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CHI PLAY 2024: Tampere, Finland
- Oguz 'Oz' Buruk, Guo Freeman, Juho Hamari:
Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY Companion 2024, Tampere, Finland, October 14-17, 2024. ACM 2024, ISBN 979-8-4007-0692-9
Keynotes
- Jane Perry
:
Deconstructing Performance: The Use of Actors in Games. 1 - Constance Steinkuehler
:
Detoxing Online Games. 2-3
Work in Progress
- Pedro Acevedo
, Minsoo Choi
, Huimin Liu
, Dominic Kao
, Christos Mousas
:
Game Level Design to Evoke Spatial Exploration: The Influence of a Secondary Task. 4-10 - Rachel Baker-Ramos
, Michael Parkin
, Angelica Raza-Furtado
, Alika Spahn Naihe
, Jack Hobbs
, Jeffrey Vierra
, Aaron Ramirez
, Chantel Rubin-Molina
, Cheridean Kaaialii
, Celeste Mason
, Yaman Sangar
, May Okihiro
, Josiah D. Hester
:
Enabling Restorative Hawaiian Futurism via a Tabletop Role-Playing Game and Digital Ha'i Mo'olelo. 11-17 - Annisa Dhia Baswedan
, Satoru Tokuhisa
:
The Adventure in Science Museum: AR Game Featuring Anthropomorphized Companion to Enhance Learning Experience in Science Museum. 18-23 - Prabhav Bhatnagar
, Markus Laattala
, Supriya Dutta
, Perttu Hämäläinen
:
Understanding the Design of Emotionally Impactful Game Feel. 24-30 - Thom Bongaards
, Maurits Adriaanse
, Julian Frommel
:
Personalized Matchmaking Restrictions for Reduced Exposure to Toxicity: Preliminary Insights from an Interview Study. 31-36 - Eleonora Chitti
, Riccardo Iervolino
, N. Alberto Borghese
:
Exploring AR Experience with Thermojelly: a Competitive AR Board-game with Tangible Interfaces. 37-42 - Donald Degraen
, Elena Werny
, Marc Schubhan
, Maximilian Altmeyer
, Antonio Krüger
:
EcoMeal: Gamified Eco-Feedback of Food Consumption using a Virtual Garden. 43-49 - Dion Deng
, Radoslaw Trepanowski
, Mingrui Li
, Yin Zhang
, Mila Bujic
, Juho Hamari
:
Streaks and Coping: Decoding Player Performance in League of Legends Using Big Data from Top Players' Matches. 50-55 - Linus Eisele
, Giovanni Apruzzese
:
"Are Crowdsourcing Platforms Reliable for Video Game-related Research?" A Case Study on Amazon Mechanical Turk. 56-63 - Mohsen Ensafjoo
, Alexander Bakogeorge
, Chau Nguyen
, Alexander Verni
, Finch Gabriel Assadoullaev
, Vivian Fung
, David McFarlane
, Paul H. Dietz
, Fanny Chevalier
, Ali Mazalek
:
Hydrone: Bringing Interactivity to Small Water Features. 64-70 - Daniel Fernández Galeote
, Nikoletta Zampeta Legaki
, Juho Hamari
:
Climate Change at Your Doorstep: An Experiment Using a Digital Game and Distance Framing. 71-77 - Sílvia Fornós
, Sofie Beier
:
A Game Design Approach to Failure to Enhance Learning Games. 78-84 - Nils Gallist
, Manuel Lattner
, Michael Lankes
, Jürgen Hagler
:
Stage & Play: Using Game Technologies in the Context of Digitally-mediated Theater Performances. 85-90 - Fengsen Gao
, Ke Fang
, Wai Kin (Victor) Chan
:
Humanizing Artifacts: An Educational Game For Cultural Heritage Artifacts and History Using Generative AI: Humanizing Artifacts. 91-96 - Çaglar Genç, Ferran Altarriba Bertran
, Oguz 'Oz' Buruk
, Sangwon Jung
, Velvet Spors
, Juho Hamari
:
Shroom Cards: Playful Exploration of Human Positionalities for More-than-Human Design. 97-103 - Masaki Goda
, Goshiro Yamamoto
, Chang Liu
, Kazumasa Kishimoto
, Sho Mitarai
, Yukiko Mori
, Tomohiro Kuroda
:
Virtual Patientization: A Playable Design for Clinical Ultrasound Training by Embedding Virtual Lesions. 104-108 - Hilda Hadan
, Leah Zhang-Kennedy
, Lennart E. Nacke
:
Computer-based Deceptive Game Design in Commercial Virtual Reality Games: A Preliminary Investigation. 109-123 - Botao Amber Hu
