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AIIDE 2023: Salt Lake City, UT, USA
- Markus Eger, Rogelio Enrique Cardona-Rivera:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, October 08-12, 2023, Salt Lake City, UT, USA. AAAI Press 2023, ISBN 978-1-57735-883-1 - Preface.
- Frederic Abraham, Matthew Stephenson
:
Utilizing Generative Adversarial Networks for Stable Structure Generation in Angry Birds. 2-12 - Adam Amos-Binks, Bryan S. Weber
:
Risk Management: Anticipating and Reacting in StarCraft. 13-22 - Michael Beukman, Branden Ingram, Ireton Liu, Benjamin Rosman:
Hierarchical WaveFunction Collapse. 23-33 - Eugene You Chen Chen, Adam White, Nathan R. Sturtevant:
Entropy as a Measure of Puzzle Difficulty. 34-42 - Logan Fields, John Licato:
Player Identification and Next-Move Prediction for Collectible Card Games with Imperfect Information. 43-52 - Chathura Nagoda Gamage, Vimukthini Pinto, Matthew Stephenson
, Jochen Renz:
Physics-Based Task Generation through Causal Sequence of Physical Interactions. 53-63 - Jack Kelly, Alex Calderwood, Noah Wardrip-Fruin, Michael Mateas:
There and Back Again: Extracting Formal Domains for Controllable Neurosymbolic Story Authoring. 64-74 - Yeo Jin Kim, Alex Goslen, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Language Model-Based Player Goal Recognition in Open World Digital Games. 75-85 - Vikram Kumaran, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
SceneCraft: Automating Interactive Narrative Scene Generation in Digital Games with Large Language Models. 86-96 - Eric W. Lang, R. Michael Young:
MultiStyle: Characterizing Multiplayer Cooperative Gameplay by Incorporating Distinct Player Playstyles in a Multi-Agent Planner. 97-106 - Timothy Merino, Roman Negri, Dipika Rajesh, Megan Charity, Julian Togelius:
The Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddings. 107-115 - Alan Pedrassoli Chitayat, Florian Block, James Alfred Walker, Anders Drachen
:
Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport Analitics. 116-125 - Justus Robertson, John Heiden, Rogelio E. Cardona-Rivera:
Evolving Interactive Narrative Worlds. 126-135 - Elinor Rubin-McGregor, Brent Harrison
, Cory Siler:
Enhancing Character Depth through Personality Exceptions for Narrative Planners. 136-144 - Sasha Volokh, William G. J. Halfond:
Automatically Defining Game Action Spaces for Exploration Using Program Analysis. 145-154 - Stephen G. Ware, Lasantha Senanayake, Rachelyn Farrell:
Causal Necessity as a Narrative Planning Step Cost Function. 155-164 - Wael Al Enezi, Clark Verbrugge:
Investigating the Influence of Behaviors and Dialogs on Player Enjoyment in Stealth Games. 166-174 - Wael Al Enezi, Clark Verbrugge:
Evaluating Player Experience in Stealth Games: Dynamic Guard Patrol Behavior Study. 175-184 - Rehaf Aljammaz, Michael Mateas, Noah Wardrip-Fruin:
Modeling Morality-Based Argumentation for Believable Game Characters: A Design Postmortem. 185-194 - Nicholas Baron, Markus Eger:
Observer Rules for Box-Split Grammars. 195-202 - Manuel Eberhardinger
, Johannes Maucher, Setareh Maghsudi:
Learning of Generalizable and Interpretable Knowledge in Grid-Based Reinforcement Learning Environments. 203-214 - Pedro M. Fernandes, Manuel Lopes, Rui Prada:
Persona Agents from Playtraces and Emotion. 215-223 - Jasper Gerigk, Steve Engels:
