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IEEE Computer Graphics and Applications, Volume 40
Volume 40, Number 1, January - February 2020
- Gary Singh:
To the Moon. 5-7 - Eleanor Lutz, Annie Bares, Bruce Donald Campbell, Francesca Samsel
:
Eleanor Lutz: Making Art From Public Data. 8-13 - Torsten Möller:
Origins. 14-19 - Turner Whitted, Mary C. Whitton, Chris R. Johnson, Dave Kasik:
Origins of Global Illumination. 20-27 - Johannes Novotny
, Wesley Miller, François I. Luks, Derek Merck, Scott Collins
, David H. Laidlaw:
Towards Placental Surface Vasculature Exploration in Virtual Reality. 28-39 - Ping-Hsuan Han
, Yang-Sheng Chen, Iou-Shiuan Liu, Yu-Ping Jang, Ling Tsai, Alvin Chang, Yi-Ping Hung:
A Compelling Virtual Tour of the Dunhuang Cave With an Immersive Head-Mounted Display. 40-55 - Andrei State, Herman Towles, Tyler Johnson, Ryan Schubert, Brendan Walters, Greg Welch
, Henry Fuchs, Kyle Johnsen, Christian Sandor:
The A-Desk: A Unified Workspace of the Future. 56-71 - Simon Leistikow, Karim Huesmann
, Alexey Fofonov, Lars Linsen:
Aggregated Ensemble Views for Deep Water Asteroid Impact Simulations. 72-81 - Benjamin Nuernberger
, Robert Tapella, Samuel-Hunter Berndt, So Young Kim, Sasha Samochina, Melanie Tory, Daniel F. Keefe:
Under Water to Outer Space: Augmented Reality for Astronauts and Beyond. 82-89 - Terece L. Turton
, Divya Banesh, Trinity Overmyer, Benjamin H. Sims, David H. Rogers, Theresa-Marie Rhyne:
Enabling Domain Expertise in Scientific Visualization With CinemaScience. 90-98 - Tomo Miyazaki
, Tatsunori Tsuchiya, Yoshihiro Sugaya, Shinichiro Omachi
, Masakazu Iwamura
, Seiichi Uchida, Koichi Kise:
Automatic Generation of Typographic Font From Small Font Subset. 99-111 - Kurmanbek Kaiyrbekov, T. Metin Sezgin:
Deep Stroke-Based Sketched Symbol Reconstruction and Segmentation. 112-126 - Makoto Okabe, Keita Noda, Yoshinori Dobashi, Ken Anjyo:
Interactive Video Completion. 127-139 - Nicola Capece
, Francesco Banterle
, Paolo Cignoni, Fabio Ganovelli, Ugo Erra, Mike Potel:
Turning a Smartphone Selfie Into a Studio Portrait. 140-147
Volume 40, Number 2, March - April 2020
- Gary Singh:
Killing Rainbows. 5-7 - William E. Lorensen, Chris R. Johnson, Dave Kasik, Mary C. Whitton:
History of the Marching Cubes Algorithm. 8-15 - Charles D. Hansen, Ingrid Hotz, Anders Ynnerman:
Visualization in Public Spaces. 16-17 - Junhua Lu, Jie Wang, Hui Ye, Yuhui Gu, Zhiyu Ding, Mingliang Xu, Wei Chen:
Illustrating Changes in Time-Series Data With Data Video. 18-31 - Gunnar E. Höst, Karljohan E. Lundin Palmerius, Konrad J. Schönborn
:
Nano for the Public: An Exploranation Perspective. 32-42 - James Sprinks
, Liz Dowthwaite
, Gary Priestnall, Jessica Wardlaw:
MarsCAPE: Mars Communicated Through an Augmented, Physical Environment. 43-56 - Jagoda Walny, Sarah Storteboom, Richard Pusch, Steven Munsu Hwang, Søren Knudsen
, Sheelagh Carpendale, Wesley Willett:
PixelClipper: Supporting Public Engagement and Conversation About Visualizations. 57-70 - Helen C. Miles
, Matthew D. Gunn, Andrew J. Coates
, Mike Potel:
Seeing Through the "Science Eyes" of the ExoMars Rover. 71-81 - Bongshin Lee, Eun Kyoung Choe, Petra Isenberg, Kim Marriott, John T. Stasko, Theresa-Marie Rhyne:
Reaching Broader Audiences With Data Visualization. 82-90 - Alberto Cairo:
If Anything on This Graphic Causes Confusion, Discard the Entire Product. 91-97 - Johannes Fuchs, Petra Isenberg, Anastasia Bezerianos