, Yuemin Huang
, Mingze Chai
, Xiaobo Aaron Hu
, Yilan Elan Tao
:
GravField: Towards Designing an Inter-bodily Live-Coding Performance System within Collocated Mixed Reality Field. 124-130 - Madalyn Javier
, Sara Wheeler
, Qianhui Ni
, Magdalayna Drivas
, Katelyn G. Wong
, Sofia Fitzsimmons
, Ria Panda
, Tierney Burke
, Saunder Salazar
, Jessie Jiang
, Lynn C. Miller
, David C. Jeong
:
The Alt-Self: Investigating the Inclusivity of Self-Avatar Representations in Social VR. 131-138 - Sol Klapztein
, Ana Cláudia Guimarães Santos
, Wilk Oliveira
, J. Tuomas Harviainen
, André Ribeiro de Oliveira
, Juho Hamari
:
Game Design Concepts: A Tertiary Literature Review. 139-144 - Bastian Kordyaka
, Nicole A. Beres
, Rachel Kowert
, Samuli Laato
, Regan L. Mandryk
:
Flame and Fortune: The Connection Between Toxic Behavior and In-game Purchasing in Multiplayer Online Games. 145-150 - JaeJun Lee
, Soyoun Eom
, Chenyu Yan
:
Paying Customer, not Necessarily a Retained Customer in Freemium Games. 151-156 - Chris Elvis Leisi
, Ulrich Götz
:
Virtual Real Spaces: In-Home Gaming Experiences Bridging Reality and Virtuality. 157-162 - Andrii Lenyshyn
, You Zhi Hu
, Mark H. Chignell
, Alex Mariakakis
:
HoleyMoley: A Cognitive Assessment for Emotion Recognition in Virtual Reality. 163-168 - Yingtong Lu
, Zhuying Li
, Ding Ding
:
Light Up Fireflies: Towards Understanding the Design of Interpersonal Bodily Intertwinement in Bodily Play. 169-174 - Arka Majhi
, Aparajita Mondal
, Satish B. Agnihotri
:
Refresher Training through Digital and Physical, Card-Based Game for Accredited Social Health Activists (ASHAs) and Anganwadi Workers (AWWs) in India. 175-180 - Sai Siddartha Maram
, Yash Malegaonkar
, Mário Escarce Junior
, Magy Seif El-Nasr
:
Shloka: Developing Climate Change interventions through a lens of Religion and Videogames. 181-187 - Aska Mayer
, Marcel Thiel-Woznica
:
Dance and Mind Control in The Lands Between. Video-based Study-in-progress of Alternative Game Interfaces in Elden Ring Livestreaming. 188-193 - Sho Mitarai
, Chang Liu
, Goshiro Yamamoto
, Nagisa Munekata
:
Facilitative Agents with Deliberate Handicaps in Traditional Competitive Games for Improved Playability. 194-199 - Maria F. Montoya
, Aryan Saini
, Nathalie Overdevest
, Benjamin Randall
, Sarah Jane Pell
, Florian 'Floyd' Mueller
:
Exploring the Design of Playful Devices for Surfing. 200-207 - Ataru Nihei
, Reo Hirano
, Keita Watanabe
:
Intuitive Brain-Computer Interface Control Using Onomatopoeia for an Enhanced Gaming Experience. 208-214 - Iina Nikkarikoski
, Johanna Pehkonen
, Iiris Kivelä
, Paula Alavesa
, Mikko Korkiakoski
:
Galaxy Escape: A Game as a Tabletop Holographic Digital Twin Interface. 215-220 - Puru Ojha
, Y. Raghu Reddy
:
ACMGVR: Architecturally Consistent Mazes for Games in Virtual Reality. 221-226 - Olaoluwa Oyedokun
, Syed Tanzim Mubarrat
, Amogh Joshi
, Christos Mousas
, Dominic Kao
:
Exploring the Influence of Avatar Skin Tone in VR Educational Games. 227-234 - Emma Sophie Reichert
, Anna-Lena Babl
, Michael Pickl
, Michael Lankes
, Martin Kocur
:
Day 'n' Nite: Investigating the Effects of Day and Night Time in the Real World and Game Worlds on Cognitive Performance. 235-241 - Xingran Ruan
, Kangcheng Wang
, Charaka Palansuriya
, Aurora Constantin
:
Identifying Children Metacognitive Monitoring Performance Through Facial Expressions. 242-248 - Maryam Samadi
, Cody J. Phillips
, Madison Klarkowski
:
Space Oddity: A Demonstration of the Self-Efficacy Game Elements Framework. 249-255 - Samira Soltani
, Daniel Harley
:
Paintings in the Age of VR Reproductions: Examining the Design of Virtual Reality Galleries. 256-262 - Nina Tepponen
, Prabhav Bhatnagar
, Perttu Hämäläinen
:
Towards Understanding Waiting in Video Games. 263-268
Perspectives on Play
- Oguz 'Oz' Buruk
, Ahmet Börütecene
:
PingPonGPT: Write Your Next Paper while Playing Table Tennis with the Help of AI. 269-271 - Hilda Hadan
, Sabrina A. Sgandurra
, Leah Zhang-Kennedy
, Lennart E. Nacke
:
Culture Clash: When Deceptive Design Meets Diverse Player Expectations. 272-275 - Erica Kleinman
, Casper Harteveld
:
The Untapped Potential of Escape Rooms as Gamified Research Environments. 276-278 - Elisa D. Mekler
:
Five CHI PLAY Papers I Like: On Championing Published Work That Has Merit. 279-281 - Susanne Poeller
, Raquel B. Robinson
:
Mute, Block, Punish, Reward? A Call to Shift the Research Focus From Concealing Toxicity in Games to Promoting Genuine Positive Behavior. 282-284 - Mattia Thibault
:
Design Kitsch. 285-287
Interactivity Track
- Eunsol Sol Choi
, Yi Xie
, Sihao Chen
, Elín Carstensdóttir
, Edward F. Melcer
:
Scented Days: Exploring the Capacity of Smell Narratives. 288-293 - Botao Amber Hu
, Yilan Elan Tao
, Yuchen Zhang
, Sizheng Hao
, Rem Rungu Lin
:
MOFA The Ghost: Demonstrating an Asymmetrical Social Exertion Game in Spontaneous Collocated Mixed Reality. 294-299 - Daeun Hwang
, Edward F. Melcer
:
Mindfulness Techniques Taught Through Game Mechanics. 300-305 - Markus Laattala
, Perttu Hämäläinen
:
Duet: VR Pair Dancing with Partner Movement Manipulation. 306-311 - Merlin Steven Opp
, Kathrin Gerling
, Meshaiel M. Alsheail
, Dmitry Alexandrovsky
, Marvin Wolf
:
Snarky's Adventure: A Research Tool to Explore How Children Understand Playtime and Experience Closure When Disengaging From Games. 312-317 - Sophia Ppali
, Yun Jung Jang
, Marina Pasia
, Andreas Papallas
, Panayiotis Zaphiris
, Alexandra Covaci
:
Tingbao: A musical Immersive Experience Inspired by Environmental Themes. 318-323 - Zhiwen Qiu
, Hsin-Ming Chao
, Mengye Zhu
, Chaoyu Wang
, Saleh Kalantari
:
EncoreLife: A Gamified Platform to Enhance Older Adults' Social Connections and Daily Life Structure during Transition to Retirement: A Gamified Platform to Enhance Post-Retirement Life for Older Adults. 324-330 - Ali Haider Rizvi
, Oliver Schneider
, Mark Hancock
:
Proteus Card Deck: Enabling Remote Play with A Physical Card Deck. 331-335 - Raquel Breejon Robinson
, Alberto Alvarez
, Elisa D. Mekler
:
Chi Play Bingo. 336-339 - Ville-Veikko Uhlgren
, Samuli Laato
, Tuomas Yrttimaa
, Philip Chambers
, Mikko Vastaranta
, Timo Nummenmaa
:
Space Probe Retrieval: A LiDAR-Based Augmented Reality Game for Forest Data Collection. 340-345
Student Game Design Competition
- Vijayanand Banahatti
, Yash Karanjavkar
, Hayat Tamboli
, Deekshaa Nim
, Prasad Bokil
:
Error 409: The Portable Phygital Game Based on Binary to Decimal Number Conversion. 346-351 - Isak de Villiers Bosman
, Ross Tordiffe
, Tianyou 'Jackie' Huang
, Oguz 'Oz' Buruk
, Kristine Jørgensen
, Juho Hamari
:
SoundTrek: A Virtual Reality Audio Perspective-Switching Game. 352-358 - Prajwal D'Souza
, Daniel Fernández Galeote
, Nikoletta Zampeta Legaki
, Juho Hamari
:
Edutainment in the Context of Science Communication in Virtual Reality. 359-364 - Linas K. Gabrielaitis
, Oguz 'Oz' Buruk
:
Playing Esker Formations: Additive Games with a 3D Printer. 365-371 - Isadora Krsek
, Shuyang Chen
, Sauvik Das
, Jason I. Hong
, Laura Dabbish
:
C.A.L.Y.P.S.O.: Designing Gameplay Features for Improving Player's Cybersecurity Self-Efficacy. 372-377 - Jianan Johanna Liu
, Danlin Huang
, Yuqi Song
, Shan Luo
