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ACM Transactions on Applied Perception, Volume 22
Volume 22, Number 1, January 2025
- Goksu Yamac
, Carol O'Sullivan
, Michael Neff
:
Understanding the Impact of Visual and Kinematic Information on the Perception of Physicality Errors. 1:1-1:30 - Joshua David Fischer
, Johan van der Merwe
, David Vandenheever
:
The Influence that the Complexity of the Three-Dimensional Eye Model Used to Generate Simulated Eye-tracking Data Has on the Gaze Estimation Errors Achieved Using the Data. 2:1-2:16 - Rachel Masters
, Jalynn Nicoly
, Vidya Gaddy
, Victoria Interrante
, Francisco R. Ortega
:
The Impact of Nature Realism on the Restorative Quality of Virtual Reality Forest Bathing. 3:1-3:18 - Lucas Guillermo Gilberto
, Fernando Raúl Bermejo
, Fabián C. Tommasini, Cristian García Bauza
:
Virtual Reality Audio Game for Entertainment and Sound Localization Training. 4:1-4:24 - Pedro Guillermo Feijóo García, Chase Wrenn
, Alexandre Gomes de Siqueira
, Rashi Ghosh
, Jacob Stuart
, Heng Yao
, Benjamin Lok
:
Exploring the Effects of User-Agent and User-Designer Similarity in Virtual Human Design to Promote Mental Health Intentions for College Students. 5:1-5:41
Volume 22, Number 2, April 2025
- Efe Bozkir, Clara Riedmiller, Athanassios N. Skodras, Gjergji Kasneci, Enkelejda Kasneci:
Can You Tell Real from Fake Face Images? Perception of Computer-Generated Faces by Humans. 6:1-6:23 - Sinan Sonlu, Halil Özgür Demir, Ugur Güdükbay:
Personality Expression Using Co-Speech Gesture. 7:1-7:20 - Sam Beech, Danaë Stanton Fraser, Andy Corston-Petrie, Andy Gower, Iain D. Gilchrist:
How Changes in the Mean Latency, Jitter Amplitude, and Jitter Frequency Impact Target Acquisition Performance. 8:1-8:18 - Minsoo Choi, Dixuan Cui, Matias Volonte, Alexandros Koilias, Dominic Kao, Christos Mousas:
Toward Understanding the Effects of Intelligence of a Virtual Character during an Immersive Jigsaw Puzzle Co-Solving Task. 9:1-9:28
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