Playing Various Strategies in Dominion with Deep Reinforcement Learning. 224-232 - Robert C. Gray, Jichen Zhu, Santiago Ontañón:
Distribution Fairness in Multiplayer AI Using Shapley Constraints. 233-243 - Emily Halina, Matthew Guzdial:
Tree-Based Reconstructive Partitioning: A Novel Low-Data Level Generation Approach. 244-254 - Branden Ingram, Clint J. van Alten, Richard Klein, Benjamin Rosman:
Creating Diverse Play-Style-Centric Agents through Behavioural Cloning. 255-265 - Johor Jara Gonzalez, Seth Cooper, Matthew Guzdial:
Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rules. 266-275 - Johor Jara Gonzalez, Matthew Guzdial:
Reconstructing Existing Levels through Level Inpainting. 276-283 - Nic Junius, Elín Carstensdóttir:
Expressive Response Curves: Testing Expressive Game Feel with A. 284-294 - Abdelrahman Madkour, Chris Martens, Steven Holtzen
, Casper Harteveld, Stacy Marsella:
Probabilistic Logic Programming Semantics For Procedural Content Generation. 295-305 - Andrew Nash, Andrew Vardy, Dave Churchill:
Herd's Eye View: Improving Game AI Agent Learning with Collaborative Perception. 306-314 - Jasmine Otto, Autumn Chen, Adam M. Smith:
DendryScope: Narrative Designer Support via Symbolic Analysis. 315-325 - Xiangyu Peng, Christopher Cui, Wei Zhou, Renee Jia, Mark O. Riedl:
Story Shaping: Teaching Agents Human-Like Behavior with Stories. 326-336 - Bogdan Pikula, Steve Engels:
FlexComb: A Facial Landmark-Based Model for Expression Combination Generation. 337-342 - Debraj Ray, Nathan R. Sturtevant:
Navigation in Adversarial Environments Guided by PRA* and a Local RL Planner. 343-351 - Jungah Son, Marko Peljhan, George Legrady, Misha Sra:
A Computational Tool for Recoloring Based on User Emotions. 352-359 - Shuwei Wang, Vadim Bulitko, Taoan Huang, Sven Koenig, Roni Stern:
Synthesizing Priority Planning Formulae for Multi-Agent Pathfinding. 360-369 - Chujin Zhou, Tiago Machado, Casper Harteveld:
Cautious Curiosity: A Novel Approach to a Human-Like Gameplay Agent. 370-379 - Andrew Zhu, Lara J. Martin
, Andrew Head, Chris Callison-Burch:
CALYPSO: LLMs as Dungeon Master's Assistants. 380-390 - Camila Aliaga, Cristian Vidal, Gabriel K. Sepulveda, Nicolas Romero, Fernanda González, Nicolas A. Barriga:
Level Building Sidekick: An AI-Assisted Level Editor Package for Unity. 392-399 - Aaditya Bhatia
, Austin Davis, Soumik Ghosh, Gita Sukthankar:
Generally Genius: A Generals.io Agent Development and Data Collection Framework. 400-406 - James Dameris, Rosaura Hernandez Roman, Max Kreminski:
Praxish: A Rational Reconstruction of a Logic-Based DSL for Modeling Social Practices. 407-415 - Manuel Flurin Hendry
, Norbert Kottmann, Martin Fröhlich, Florian Bruggisser, Marco Quandt, Stella Speziali, Valentin Huber, Christopher L. Salter:
Are You Talking to Me? A Case Study in Emotional Human-Machine Interaction. 417-424 - Yuqian Sun, Zhouyi Li, Ke Fang, Chang Hee Lee, Ali Asadipour:
Language as Reality: A Co-Creative Storytelling Game Experience in 1001 Nights Using Generative AI. 425-434 - Colan F. Biemer:
Dynamic Difficulty Adjustment via Procedural Level Generation Guided by a Markov Decision Process for Platformers and Roguelikes. 436-439 - Qiao Zhang
:
Understanding Human-AI Teaming Dynamics through Gaming Environments. 440-443
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