, Botao Amber Hu
:
Foldiverse: Augmenting Paper Folding Physiotherapy for Children with Autism via Family-Centered Mixed Reality Design. 378-383 - Shan Luo
, Jianan Johanna Liu
, Botao Amber Hu
:
Hearing the Bullseye: An Auditory-Cued Archery Exergame for the Visually Impaired and Their Sighted Family and Friends. 384-391 - Bryce Arthur Moore
, Ming Yau Chan
, Isabella Patricia Mulles Ocampo
, Karen Anne Cochrane
:
"NEXT!": An Interactive Exploration of Familial Duty and Personal Desires through Computer Vision-Powered Gameplay. 392-397 - Maximilian von Detten
, Kevin Pakula
:
Bogtactics: Enhancing Environmental Awareness Through Serious Gaming. 398-403
Doctoral Consortium
- Caiseal Beardow
:
Supporting Computing-centred Intuitions for Quantum Computing through Play. 404-408 - Nancy N. Blackburn
:
Promoting End-User Security and Privacy Through Serious Game Development. 409-412 - Brian Confessor
:
Hiki-game-ori: A Proposed Framework for Therapeutic Game Development for Socially Isolated Audiences. 413-415 - Johanna Eiting
:
In-Car Gaming: Exploring the Global and Psychological Context. 416-419 - Federica S. Giusti
:
The Emotional Landscape of League of Legends: A Gendered Analysis. 420-423 - Kseniia Harshina
:
Developing a Virtual-Reality Game for Empathy Enhancement and Perspective-Taking in the Context of Forced Migration Experiences. 424-426 - Georgia Loewen
:
Exploring Gaming Wearables for Players with Upper Limb Motor Disabilities through Design Fiction and DIY. 427-430 - Luz Alejandra Magre
:
Designing for Engagement: Cozy Gaming for Long Term Goals. 431-433 - Maria F. Montoya
:
Towards the Design of Playful Water Experiences using Interactive Technology. 434-437 - Mark Staun Poulsen
:
Interdisciplinary Game Development: Situating the Professional Expertise and Skill-Building among Danish Game Workers. 438-441 - Ameneh Safari
:
Leveraging Games to Foster Empathy toward Refugees. 442-445 - Tom Tucek
:
Enhancing Empathy Through Personalized AI-Driven Experiences and Conversations with Digital Humans in Video Games. 446-449 - Michel Wijkstra
:
Fighting Toxicity Through Positive and Preventative Intervention. 450-453 - Ya Xiao
:
Investigating the Implementation and Effects of Personalized Gamification in Education. 454-457
Connections Track
- Oguz 'Oz' Buruk
, Shiva Jabari
, Ella Dagan
, Benedikt Morschheuser
, Santeri Saarinen
, Emma Varjo
, Nikoletta Zampeta Legaki
, Mattia Thibault
:
Identity in New Realities: Future Trajectories for Forming Identities and Social Lives in Extended Realities. 458-461 - Julian Frommel
, Guo Freeman
, Kathrin Gerling
, Daniel Johnson
, Regan L. Mandryk
:
Building Creative Strategies and Solutions to Promote Benefits While Mitigating Harms of Video Games: A Workshop at CHI PLAY 2024. 462-465 - Erica Kleinman
, Magy Seif El-Nasr
, Johannes Pfau
, Simone Kriglstein
, Günter Wallner
, David Melhart
, Georgios N. Yannakakis
, Jichen Zhu
, Benjamin Watson
, Casper Harteveld
:
Ethics and Transparency in Game Data. 466-470 - Regan L. Mandryk
, Vero Vanden Abeele
, Daniel Johnson
, Lennart E. Nacke
, Kathrin Gerling
, Julian Frommel
, Guo Freeman
:
Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the Conference. 471-474 - Raquel B. Robinson
, Jan B. Vornhagen
, Guo Freeman
, Brendan Keogh
, Regan L. Mandryk
, Brendan Sinclair
:
The Impact of Mass Game Industry Layoffs on the CHI PLAY Community. 475-477 - Maria Törhönen
, Muriel Garreta Domingo
, Nikoletta Zampeta Legaki
:
Games and AI Panel: Current State, Risks, and Future Trajectories. 478-479
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