, Matthias Miller, Daniel A. Keim, Beatriz Sousa Santos, Ginger Alford:
Teaching Clustering Algorithms With EduClust: Experience Report and Future Directions. 98-102 - Tobias Günther
, Jim Foley:
Visibility, Topology, and Inertia: New Methods in Flow Visualization. 103-111
Volume 40, Number 3, May - June 2020
- Gary Singh:
The Power of Transformation. 5-8 - Tom Chandler
, Adam Clulow, Bruce Donald Campbell, Francesca Samsel
:
Modeling Virtual Angkor: An Evolutionary Approach to a Single Urban Space. 9-16 - Holly E. Rushmeier
, Francesca Samsel
, Jiawan Zhang:
Art and Cultural Heritage. 17-18 - Patric Schmitz, Timothy Blut, Christian Mattes, Leif Kobbelt
:
High-Fidelity Point-Based Rendering of Large-Scale 3-D Scan Datasets. 19-31 - Shanxiong Chen, Han Xu, Weizhe Gao, Liu Xuxin, Bofeng Mo:
A Classification Method of Oracle Materials Based on Local Convolutional Neural Network Framework. 32-44 - Alejandro Benito-Santos
, Roberto Therón Sánchez
:
A Data-Driven Introduction to Authors, Readings, and Techniques in Visualization for the Digital Humanities. 45-57 - Florian Windhager
, Saminu Salisu, Roger A. Leite, Velitchko Andreev Filipov, Silvia Miksch, Günther Schreder, Eva Mayr
:
Many Views Are Not Enough: Designing for Synoptic Insights in Cultural Collections. 58-71 - John E. Wenskovitch
, Michelle X. Zhou, Christopher Collins, Remco Chang
, Michelle Dowling
, Alex Endert, Kai Xu
, Theresa-Marie Rhyne:
Putting the "I" in Interaction: Interactive Interfaces Personalized to Individuals. 73-82 - Kai Xu
, Saminu Salisu, Phong H. Nguyen, Rick Walker, B. L. William Wong, Adrian Wagstaff, Graham Phillips, Mike Biggs, Mike Potel:
TimeSets: Temporal Sensemaking in Intelligence Analysis. 83-93 - Sebastian Friston
, Jim Foley:
Low-Latency Rendering With Dataflow Architectures. 94-104 - Carlos Andújar, Cristina R. Vijulie, Àlvar Vinacua, Beatriz Sousa Santos, Ginger Alford:
Syntactic and Semantic Analysis for Extended Feedback on Computer Graphics Assignments. 105-111 - Nick England, David J. Kasik, Chris R. Johnson, Mary C. Whitton:
The Graphics System for the 80's. 112-119 - Ben Shneiderman:
Tribute to Alfred Inselberg (1936-2019). 120-122
Volume 40, Number 4, July - August 2020
- Gary Singh:
Zen Mind, Machine Mind. 5-7 - Fotis Liarokapis, Eike Falk Anderson
:
Graphics and Virtual Environments for Serious Games. 8-9 - Maadh Al Kalbani, Maite Frutos Pascual
, Ian Williams:
Evaluation of Drop Shadows for Virtual Object Grasping in Augmented Reality. 10-25 - Nikolaos Bakalos, Ioannis Rallis, Nikolaos Doulamis, Anastasios D. Doulamis, Athanasios Voulodimos, Vassilios Vescoukis:
Motion Primitives Classification Using Deep Learning Models for Serious Game Platforms. 26-38 - Zachary Duer, J. Todd Ogle, David Hicks
, Scott Fralin, Thomas W. Tucker, Run Yu:
Making the Invisible Visible: Illuminating the Hidden Histories of the World War I Tunnels at Vauquois Through a Hybridized Virtual Reality Exhibition. 39-50 - Soroosh Mashal, Matthias Kranz, Gerold Hoelzl:
Do You Feel Like Flying? A Study of Flying Perception in Virtual Reality for Future Game Development. 51-61 - Benjamin Kenwright
:
There's More to Sound Than Meets the Ear: Sound in Interactive Environments. 62-70 - Marcello Carrozzino, Riccardo Galdieri
, Octavian Mihai Machidon, Massimo Bergamasco, Mike Potel:
Do Virtual Humans Dream of Digital Sheep? 71-83 - Annie Bares, Daniel F. Keefe, Francesca Samsel
, Theresa-Marie Rhyne:
Close Reading for Visualization Evaluation. 84-95 - Arjun Srinivasan, John T. Stasko, Daniel F. Keefe, Melanie Tory:
How to Ask What to Say?: Strategies for Evaluating Natural Language Interfaces for Data Visualization. 96-103
Volume 40, Number 5, September - October 2020
- Gary Singh:
Machine, Perchance to Dream. 5-7 - Fotis Liarokapis, Eike Falk Anderson
:
Collaborating and Learning in Shared Virtual Environments. 8-9 - Mark Magro, Keith Bugeja, Sandro Spina, Kurt Debattista:
Cloud-Based Dynamic GI for Shared VR Experiences. 10-25 - Ricardo Rodrigues
, Paula Costa Ferreira
, Rui Prada, Paula Paulino
, Ana Margarida Veiga Simão:
Developing Children's Regulation of Learning in Problem-Solving With a Serious Game. 26-40 - Konstantinos Koumaditis, Francesco Chinello, Panagiotis Mitkidis, Simon Karg:
Effectiveness of Virtual Versus Physical Training: The Case of Assembly Tasks, Trainer's Verbal Assistance, and Task Complexity. 41-56 - Philipp Hein
, Max Bernhagen, Angelika C. Bullinger
:
Two is Better Than One. Improved Attention Guiding in AR by Combining Techniques. 57-66 - Karsten Pedersen, Vedad Hulusic
, Panos Amelidis, Tim Slattery:
Spatialized Audio in a Custom-Built OpenGL-Based Ear Training Virtual Environment. 67-81 - Giulia Wally Scurati, Francesco Ferrise
:
Looking Into a Future Which Hopefully Will Not Become Reality: How Computer Graphics Can Impact Our Behavior - A Study of the Potential of VR. 82-88 - David J. Kasik, John C. Dill, Chris R. Johnson, Dave Kasik, Mary C. Whitton:
Interactive Graphics in Industry: The Early Days. 89-99 - Steven Szu-Chi Chen
, Hui Cui, Peng Tan, Xiaohong Sun, Yi Ji, Henry B. L. Duh
, Mike Potel:
Cantonese Porcelain Image Generation Using User-Guided Generative Adversarial Networks. 100-107 - Jean-Daniel Fekete
, Juliana Freire, Theresa-Marie Rhyne:
Exploring Reproducibility in Visualization. 108-119 - Dietmar Offenhuber
, Bruce Campbell
, Francesca Samsel
:
Dietmar Offenhuber: Collaboration Via the Many Traces Our Data Sets Leave Behind. 120-126
Volume 40, Number 6, November - December 2020
- Gary Singh:
Valley Viz. 5-7 - Richard Zhang, Torsten Möller:
Best of the Best. 8-11 - Edyta Paulina Bogucka, Marios Constantinides, Luca Maria Aiello
, Daniele Quercia, Wonyoung So, Melanie Bancilhon, Mike Potel:
Cartographic Design of Cultural Maps. 12-20 - Trevor Hogan
, Uta Hinrichs, Samuel Huron
, Jason Alexander
, Yvonne Jansen
:
Data Physicalization. 21-24 - Dietmar Offenhuber
:
What We Talk About When We Talk About Data Physicality. 25-37 - Dan Lockton
, Laura Forlano, John Fass, Lisa Brawley:
Thinking With Things: Landscapes, Connections, and Performances as Modes of Building Shared Understanding. 38-50 - Georgia Panagiotidou
, Sinem Görücü, Andrew Vande Moere
:
Data Badges: Making an Academic Profile Through a DIY Wearable Physicalization. 51-60 - Jörn Hurtienne, Franzisca Maas
, Astrid Carolus
, Daniel Reinhardt, Cordula Baur, Carolin Wienrich:
Move&Find: The Value of Kinaesthetic Experience in a Casual Data Representation. 61-75 - Narges Mahyar, Mahmood Jasim, Ali Sarvghad, Melanie Tory, Daniel F. Keefe:
Designing Technology for Sociotechnical Problems: Challenges and Considerations. 76-87 - Nadia Boukhelifa, Anastasia Bezerianos, Remco Chang
, Christopher Collins, Steven Mark Drucker, Alexander Endert, Jessica Hullman, Christopher L. North, Michael Sedlmair, Theresa-Marie Rhyne:
Challenges in Evaluating Interactive Visual Machine Learning Systems. 88-96
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