83-88 - [c16]Ryohei Nakatsu, Naoko Tosa:
Real-time spontaneous interaction system with narratives. MMSP 1998: 247-252 - [c15]Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi:
Interactive Movie: A Virtual World with Narratives. Virtual Worlds 1998: 107-116 - [e1]Jun Ohya, Ryohei Nakatsu, Richard Reilly:
Proceedings of the Sixth ACM International Conference on Multimedia - Face/Gesture Recognition and Their Applications, MULTIMEDIA 1998, Bristol, United Kingdom, September 13-16, 1998. ACM 1998, ISBN 978-1-58113-163-5 [contents] - 1997
- [c14]Ryohei Nakatsu:
Image/speech processing that adopts an artistic approach-toward integration of art and technology. ICASSP 1997: 207-210 - [c13]Ryohei Nakatsu, Naoko Tosa:
Toward the Realization of Interactive Movies - Inter Communication Theater: Concept and System. ICMCS 1997: 71-77 - [c12]Ryohei Nakatsu, Naoko Tosa:
Inter communication theater-towards the realization of interactive movies. MMSP 1997: 519-524 - 1996
- [c11]Naoko Tosa, Ryohei Nakatsu:
Life-Like Communication Agent - Emotion-Sensing Character "MIC" and Feeling Session Character "MUSE". ICMCS 1996: 12-19 - [c10]Koichi Hata, Jun Ohya, Fumio Kishino, Ryohei Nakatsu:
Automatic extraction and tracking of contours. ICPR 1996: 441-445 - [c9]Akira Utsumi, Tsutomu Miyasato, Fumio Kishino, Ryohei Nakatsu:
Hand gesture recognition system using multiple cameras. ICPR 1996: 667-671 - 1994
- [c8]Michio Okada, Satoshi Kurihara, Ryohei Nakatsu:
Incremental elaboration in generating and interpreting spontaneous speech. ICSLP 1994: 103-106 - 1990
- [j2]Ryohei Nakatsu:
Anser: An Application of Speech Technology to the Japanese Banking Industry. Computer 23(8): 43-48 (1990) - [j1]Tatsuo Matsuoka, Hiroshi Hamada, Ryohei Nakatsu:
Syllable recognition using integrated neural networks. Syst. Comput. Jpn. 21(9): 89-98 (1990)
1980 – 1989
- 1989
- [c7]Akihiro Imamura, Hiroshi Hamada, Ryohei Nakatsu:
Speaker-independent word recognition through telephone networks using hidden Markov models. EUROSPEECH 1989: 1171-1174 - [c6]Hiroshi Hamada, Satoshi Miki, Ryohei Nakatsu:
Automatic evaluation of English pronunciation based on speech recognition techniques. EUROSPEECH 1989: 1421-1424 - [c5]Hiroshi Hamada, Tatsuya Hirahara, Akihiro Imamura, Tatsuo Matsuoka, Ryohei Nakatsu:
Auditory-based filter-bank analysis as a front-end processor for speech recognition. EUROSPEECH 1989: 2396-2399 - 1986
- [c4]Noboru Sugamura, Toshiaki Tsuboi, Ryohei Nakatsu:
Japanese text input system based on continuous speech recognition. ICASSP 1986: 1125-1128 - [c3]Tetsuya Nomura, Ryohei Nakatsu:
Speaker-independent isolated word recognition for telephone voice using phoneme-like templates. ICASSP 1986: 2687-2690 - 1980
- [c2]Ryohei Nakatsu:
A speech recognition machine for connected words. ICASSP 1980: 199-202
1970 – 1979
- 1976
- [c1]Masaki Kohda, Ryohei Nakatsu, Kiyohiro Shikano:
Speech recognition in the question-answering system operated by conversational speech. ICASSP 1976: 442-445
Coauthor Index
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